MRTKHandsAggregatorSubsystem.MRTKAggregator Class
Definition
Important
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A Unity subsystem provider used with the MRTKHandsAggregatorSubsystem subsystem.
[UnityEngine.Scripting.Preserve]
protected class MRTKHandsAggregatorSubsystem.MRTKAggregator : MixedReality.Toolkit.Subsystems.HandsAggregatorSubsystem.Provider
Protected Class MRTKHandsAggregatorSubsystem.MRTKAggregator
Inherits HandsAggregatorSubsystem.Provider
- Inheritance
-
UnityEngine.SubsystemsImplementation.SubsystemProvider<TSubsystem>MRTKHandsAggregatorSubsystem.MRTKAggregator
- Attributes
-
UnityEngine.Scripting.PreserveAttribute
Constructors
| Name | Description |
|---|---|
| MRTKHandsAggregatorSubsystem.MRTKAggregator() | |
Properties
| Name | Description |
|---|---|
| Config |
Get the current configuration for this MRTKHandsAggregatorSubsystem.MRTKAggregator. |
Methods
| Name | Description |
|---|---|
| Start() |
Starts an instance of a Unity subsystem. |
| Stop() |
Stops an instance of a Unity subsystem. |
| TryGetEntireHand(XRNode, IReadOnlyList<HandJointPose>) | UnityEngine.SubsystemsImplementation.SubsystemProvider`1.TryGetEntireHand(UnityEngine.XR.XRNode,System.Collections.Generic.IReadOnlyList{MixedReality.Toolkit.HandJointPose}@) |
| TryGetJoint(TrackedHandJoint, XRNode, HandJointPose) | UnityEngine.SubsystemsImplementation.SubsystemProvider`1.TryGetJoint(MixedReality.Toolkit.TrackedHandJoint,UnityEngine.XR.XRNode,MixedReality.Toolkit.HandJointPose@) |
| TryGetNearInteractionPoint(XRNode, HandJointPose) | UnityEngine.SubsystemsImplementation.SubsystemProvider`1.TryGetNearInteractionPoint(UnityEngine.XR.XRNode,MixedReality.Toolkit.HandJointPose@) |
| TryGetPalmFacingAway(XRNode, Boolean) | UnityEngine.SubsystemsImplementation.SubsystemProvider`1.TryGetPalmFacingAway(UnityEngine.XR.XRNode,System.Boolean@) |
| TryGetPinchingPoint(XRNode, HandJointPose) | UnityEngine.SubsystemsImplementation.SubsystemProvider`1.TryGetPinchingPoint(UnityEngine.XR.XRNode,MixedReality.Toolkit.HandJointPose@) |
| TryGetPinchProgress(XRNode, Boolean, Boolean, Single) | UnityEngine.SubsystemsImplementation.SubsystemProvider`1.TryGetPinchProgress(UnityEngine.XR.XRNode,System.Boolean@,System.Boolean@,System.Single@) |