AudioBuffer.CreateReference Method
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Returns an IMemoryBufferReference representation of the audio buffer.
public:
virtual IMemoryBufferReference ^ CreateReference() = CreateReference;
IMemoryBufferReference CreateReference();
public IMemoryBufferReference CreateReference();
function createReference()
Public Function CreateReference () As IMemoryBufferReference
The IMemoryBufferReference representation of the audio buffer.
The audio buffer is in the form of an array of samples. Each sample is a series of IEEE single-precision floating point values in a linear range from −1.0 to +1.0, one value per channel. The channels within a sample are in speaker number order, as given in the documentation for WAVEFORMATEXTENSIBLE.
For example, in the case of a left/right two-channel audio buffer, the floating point values are the left and right channels of the first sample, followed by the left and right channels of the second sample, and so on.
Produkt | Wersje |
---|---|
WinRT | Build 10240, Build 10586, Build 14383, Build 15063, Build 16299, Build 17134, Build 17763, Build 18362, Build 19041, Build 20348, Build 22000, Build 22621, Build 26100 |