GlActiveAtomicCounterBuffers
|
GlActiveAttributeMaxLength
|
(继承自 GLES20)
|
GlActiveAttributes
|
(继承自 GLES20)
|
GlActiveProgram
|
GlActiveResources
|
GlActiveUniformBlockMaxNameLength
|
(继承自 GLES30)
|
GlActiveUniformBlocks
|
(继承自 GLES30)
|
GlActiveUniformMaxLength
|
(继承自 GLES20)
|
GlActiveUniforms
|
(继承自 GLES20)
|
GlActiveVariables
|
GlAliasedLineWidthRange
|
(继承自 GLES20)
|
GlAliasedPointSizeRange
|
(继承自 GLES20)
|
GlAllBarrierBits
|
OpenGL ES 3。
|
GlAllShaderBits
|
GlAlpha
|
(继承自 GLES20)
|
GlAlphaBits
|
(继承自 GLES20)
|
GlAlreadySignaled
|
(继承自 GLES30)
|
GlAlways
|
(继承自 GLES20)
|
GlAnySamplesPassed
|
(继承自 GLES30)
|
GlAnySamplesPassedConservative
|
(继承自 GLES30)
|
GlArrayBuffer
|
(继承自 GLES20)
|
GlArrayBufferBinding
|
(继承自 GLES20)
|
GlArraySize
|
GlArrayStride
|
GlAtomicCounterBarrierBit
|
GlAtomicCounterBuffer
|
GlAtomicCounterBufferBinding
|
GlAtomicCounterBufferIndex
|
GlAtomicCounterBufferSize
|
GlAtomicCounterBufferStart
|
GlAttachedShaders
|
(继承自 GLES20)
|
GlBack
|
(继承自 GLES20)
|
GlBlend
|
(继承自 GLES20)
|
GlBlendDstAlpha
|
(继承自 GLES20)
|
GlBlendDstRgb
|
(继承自 GLES20)
|
GlBlendEquationAlpha
|
(继承自 GLES20)
|
GlBlendEquationRgb
|
(继承自 GLES20)
|
GlBlendSrcAlpha
|
(继承自 GLES20)
|
GlBlendSrcRgb
|
(继承自 GLES20)
|
GlBlockIndex
|
GlBlue
|
(继承自 GLES30)
|
GlBlueBits
|
(继承自 GLES20)
|
GlBool
|
(继承自 GLES20)
|
GlBoolVec2
|
(继承自 GLES20)
|
GlBoolVec3
|
(继承自 GLES20)
|
GlBoolVec4
|
(继承自 GLES20)
|
GlBufferAccessFlags
|
(继承自 GLES30)
|
GlBufferBinding
|
GlBufferDataSize
|
GlBufferMapLength
|
(继承自 GLES30)
|
GlBufferMapOffset
|
(继承自 GLES30)
|
GlBufferMapped
|
(继承自 GLES30)
|
GlBufferMapPointer
|
(继承自 GLES30)
|
GlBufferSize
|
(继承自 GLES20)
|
GlBufferUpdateBarrierBit
|
GlBufferUsage
|
(继承自 GLES20)
|
GlBufferVariable
|
GlByte
|
(继承自 GLES20)
|
GlCcw
|
(继承自 GLES20)
|
GlClampToEdge
|
(继承自 GLES20)
|
GlColor
|
(继承自 GLES30)
|
GlColorAttachment0
|
(继承自 GLES20)
|
GlColorAttachment1
|
(继承自 GLES30)
|
GlColorAttachment10
|
(继承自 GLES30)
|
GlColorAttachment11
|
(继承自 GLES30)
|
GlColorAttachment12
|
(继承自 GLES30)
|
GlColorAttachment13
|
(继承自 GLES30)
|
GlColorAttachment14
|
(继承自 GLES30)
|
GlColorAttachment15
|
(继承自 GLES30)
|
GlColorAttachment2
|
(继承自 GLES30)
|
GlColorAttachment3
|
(继承自 GLES30)
|
GlColorAttachment4
|
(继承自 GLES30)
|
GlColorAttachment5
|
(继承自 GLES30)
|
GlColorAttachment6
|
(继承自 GLES30)
|
GlColorAttachment7
|
(继承自 GLES30)
|
GlColorAttachment8
|
(继承自 GLES30)
|
GlColorAttachment9
|
(继承自 GLES30)
|
GlColorBufferBit
|
(继承自 GLES20)
|
GlColorClearValue
|
(继承自 GLES20)
|
GlColorWritemask
|
(继承自 GLES20)
|
GlCommandBarrierBit
|
GlCompareRefToTexture
|
(继承自 GLES30)
|
GlCompileStatus
|
(继承自 GLES20)
|
GlCompressedR11Eac
|
(继承自 GLES30)
|
GlCompressedRg11Eac
|
(继承自 GLES30)
|
GlCompressedRgb8Etc2
|
(继承自 GLES30)
|
GlCompressedRgb8PunchthroughAlpha1Etc2
|
(继承自 GLES30)
|
GlCompressedRgba8Etc2Eac
|
(继承自 GLES30)
|
GlCompressedSignedR11Eac
|
(继承自 GLES30)
|
GlCompressedSignedRg11Eac
|
(继承自 GLES30)
|
GlCompressedSrgb8Alpha8Etc2Eac
|
(继承自 GLES30)
|
GlCompressedSrgb8Etc2
|
(继承自 GLES30)
|
GlCompressedSrgb8PunchthroughAlpha1Etc2
|
(继承自 GLES30)
|
GlCompressedTextureFormats
|
(继承自 GLES20)
|
GlComputeShader
|
GlComputeShaderBit
|
GlComputeWorkGroupSize
|
GlConditionSatisfied
|
(继承自 GLES30)
|
GlConstantAlpha
|
(继承自 GLES20)
|
GlConstantColor
|
(继承自 GLES20)
|
GlCopyReadBuffer
|
(继承自 GLES30)
|
GlCopyReadBufferBinding
|
(继承自 GLES30)
|
GlCopyWriteBuffer
|
(继承自 GLES30)
|
GlCopyWriteBufferBinding
|
(继承自 GLES30)
|
GlCullFaceMode
|
(继承自 GLES20)
|
GlCurrentProgram
|
(继承自 GLES20)
|
GlCurrentQuery
|
(继承自 GLES30)
|
GlCurrentVertexAttrib
|
(继承自 GLES20)
|
GlCw
|
(继承自 GLES20)
|
GlDecr
|
(继承自 GLES20)
|
GlDecrWrap
|
(继承自 GLES20)
|
GlDeleteStatus
|
(继承自 GLES20)
|
GlDepth
|
(继承自 GLES30)
|
GlDepth24Stencil8
|
(继承自 GLES30)
|
GlDepth32fStencil8
|
(继承自 GLES30)
|
GlDepthAttachment
|
(继承自 GLES20)
|
GlDepthBits
|
(继承自 GLES20)
|
GlDepthBufferBit
|
(继承自 GLES20)
|
GlDepthClearValue
|
(继承自 GLES20)
|
GlDepthComponent
|
(继承自 GLES20)
|
GlDepthComponent16
|
(继承自 GLES20)
|
GlDepthComponent24
|
(继承自 GLES30)
|
GlDepthComponent32f
|
(继承自 GLES30)
|
GlDepthRange
|
(继承自 GLES20)
|
GlDepthStencil
|
(继承自 GLES30)
|
GlDepthStencilAttachment
|
(继承自 GLES30)
|
GlDepthStencilTextureMode
|
GlDepthTest
|
(继承自 GLES20)
|
GlDepthWritemask
|
(继承自 GLES20)
|
GlDispatchIndirectBuffer
|
GlDispatchIndirectBufferBinding
|
GlDither
|
(继承自 GLES20)
|
GlDontCare
|
(继承自 GLES20)
|
GlDrawBuffer0
|
(继承自 GLES30)
|
GlDrawBuffer1
|
(继承自 GLES30)
|
GlDrawBuffer10
|
(继承自 GLES30)
|
GlDrawBuffer11
|
(继承自 GLES30)
|
GlDrawBuffer12
|
(继承自 GLES30)
|
GlDrawBuffer13
|
(继承自 GLES30)
|
GlDrawBuffer14
|
(继承自 GLES30)
|
GlDrawBuffer15
|
(继承自 GLES30)
|
GlDrawBuffer2
|
(继承自 GLES30)
|
GlDrawBuffer3
|
(继承自 GLES30)
|
GlDrawBuffer4
|
(继承自 GLES30)
|
GlDrawBuffer5
|
(继承自 GLES30)
|
GlDrawBuffer6
|
(继承自 GLES30)
|
GlDrawBuffer7
|
(继承自 GLES30)
|
GlDrawBuffer8
|
(继承自 GLES30)
|
GlDrawBuffer9
|
(继承自 GLES30)
|
GlDrawFramebuffer
|
(继承自 GLES30)
|
GlDrawFramebufferBinding
|
(继承自 GLES30)
|
GlDrawIndirectBuffer
|
GlDrawIndirectBufferBinding
|
GlDstAlpha
|
(继承自 GLES20)
|
GlDstColor
|
(继承自 GLES20)
|
GlDynamicCopy
|
(继承自 GLES30)
|
GlDynamicDraw
|
(继承自 GLES20)
|
GlDynamicRead
|
(继承自 GLES30)
|
GlElementArrayBarrierBit
|
OpenGL ES 3。
|
GlElementArrayBuffer
|
(继承自 GLES20)
|
GlElementArrayBufferBinding
|
(继承自 GLES20)
|
GlEqual
|
(继承自 GLES20)
|
GlExtensions
|
(继承自 GLES20)
|
GlFalse
|
(继承自 GLES20)
|
GlFastest
|
(继承自 GLES20)
|
GlFixed
|
(继承自 GLES20)
|
GlFloat
|
(继承自 GLES20)
|
GlFloat32UnsignedInt248Rev
|
(继承自 GLES30)
|
GlFloatMat2
|
(继承自 GLES20)
|
GLFLOATMAT2x3
|
(继承自 GLES30)
|
GLFLOATMAT2x4
|
(继承自 GLES30)
|
GlFloatMat3
|
(继承自 GLES20)
|
GLFLOATMAT3x2
|
(继承自 GLES30)
|
GLFLOATMAT3x4
|
(继承自 GLES30)
|
GlFloatMat4
|
(继承自 GLES20)
|
GLFLOATMAT4x2
|
(继承自 GLES30)
|
GLFLOATMAT4x3
|
(继承自 GLES30)
|
GlFloatVec2
|
(继承自 GLES20)
|
GlFloatVec3
|
(继承自 GLES20)
|
GlFloatVec4
|
(继承自 GLES20)
|
GlFragmentShader
|
(继承自 GLES20)
|
GlFragmentShaderBit
|
GlFragmentShaderDerivativeHint
|
(继承自 GLES30)
|
GlFramebuffer
|
(继承自 GLES20)
|
GlFramebufferAttachmentAlphaSize
|
(继承自 GLES30)
|
GlFramebufferAttachmentBlueSize
|
(继承自 GLES30)
|
GlFramebufferAttachmentColorEncoding
|
(继承自 GLES30)
|
GlFramebufferAttachmentComponentType
|
(继承自 GLES30)
|
GlFramebufferAttachmentDepthSize
|
(继承自 GLES30)
|
GlFramebufferAttachmentGreenSize
|
(继承自 GLES30)
|
GlFramebufferAttachmentObjectName
|
(继承自 GLES20)
|
GlFramebufferAttachmentObjectType
|
(继承自 GLES20)
|
GlFramebufferAttachmentRedSize
|
(继承自 GLES30)
|
GlFramebufferAttachmentStencilSize
|
(继承自 GLES30)
|
GlFramebufferAttachmentTextureCubeMapFace
|
(继承自 GLES20)
|
GlFramebufferAttachmentTextureLayer
|
(继承自 GLES30)
|
GlFramebufferAttachmentTextureLevel
|
(继承自 GLES20)
|
GlFramebufferBarrierBit
|
GlFramebufferBinding
|
(继承自 GLES20)
|
GlFramebufferComplete
|
(继承自 GLES20)
|
GlFramebufferDefault
|
(继承自 GLES30)
|
GlFramebufferDefaultFixedSampleLocations
|
GlFramebufferDefaultHeight
|
GlFramebufferDefaultSamples
|
GlFramebufferDefaultWidth
|
GlFramebufferIncompleteAttachment
|
(继承自 GLES20)
|
GlFramebufferIncompleteDimensions
|
(继承自 GLES20)
|
GlFramebufferIncompleteMissingAttachment
|
(继承自 GLES20)
|
GlFramebufferIncompleteMultisample
|
(继承自 GLES30)
|
GlFramebufferUndefined
|
(继承自 GLES30)
|
GlFramebufferUnsupported
|
(继承自 GLES20)
|
GlFront
|
(继承自 GLES20)
|
GlFrontAndBack
|
(继承自 GLES20)
|
GlFuncAdd
|
(继承自 GLES20)
|
GlFuncReverseSubtract
|
(继承自 GLES20)
|
GlFuncSubtract
|
(继承自 GLES20)
|
GlGenerateMipmapHint
|
(继承自 GLES20)
|
GlGequal
|
(继承自 GLES20)
|
GlGreater
|
(继承自 GLES20)
|
GlGreen
|
(继承自 GLES30)
|
GlGreenBits
|
(继承自 GLES20)
|
GlHalfFloat
|
(继承自 GLES30)
|
GlHighFloat
|
(继承自 GLES20)
|
GlHighInt
|
(继承自 GLES20)
|
GlImage2d
|
GlImage2dArray
|
GlImage3d
|
GlImageBindingAccess
|
GlImageBindingFormat
|
GlImageBindingLayer
|
GlImageBindingLayered
|
GlImageBindingLevel
|
GlImageBindingName
|
GlImageCube
|
GlImageFormatCompatibilityByClass
|
GlImageFormatCompatibilityBySize
|
GlImageFormatCompatibilityType
|
GlImplementationColorReadFormat
|
(继承自 GLES20)
|
GlImplementationColorReadType
|
(继承自 GLES20)
|
GlIncr
|
(继承自 GLES20)
|
GlIncrWrap
|
(继承自 GLES20)
|
GlInfoLogLength
|
(继承自 GLES20)
|
GlInt
|
(继承自 GLES20)
|
GlInt2101010Rev
|
(继承自 GLES30)
|
GlInterleavedAttribs
|
(继承自 GLES30)
|
GlIntImage2d
|
GlIntImage2dArray
|
GlIntImage3d
|
GlIntImageCube
|
GlIntSampler2d
|
(继承自 GLES30)
|
GlIntSampler2dArray
|
(继承自 GLES30)
|
GlIntSampler2dMultisample
|
GlIntSampler3d
|
(继承自 GLES30)
|
GlIntSamplerCube
|
(继承自 GLES30)
|
GlIntVec2
|
(继承自 GLES20)
|
GlIntVec3
|
(继承自 GLES20)
|
GlIntVec4
|
(继承自 GLES20)
|
GlInvalidEnum
|
(继承自 GLES20)
|
GlInvalidFramebufferOperation
|
(继承自 GLES20)
|
GlInvalidIndex
|
(继承自 GLES30)
|
GlInvalidOperation
|
(继承自 GLES20)
|
GlInvalidValue
|
(继承自 GLES20)
|
GlInvert
|
(继承自 GLES20)
|
GlIsRowMajor
|
GlKeep
|
(继承自 GLES20)
|
GlLequal
|
(继承自 GLES20)
|
GlLess
|
(继承自 GLES20)
|
GlLinear
|
(继承自 GLES20)
|
GlLinearMipmapLinear
|
(继承自 GLES20)
|
GlLinearMipmapNearest
|
(继承自 GLES20)
|
GlLineLoop
|
(继承自 GLES20)
|
GlLines
|
(继承自 GLES20)
|
GlLineStrip
|
(继承自 GLES20)
|
GlLinkStatus
|
(继承自 GLES20)
|
GlLocation
|
GlLowFloat
|
(继承自 GLES20)
|
GlLowInt
|
(继承自 GLES20)
|
GlLuminance
|
(继承自 GLES20)
|
GlLuminanceAlpha
|
(继承自 GLES20)
|
GlMajorVersion
|
(继承自 GLES30)
|
GlMapFlushExplicitBit
|
(继承自 GLES30)
|
GlMapInvalidateBufferBit
|
(继承自 GLES30)
|
GlMapInvalidateRangeBit
|
(继承自 GLES30)
|
GlMapReadBit
|
(继承自 GLES30)
|
GlMapUnsynchronizedBit
|
(继承自 GLES30)
|
GlMapWriteBit
|
(继承自 GLES30)
|
GlMatrixStride
|
GlMax
|
(继承自 GLES30)
|
GlMax3dTextureSize
|
(继承自 GLES30)
|
GlMaxArrayTextureLayers
|
(继承自 GLES30)
|
GlMaxAtomicCounterBufferBindings
|
GlMaxAtomicCounterBufferSize
|
GlMaxColorAttachments
|
(继承自 GLES30)
|
GlMaxColorTextureSamples
|
GlMaxCombinedAtomicCounterBuffers
|
GlMaxCombinedAtomicCounters
|
GlMaxCombinedComputeUniformComponents
|
GlMaxCombinedFragmentUniformComponents
|
(继承自 GLES30)
|
GlMaxCombinedImageUniforms
|
GlMaxCombinedShaderOutputResources
|
GlMaxCombinedShaderStorageBlocks
|
GlMaxCombinedTextureImageUnits
|
(继承自 GLES20)
|
GlMaxCombinedUniformBlocks
|
(继承自 GLES30)
|
GlMaxCombinedVertexUniformComponents
|
(继承自 GLES30)
|
GlMaxComputeAtomicCounterBuffers
|
GlMaxComputeAtomicCounters
|
GlMaxComputeImageUniforms
|
GlMaxComputeShaderStorageBlocks
|
GlMaxComputeSharedMemorySize
|
GlMaxComputeTextureImageUnits
|
GlMaxComputeUniformBlocks
|
GlMaxComputeUniformComponents
|
GlMaxComputeWorkGroupCount
|
GlMaxComputeWorkGroupInvocations
|
GlMaxComputeWorkGroupSize
|
GlMaxCubeMapTextureSize
|
(继承自 GLES20)
|
GlMaxDepthTextureSamples
|
GlMaxDrawBuffers
|
(继承自 GLES30)
|
GlMaxElementIndex
|
(继承自 GLES30)
|
GlMaxElementsIndices
|
(继承自 GLES30)
|
GlMaxElementsVertices
|
(继承自 GLES30)
|
GlMaxFragmentAtomicCounterBuffers
|
GlMaxFragmentAtomicCounters
|
GlMaxFragmentImageUniforms
|
GlMaxFragmentInputComponents
|
(继承自 GLES30)
|
GlMaxFragmentShaderStorageBlocks
|
GlMaxFragmentUniformBlocks
|
(继承自 GLES30)
|
GlMaxFragmentUniformComponents
|
(继承自 GLES30)
|
GlMaxFragmentUniformVectors
|
(继承自 GLES20)
|
GlMaxFramebufferHeight
|
GlMaxFramebufferSamples
|
GlMaxFramebufferWidth
|
GlMaxImageUnits
|
GlMaxIntegerSamples
|
GlMaxNameLength
|
GlMaxNumActiveVariables
|
GlMaxProgramTexelOffset
|
(继承自 GLES30)
|
GlMaxProgramTextureGatherOffset
|
GlMaxRenderbufferSize
|
(继承自 GLES20)
|
GlMaxSampleMaskWords
|
GlMaxSamples
|
(继承自 GLES30)
|
GlMaxServerWaitTimeout
|
(继承自 GLES30)
|
GlMaxShaderStorageBlockSize
|
GlMaxShaderStorageBufferBindings
|
GlMaxTextureImageUnits
|
(继承自 GLES20)
|
GlMaxTextureLodBias
|
(继承自 GLES30)
|
GlMaxTextureSize
|
(继承自 GLES20)
|
GlMaxTransformFeedbackInterleavedComponents
|
(继承自 GLES30)
|
GlMaxTransformFeedbackSeparateAttribs
|
(继承自 GLES30)
|
GlMaxTransformFeedbackSeparateComponents
|
(继承自 GLES30)
|
GlMaxUniformBlockSize
|
(继承自 GLES30)
|
GlMaxUniformBufferBindings
|
(继承自 GLES30)
|
GlMaxUniformLocations
|
GlMaxVaryingComponents
|
(继承自 GLES30)
|
GlMaxVaryingVectors
|
(继承自 GLES20)
|
GlMaxVertexAtomicCounterBuffers
|
GlMaxVertexAtomicCounters
|
GlMaxVertexAttribBindings
|
GlMaxVertexAttribRelativeOffset
|
GlMaxVertexAttribs
|
(继承自 GLES20)
|
GlMaxVertexAttribStride
|
GlMaxVertexImageUniforms
|
GlMaxVertexOutputComponents
|
(继承自 GLES30)
|
GlMaxVertexShaderStorageBlocks
|
GlMaxVertexTextureImageUnits
|
(继承自 GLES20)
|
GlMaxVertexUniformBlocks
|
(继承自 GLES30)
|
GlMaxVertexUniformComponents
|
(继承自 GLES30)
|
GlMaxVertexUniformVectors
|
(继承自 GLES20)
|
GlMaxViewportDims
|
(继承自 GLES20)
|
GlMediumFloat
|
(继承自 GLES20)
|
GlMediumInt
|
(继承自 GLES20)
|
GlMin
|
(继承自 GLES30)
|
GlMinorVersion
|
(继承自 GLES30)
|
GlMinProgramTexelOffset
|
(继承自 GLES30)
|
GlMinProgramTextureGatherOffset
|
GlMirroredRepeat
|
(继承自 GLES20)
|
GlNameLength
|
GlNearest
|
(继承自 GLES20)
|
GlNearestMipmapLinear
|
(继承自 GLES20)
|
GlNearestMipmapNearest
|
(继承自 GLES20)
|
GlNever
|
(继承自 GLES20)
|
GlNicest
|
(继承自 GLES20)
|
GlNoError
|
(继承自 GLES20)
|
GlNone
|
(继承自 GLES20)
|
GlNotequal
|
(继承自 GLES20)
|
GlNumActiveVariables
|
GlNumCompressedTextureFormats
|
(继承自 GLES20)
|
GlNumExtensions
|
(继承自 GLES30)
|
GlNumProgramBinaryFormats
|
(继承自 GLES30)
|
GlNumSampleCounts
|
(继承自 GLES30)
|
GlNumShaderBinaryFormats
|
(继承自 GLES20)
|
GlObjectType
|
(继承自 GLES30)
|
GlOffset
|
GlOne
|
(继承自 GLES20)
|
GlOneMinusConstantAlpha
|
(继承自 GLES20)
|
GlOneMinusConstantColor
|
(继承自 GLES20)
|
GlOneMinusDstAlpha
|
(继承自 GLES20)
|
GlOneMinusDstColor
|
(继承自 GLES20)
|
GlOneMinusSrcAlpha
|
(继承自 GLES20)
|
GlOneMinusSrcColor
|
(继承自 GLES20)
|
GlOutOfMemory
|
(继承自 GLES20)
|
GlPackAlignment
|
(继承自 GLES20)
|
GlPackRowLength
|
(继承自 GLES30)
|
GlPackSkipPixels
|
(继承自 GLES30)
|
GlPackSkipRows
|
(继承自 GLES30)
|
GlPixelBufferBarrierBit
|
GlPixelPackBuffer
|
(继承自 GLES30)
|
GlPixelPackBufferBinding
|
(继承自 GLES30)
|
GlPixelUnpackBuffer
|
(继承自 GLES30)
|
GlPixelUnpackBufferBinding
|
(继承自 GLES30)
|
GlPoints
|
(继承自 GLES20)
|
GlPolygonOffsetFactor
|
(继承自 GLES20)
|
GlPolygonOffsetFill
|
(继承自 GLES20)
|
GlPolygonOffsetUnits
|
(继承自 GLES20)
|
GlPrimitiveRestartFixedIndex
|
(继承自 GLES30)
|
GlProgramBinaryFormats
|
(继承自 GLES30)
|
GlProgramBinaryLength
|
(继承自 GLES30)
|
GlProgramBinaryRetrievableHint
|
(继承自 GLES30)
|
GlProgramInput
|
GlProgramOutput
|
GlProgramPipelineBinding
|
GlProgramSeparable
|
GlQueryResult
|
(继承自 GLES30)
|
GlQueryResultAvailable
|
(继承自 GLES30)
|
GlR11fG11fB10f
|
(继承自 GLES30)
|
GlR16f
|
(继承自 GLES30)
|
GlR16i
|
(继承自 GLES30)
|
GlR16ui
|
(继承自 GLES30)
|
GlR32f
|
(继承自 GLES30)
|
GlR32i
|
(继承自 GLES30)
|
GlR32ui
|
(继承自 GLES30)
|
GlR8
|
(继承自 GLES30)
|
GlR8i
|
(继承自 GLES30)
|
GlR8Snorm
|
(继承自 GLES30)
|
GlR8ui
|
(继承自 GLES30)
|
GlRasterizerDiscard
|
(继承自 GLES30)
|
GlReadFramebuffer
|
(继承自 GLES30)
|
GlReadFramebufferBinding
|
(继承自 GLES30)
|
GlReadOnly
|
GlReadWrite
|
GlRed
|
(继承自 GLES30)
|
GlRedBits
|
(继承自 GLES20)
|
GlRedInteger
|
(继承自 GLES30)
|
GlReferencedByComputeShader
|
GlReferencedByFragmentShader
|
GlReferencedByVertexShader
|
GlRenderbuffer
|
(继承自 GLES20)
|
GlRenderbufferAlphaSize
|
(继承自 GLES20)
|
GlRenderbufferBinding
|
(继承自 GLES20)
|
GlRenderbufferBlueSize
|
(继承自 GLES20)
|
GlRenderbufferDepthSize
|
(继承自 GLES20)
|
GlRenderbufferGreenSize
|
(继承自 GLES20)
|
GlRenderbufferHeight
|
(继承自 GLES20)
|
GlRenderbufferInternalFormat
|
(继承自 GLES20)
|
GlRenderbufferRedSize
|
(继承自 GLES20)
|
GlRenderbufferSamples
|
(继承自 GLES30)
|
GlRenderbufferStencilSize
|
(继承自 GLES20)
|
GlRenderbufferWidth
|
(继承自 GLES20)
|
GlRenderer
|
(继承自 GLES20)
|
GlRepeat
|
(继承自 GLES20)
|
GlReplace
|
(继承自 GLES20)
|
GlRg
|
(继承自 GLES30)
|
GlRg16f
|
(继承自 GLES30)
|
GlRg16i
|
(继承自 GLES30)
|
GlRg16ui
|
(继承自 GLES30)
|
GlRg32f
|
(继承自 GLES30)
|
GlRg32i
|
(继承自 GLES30)
|
GlRg32ui
|
(继承自 GLES30)
|
GlRg8
|
(继承自 GLES30)
|
GlRg8i
|
(继承自 GLES30)
|
GlRg8Snorm
|
(继承自 GLES30)
|
GlRg8ui
|
(继承自 GLES30)
|
GlRgb
|
(继承自 GLES20)
|
GlRgb10A2
|
(继承自 GLES30)
|
GlRgb10A2ui
|
(继承自 GLES30)
|
GlRgb16f
|
(继承自 GLES30)
|
GlRgb16i
|
(继承自 GLES30)
|
GlRgb16ui
|
(继承自 GLES30)
|
GlRgb32f
|
(继承自 GLES30)
|
GlRgb32i
|
(继承自 GLES30)
|
GlRgb32ui
|
(继承自 GLES30)
|
GlRgb565
|
(继承自 GLES20)
|
GlRgb5A1
|
(继承自 GLES20)
|
GlRgb8
|
(继承自 GLES30)
|
GlRgb8i
|
(继承自 GLES30)
|
GlRgb8Snorm
|
(继承自 GLES30)
|
GlRgb8ui
|
(继承自 GLES30)
|
GlRgb9E5
|
(继承自 GLES30)
|
GlRgba
|
(继承自 GLES20)
|
GlRgba16f
|
(继承自 GLES30)
|
GlRgba16i
|
(继承自 GLES30)
|
GlRgba16ui
|
(继承自 GLES30)
|
GlRgba32f
|
(继承自 GLES30)
|
GlRgba32i
|
(继承自 GLES30)
|
GlRgba32ui
|
(继承自 GLES30)
|
GlRgba4
|
(继承自 GLES20)
|
GlRgba8
|
(继承自 GLES30)
|
GlRgba8i
|
(继承自 GLES30)
|
GlRgba8Snorm
|
(继承自 GLES30)
|
GlRgba8ui
|
(继承自 GLES30)
|
GlRgbaInteger
|
(继承自 GLES30)
|
GlRgbInteger
|
(继承自 GLES30)
|
GlRgInteger
|
(继承自 GLES30)
|
GlSampleAlphaToCoverage
|
(继承自 GLES20)
|
GlSampleBuffers
|
(继承自 GLES20)
|
GlSampleCoverageInvert
|
(继承自 GLES20)
|
GlSampleCoverageValue
|
(继承自 GLES20)
|
GlSampleMask
|
GlSampleMaskValue
|
GlSamplePosition
|
GlSampler2d
|
(继承自 GLES20)
|
GlSampler2dArray
|
(继承自 GLES30)
|
GlSampler2dArrayShadow
|
(继承自 GLES30)
|
GlSampler2dMultisample
|
GlSampler2dShadow
|
(继承自 GLES30)
|
GlSampler3d
|
(继承自 GLES30)
|
GlSamplerBinding
|
(继承自 GLES30)
|
GlSamplerCube
|
(继承自 GLES20)
|
GlSamplerCubeShadow
|
(继承自 GLES30)
|
GlSamples
|
(继承自 GLES20)
|
GlScissorBox
|
(继承自 GLES20)
|
GlScissorTest
|
(继承自 GLES20)
|
GlSeparateAttribs
|
(继承自 GLES30)
|
GlShaderBinaryFormats
|
(继承自 GLES20)
|
GlShaderCompiler
|
(继承自 GLES20)
|
GlShaderImageAccessBarrierBit
|
OpenGL ES 3。
|
GlShaderSourceLength
|
(继承自 GLES20)
|
GlShaderStorageBarrierBit
|
GlShaderStorageBlock
|
GlShaderStorageBuffer
|
GlShaderStorageBufferBinding
|
GlShaderStorageBufferOffsetAlignment
|
GlShaderStorageBufferSize
|
GlShaderStorageBufferStart
|
GlShaderType
|
(继承自 GLES20)
|
GlShadingLanguageVersion
|
(继承自 GLES20)
|
GlShort
|
(继承自 GLES20)
|
GlSignaled
|
(继承自 GLES30)
|
GlSignedNormalized
|
(继承自 GLES30)
|
GlSrcAlpha
|
(继承自 GLES20)
|
GlSrcAlphaSaturate
|
(继承自 GLES20)
|
GlSrcColor
|
(继承自 GLES20)
|
GlSrgb
|
(继承自 GLES30)
|
GlSrgb8
|
(继承自 GLES30)
|
GlSrgb8Alpha8
|
(继承自 GLES30)
|
GlStaticCopy
|
(继承自 GLES30)
|
GlStaticDraw
|
(继承自 GLES20)
|
GlStaticRead
|
(继承自 GLES30)
|
GlStencil
|
(继承自 GLES30)
|
GlStencilAttachment
|
(继承自 GLES20)
|
GlStencilBackFail
|
(继承自 GLES20)
|
GlStencilBackFunc
|
(继承自 GLES20)
|
GlStencilBackPassDepthFail
|
(继承自 GLES20)
|
GlStencilBackPassDepthPass
|
(继承自 GLES20)
|
GlStencilBackRef
|
(继承自 GLES20)
|
GlStencilBackValueMask
|
(继承自 GLES20)
|
GlStencilBackWritemask
|
(继承自 GLES20)
|
GlStencilBits
|
(继承自 GLES20)
|
GlStencilBufferBit
|
(继承自 GLES20)
|
GlStencilClearValue
|
(继承自 GLES20)
|
GlStencilFail
|
(继承自 GLES20)
|
GlStencilIndex
|
GlStencilIndex8
|
(继承自 GLES20)
|
GlStencilPassDepthFail
|
(继承自 GLES20)
|
GlStencilPassDepthPass
|
(继承自 GLES20)
|
GlStencilRef
|
(继承自 GLES20)
|
GlStencilTest
|
(继承自 GLES20)
|
GlStencilValueMask
|
(继承自 GLES20)
|
GlStencilWritemask
|
(继承自 GLES20)
|
GlStreamCopy
|
(继承自 GLES30)
|
GlStreamDraw
|
(继承自 GLES20)
|
GlStreamRead
|
(继承自 GLES30)
|
GlSubpixelBits
|
(继承自 GLES20)
|
GlSyncCondition
|
(继承自 GLES30)
|
GlSyncFence
|
(继承自 GLES30)
|
GlSyncFlags
|
(继承自 GLES30)
|
GlSyncFlushCommandsBit
|
(继承自 GLES30)
|
GlSyncGpuCommandsComplete
|
(继承自 GLES30)
|
GlSyncStatus
|
(继承自 GLES30)
|
GlTexture
|
(继承自 GLES20)
|
GlTexture0
|
(继承自 GLES20)
|
GlTexture1
|
(继承自 GLES20)
|
GlTexture10
|
(继承自 GLES20)
|
GlTexture11
|
(继承自 GLES20)
|
GlTexture12
|
(继承自 GLES20)
|
GlTexture13
|
(继承自 GLES20)
|
GlTexture14
|
(继承自 GLES20)
|
GlTexture15
|
(继承自 GLES20)
|
GlTexture16
|
(继承自 GLES20)
|
GlTexture17
|
(继承自 GLES20)
|
GlTexture18
|
(继承自 GLES20)
|
GlTexture19
|
(继承自 GLES20)
|
GlTexture2
|
(继承自 GLES20)
|
GlTexture20
|
(继承自 GLES20)
|
GlTexture21
|
(继承自 GLES20)
|
GlTexture22
|
(继承自 GLES20)
|
GlTexture23
|
(继承自 GLES20)
|
GlTexture24
|
(继承自 GLES20)
|
GlTexture25
|
(继承自 GLES20)
|
GlTexture26
|
(继承自 GLES20)
|
GlTexture27
|
(继承自 GLES20)
|
GlTexture28
|
(继承自 GLES20)
|
GlTexture29
|
(继承自 GLES20)
|
GlTexture2d
|
(继承自 GLES20)
|
GlTexture2dArray
|
(继承自 GLES30)
|
GlTexture2dMultisample
|
GlTexture3
|
(继承自 GLES20)
|
GlTexture30
|
(继承自 GLES20)
|
GlTexture31
|
(继承自 GLES20)
|
GlTexture3d
|
(继承自 GLES30)
|
GlTexture4
|
(继承自 GLES20)
|
GlTexture5
|
(继承自 GLES20)
|
GlTexture6
|
(继承自 GLES20)
|
GlTexture7
|
(继承自 GLES20)
|
GlTexture8
|
(继承自 GLES20)
|
GlTexture9
|
(继承自 GLES20)
|
GlTextureAlphaSize
|
GlTextureAlphaType
|
GlTextureBaseLevel
|
(继承自 GLES30)
|
GlTextureBinding2d
|
(继承自 GLES20)
|
GlTextureBinding2dArray
|
(继承自 GLES30)
|
GlTextureBinding2dMultisample
|
GlTextureBinding3d
|
(继承自 GLES30)
|
GlTextureBindingCubeMap
|
(继承自 GLES20)
|
GlTextureBlueSize
|
GlTextureBlueType
|
GlTextureCompareFunc
|
(继承自 GLES30)
|
GlTextureCompareMode
|
(继承自 GLES30)
|
GlTextureCompressed
|
GlTextureCubeMap
|
(继承自 GLES20)
|
GlTextureCubeMapNegativeX
|
(继承自 GLES20)
|
GlTextureCubeMapNegativeY
|
(继承自 GLES20)
|
GlTextureCubeMapNegativeZ
|
(继承自 GLES20)
|
GlTextureCubeMapPositiveX
|
(继承自 GLES20)
|
GlTextureCubeMapPositiveY
|
(继承自 GLES20)
|
GlTextureCubeMapPositiveZ
|
(继承自 GLES20)
|
GlTextureDepth
|
GlTextureDepthSize
|
GlTextureDepthType
|
GlTextureFetchBarrierBit
|
GlTextureFixedSampleLocations
|
GlTextureGreenSize
|
GlTextureGreenType
|
GlTextureHeight
|
GlTextureImmutableFormat
|
(继承自 GLES30)
|
GlTextureImmutableLevels
|
(继承自 GLES30)
|
GlTextureInternalFormat
|
GlTextureMagFilter
|
(继承自 GLES20)
|
GlTextureMaxLevel
|
(继承自 GLES30)
|
GlTextureMaxLod
|
(继承自 GLES30)
|
GlTextureMinFilter
|
(继承自 GLES20)
|
GlTextureMinLod
|
(继承自 GLES30)
|
GlTextureRedSize
|
GlTextureRedType
|
GlTextureSamples
|
GlTextureSharedSize
|
GlTextureStencilSize
|
GlTextureSwizzleA
|
(继承自 GLES30)
|
GlTextureSwizzleB
|
(继承自 GLES30)
|
GlTextureSwizzleG
|
(继承自 GLES30)
|
GlTextureSwizzleR
|
(继承自 GLES30)
|
GlTextureUpdateBarrierBit
|
GlTextureWidth
|
GlTextureWrapR
|
(继承自 GLES30)
|
GlTextureWrapS
|
(继承自 GLES20)
|
GlTextureWrapT
|
(继承自 GLES20)
|
GlTimeoutExpired
|
(继承自 GLES30)
|
GlTimeoutIgnored
|
(继承自 GLES30)
|
GlTopLevelArraySize
|
GlTopLevelArrayStride
|
GlTransformFeedback
|
(继承自 GLES30)
|
GlTransformFeedbackActive
|
(继承自 GLES30)
|
GlTransformFeedbackBarrierBit
|
GlTransformFeedbackBinding
|
(继承自 GLES30)
|
GlTransformFeedbackBuffer
|
(继承自 GLES30)
|
GlTransformFeedbackBufferBinding
|
(继承自 GLES30)
|
GlTransformFeedbackBufferMode
|
(继承自 GLES30)
|
GlTransformFeedbackBufferSize
|
(继承自 GLES30)
|
GlTransformFeedbackBufferStart
|
(继承自 GLES30)
|
GlTransformFeedbackPaused
|
(继承自 GLES30)
|
GlTransformFeedbackPrimitivesWritten
|
(继承自 GLES30)
|
GlTransformFeedbackVarying
|
GlTransformFeedbackVaryingMaxLength
|
(继承自 GLES30)
|
GlTriangleFan
|
(继承自 GLES20)
|
GlTriangles
|
(继承自 GLES20)
|
GlTriangleStrip
|
(继承自 GLES20)
|
GlTrue
|
(继承自 GLES20)
|
GlType
|
GlUniform
|
GlUniformArrayStride
|
(继承自 GLES30)
|
GlUniformBarrierBit
|
GlUniformBlock
|
GlUniformBlockActiveUniformIndices
|
(继承自 GLES30)
|
GlUniformBlockActiveUniforms
|
(继承自 GLES30)
|
GlUniformBlockDataSize
|
(继承自 GLES30)
|
GlUniformBlockIndex
|
(继承自 GLES30)
|
GlUniformBlockNameLength
|
(继承自 GLES30)
|
GlUniformBlockReferencedByFragmentShader
|
(继承自 GLES30)
|
GlUniformBlockReferencedByVertexShader
|
(继承自 GLES30)
|
GlUniformBuffer
|
(继承自 GLES30)
|
GlUniformBufferBinding
|
(继承自 GLES30)
|
GlUniformBufferOffsetAlignment
|
(继承自 GLES30)
|
GlUniformBufferSize
|
(继承自 GLES30)
|
GlUniformBufferStart
|
(继承自 GLES30)
|
GlUniformIsRowMajor
|
(继承自 GLES30)
|
GlUniformMatrixStride
|
(继承自 GLES30)
|
GlUniformNameLength
|
(继承自 GLES30)
|
GlUniformOffset
|
(继承自 GLES30)
|
GlUniformSize
|
(继承自 GLES30)
|
GlUniformType
|
(继承自 GLES30)
|
GlUnpackAlignment
|
(继承自 GLES20)
|
GlUnpackImageHeight
|
(继承自 GLES30)
|
GlUnpackRowLength
|
(继承自 GLES30)
|
GlUnpackSkipImages
|
(继承自 GLES30)
|
GlUnpackSkipPixels
|
(继承自 GLES30)
|
GlUnpackSkipRows
|
(继承自 GLES30)
|
GlUnsignaled
|
(继承自 GLES30)
|
GlUnsignedByte
|
(继承自 GLES20)
|
GlUnsignedInt
|
(继承自 GLES20)
|
GlUnsignedInt10f11f11fRev
|
(继承自 GLES30)
|
GlUnsignedInt2101010Rev
|
(继承自 GLES30)
|
GlUnsignedInt248
|
(继承自 GLES30)
|
GlUnsignedInt5999Rev
|
(继承自 GLES30)
|
GlUnsignedIntAtomicCounter
|
GlUnsignedIntImage2d
|
GlUnsignedIntImage2dArray
|
GlUnsignedIntImage3d
|
GlUnsignedIntImageCube
|
GlUnsignedIntSampler2d
|
(继承自 GLES30)
|
GlUnsignedIntSampler2dArray
|
(继承自 GLES30)
|
GlUnsignedIntSampler2dMultisample
|
GlUnsignedIntSampler3d
|
(继承自 GLES30)
|
GlUnsignedIntSamplerCube
|
(继承自 GLES30)
|
GlUnsignedIntVec2
|
(继承自 GLES30)
|
GlUnsignedIntVec3
|
(继承自 GLES30)
|
GlUnsignedIntVec4
|
(继承自 GLES30)
|
GlUnsignedNormalized
|
(继承自 GLES30)
|
GlUnsignedShort
|
(继承自 GLES20)
|
GlUnsignedShort4444
|
(继承自 GLES20)
|
GlUnsignedShort5551
|
(继承自 GLES20)
|
GlUnsignedShort565
|
(继承自 GLES20)
|
GlValidateStatus
|
(继承自 GLES20)
|
GlVendor
|
(继承自 GLES20)
|
GlVersion
|
(继承自 GLES20)
|
GlVertexArrayBinding
|
(继承自 GLES30)
|
GlVertexAttribArrayBarrierBit
|
OpenGL ES 3。
|
GlVertexAttribArrayBufferBinding
|
(继承自 GLES20)
|
GlVertexAttribArrayDivisor
|
(继承自 GLES30)
|
GlVertexAttribArrayEnabled
|
(继承自 GLES20)
|
GlVertexAttribArrayInteger
|
(继承自 GLES30)
|
GlVertexAttribArrayNormalized
|
(继承自 GLES20)
|
GlVertexAttribArrayPointer
|
(继承自 GLES20)
|
GlVertexAttribArraySize
|
(继承自 GLES20)
|
GlVertexAttribArrayStride
|
(继承自 GLES20)
|
GlVertexAttribArrayType
|
(继承自 GLES20)
|
GlVertexAttribRelativeOffset
|
GlVertexBindingBuffer
|
GlVertexBindingOffset
|
GlVertexBindingStride
|
GlVertexShader
|
(继承自 GLES20)
|
GlVertexShaderBit
|
GlWaitFailed
|
(继承自 GLES30)
|
GlWriteOnly
|
GlZero
|
(继承自 GLES20)
|