GLES31 类

定义

OpenGL ES 3。

[Android.Runtime.Register("android/opengl/GLES31", DoNotGenerateAcw=true)]
public class GLES31 : Android.Opengl.GLES30
[<Android.Runtime.Register("android/opengl/GLES31", DoNotGenerateAcw=true)>]
type GLES31 = class
    inherit GLES30
继承
派生
属性

注解

OpenGL ES 3.1

适用于 . 的 android.opengl.GLES31Java 文档

本页的某些部分是根据 Android 开放源代码项目创建和共享的工作进行的修改,并根据 Creative Commons 2.5 属性许可证中所述的术语使用。

构造函数

GLES31(IntPtr, JniHandleOwnership)

创建 JNI 对象的托管表示形式时使用的构造函数;由运行时调用。

字段

GlActiveAtomicCounterBuffers
GlActiveAttributeMaxLength (继承自 GLES20)
GlActiveAttributes (继承自 GLES20)
GlActiveProgram
GlActiveResources
GlActiveUniformBlockMaxNameLength (继承自 GLES30)
GlActiveUniformBlocks (继承自 GLES30)
GlActiveUniformMaxLength (继承自 GLES20)
GlActiveUniforms (继承自 GLES20)
GlActiveVariables
GlAliasedLineWidthRange (继承自 GLES20)
GlAliasedPointSizeRange (继承自 GLES20)
GlAllBarrierBits

OpenGL ES 3。

GlAllShaderBits
GlAlpha (继承自 GLES20)
GlAlphaBits (继承自 GLES20)
GlAlreadySignaled (继承自 GLES30)
GlAlways (继承自 GLES20)
GlAnySamplesPassed (继承自 GLES30)
GlAnySamplesPassedConservative (继承自 GLES30)
GlArrayBuffer (继承自 GLES20)
GlArrayBufferBinding (继承自 GLES20)
GlArraySize
GlArrayStride
GlAtomicCounterBarrierBit
GlAtomicCounterBuffer
GlAtomicCounterBufferBinding
GlAtomicCounterBufferIndex
GlAtomicCounterBufferSize
GlAtomicCounterBufferStart
GlAttachedShaders (继承自 GLES20)
GlBack (继承自 GLES20)
GlBlend (继承自 GLES20)
GlBlendDstAlpha (继承自 GLES20)
GlBlendDstRgb (继承自 GLES20)
GlBlendEquationAlpha (继承自 GLES20)
GlBlendEquationRgb (继承自 GLES20)
GlBlendSrcAlpha (继承自 GLES20)
GlBlendSrcRgb (继承自 GLES20)
GlBlockIndex
GlBlue (继承自 GLES30)
GlBlueBits (继承自 GLES20)
GlBool (继承自 GLES20)
GlBoolVec2 (继承自 GLES20)
GlBoolVec3 (继承自 GLES20)
GlBoolVec4 (继承自 GLES20)
GlBufferAccessFlags (继承自 GLES30)
GlBufferBinding
GlBufferDataSize
GlBufferMapLength (继承自 GLES30)
GlBufferMapOffset (继承自 GLES30)
GlBufferMapped (继承自 GLES30)
GlBufferMapPointer (继承自 GLES30)
GlBufferSize (继承自 GLES20)
GlBufferUpdateBarrierBit
GlBufferUsage (继承自 GLES20)
GlBufferVariable
GlByte (继承自 GLES20)
GlCcw (继承自 GLES20)
GlClampToEdge (继承自 GLES20)
GlColor (继承自 GLES30)
GlColorAttachment0 (继承自 GLES20)
GlColorAttachment1 (继承自 GLES30)
GlColorAttachment10 (继承自 GLES30)
GlColorAttachment11 (继承自 GLES30)
GlColorAttachment12 (继承自 GLES30)
GlColorAttachment13 (继承自 GLES30)
GlColorAttachment14 (继承自 GLES30)
GlColorAttachment15 (继承自 GLES30)
GlColorAttachment2 (继承自 GLES30)
GlColorAttachment3 (继承自 GLES30)
GlColorAttachment4 (继承自 GLES30)
GlColorAttachment5 (继承自 GLES30)
GlColorAttachment6 (继承自 GLES30)
GlColorAttachment7 (继承自 GLES30)
GlColorAttachment8 (继承自 GLES30)
GlColorAttachment9 (继承自 GLES30)
GlColorBufferBit (继承自 GLES20)
GlColorClearValue (继承自 GLES20)
GlColorWritemask (继承自 GLES20)
GlCommandBarrierBit
GlCompareRefToTexture (继承自 GLES30)
GlCompileStatus (继承自 GLES20)
GlCompressedR11Eac (继承自 GLES30)
GlCompressedRg11Eac (继承自 GLES30)
GlCompressedRgb8Etc2 (继承自 GLES30)
GlCompressedRgb8PunchthroughAlpha1Etc2 (继承自 GLES30)
GlCompressedRgba8Etc2Eac (继承自 GLES30)
GlCompressedSignedR11Eac (继承自 GLES30)
GlCompressedSignedRg11Eac (继承自 GLES30)
GlCompressedSrgb8Alpha8Etc2Eac (继承自 GLES30)
GlCompressedSrgb8Etc2 (继承自 GLES30)
GlCompressedSrgb8PunchthroughAlpha1Etc2 (继承自 GLES30)
GlCompressedTextureFormats (继承自 GLES20)
GlComputeShader
GlComputeShaderBit
GlComputeWorkGroupSize
GlConditionSatisfied (继承自 GLES30)
GlConstantAlpha (继承自 GLES20)
GlConstantColor (继承自 GLES20)
GlCopyReadBuffer (继承自 GLES30)
GlCopyReadBufferBinding (继承自 GLES30)
GlCopyWriteBuffer (继承自 GLES30)
GlCopyWriteBufferBinding (继承自 GLES30)
GlCullFaceMode (继承自 GLES20)
GlCurrentProgram (继承自 GLES20)
GlCurrentQuery (继承自 GLES30)
GlCurrentVertexAttrib (继承自 GLES20)
GlCw (继承自 GLES20)
GlDecr (继承自 GLES20)
GlDecrWrap (继承自 GLES20)
GlDeleteStatus (继承自 GLES20)
GlDepth (继承自 GLES30)
GlDepth24Stencil8 (继承自 GLES30)
GlDepth32fStencil8 (继承自 GLES30)
GlDepthAttachment (继承自 GLES20)
GlDepthBits (继承自 GLES20)
GlDepthBufferBit (继承自 GLES20)
GlDepthClearValue (继承自 GLES20)
GlDepthComponent (继承自 GLES20)
GlDepthComponent16 (继承自 GLES20)
GlDepthComponent24 (继承自 GLES30)
GlDepthComponent32f (继承自 GLES30)
GlDepthRange (继承自 GLES20)
GlDepthStencil (继承自 GLES30)
GlDepthStencilAttachment (继承自 GLES30)
GlDepthStencilTextureMode
GlDepthTest (继承自 GLES20)
GlDepthWritemask (继承自 GLES20)
GlDispatchIndirectBuffer
GlDispatchIndirectBufferBinding
GlDither (继承自 GLES20)
GlDontCare (继承自 GLES20)
GlDrawBuffer0 (继承自 GLES30)
GlDrawBuffer1 (继承自 GLES30)
GlDrawBuffer10 (继承自 GLES30)
GlDrawBuffer11 (继承自 GLES30)
GlDrawBuffer12 (继承自 GLES30)
GlDrawBuffer13 (继承自 GLES30)
GlDrawBuffer14 (继承自 GLES30)
GlDrawBuffer15 (继承自 GLES30)
GlDrawBuffer2 (继承自 GLES30)
GlDrawBuffer3 (继承自 GLES30)
GlDrawBuffer4 (继承自 GLES30)
GlDrawBuffer5 (继承自 GLES30)
GlDrawBuffer6 (继承自 GLES30)
GlDrawBuffer7 (继承自 GLES30)
GlDrawBuffer8 (继承自 GLES30)
GlDrawBuffer9 (继承自 GLES30)
GlDrawFramebuffer (继承自 GLES30)
GlDrawFramebufferBinding (继承自 GLES30)
GlDrawIndirectBuffer
GlDrawIndirectBufferBinding
GlDstAlpha (继承自 GLES20)
GlDstColor (继承自 GLES20)
GlDynamicCopy (继承自 GLES30)
GlDynamicDraw (继承自 GLES20)
GlDynamicRead (继承自 GLES30)
GlElementArrayBarrierBit

OpenGL ES 3。

GlElementArrayBuffer (继承自 GLES20)
GlElementArrayBufferBinding (继承自 GLES20)
GlEqual (继承自 GLES20)
GlExtensions (继承自 GLES20)
GlFalse (继承自 GLES20)
GlFastest (继承自 GLES20)
GlFixed (继承自 GLES20)
GlFloat (继承自 GLES20)
GlFloat32UnsignedInt248Rev (继承自 GLES30)
GlFloatMat2 (继承自 GLES20)
GLFLOATMAT2x3 (继承自 GLES30)
GLFLOATMAT2x4 (继承自 GLES30)
GlFloatMat3 (继承自 GLES20)
GLFLOATMAT3x2 (继承自 GLES30)
GLFLOATMAT3x4 (继承自 GLES30)
GlFloatMat4 (继承自 GLES20)
GLFLOATMAT4x2 (继承自 GLES30)
GLFLOATMAT4x3 (继承自 GLES30)
GlFloatVec2 (继承自 GLES20)
GlFloatVec3 (继承自 GLES20)
GlFloatVec4 (继承自 GLES20)
GlFragmentShader (继承自 GLES20)
GlFragmentShaderBit
GlFragmentShaderDerivativeHint (继承自 GLES30)
GlFramebuffer (继承自 GLES20)
GlFramebufferAttachmentAlphaSize (继承自 GLES30)
GlFramebufferAttachmentBlueSize (继承自 GLES30)
GlFramebufferAttachmentColorEncoding (继承自 GLES30)
GlFramebufferAttachmentComponentType (继承自 GLES30)
GlFramebufferAttachmentDepthSize (继承自 GLES30)
GlFramebufferAttachmentGreenSize (继承自 GLES30)
GlFramebufferAttachmentObjectName (继承自 GLES20)
GlFramebufferAttachmentObjectType (继承自 GLES20)
GlFramebufferAttachmentRedSize (继承自 GLES30)
GlFramebufferAttachmentStencilSize (继承自 GLES30)
GlFramebufferAttachmentTextureCubeMapFace (继承自 GLES20)
GlFramebufferAttachmentTextureLayer (继承自 GLES30)
GlFramebufferAttachmentTextureLevel (继承自 GLES20)
GlFramebufferBarrierBit
GlFramebufferBinding (继承自 GLES20)
GlFramebufferComplete (继承自 GLES20)
GlFramebufferDefault (继承自 GLES30)
GlFramebufferDefaultFixedSampleLocations
GlFramebufferDefaultHeight
GlFramebufferDefaultSamples
GlFramebufferDefaultWidth
GlFramebufferIncompleteAttachment (继承自 GLES20)
GlFramebufferIncompleteDimensions (继承自 GLES20)
GlFramebufferIncompleteMissingAttachment (继承自 GLES20)
GlFramebufferIncompleteMultisample (继承自 GLES30)
GlFramebufferUndefined (继承自 GLES30)
GlFramebufferUnsupported (继承自 GLES20)
GlFront (继承自 GLES20)
GlFrontAndBack (继承自 GLES20)
GlFuncAdd (继承自 GLES20)
GlFuncReverseSubtract (继承自 GLES20)
GlFuncSubtract (继承自 GLES20)
GlGenerateMipmapHint (继承自 GLES20)
GlGequal (继承自 GLES20)
GlGreater (继承自 GLES20)
GlGreen (继承自 GLES30)
GlGreenBits (继承自 GLES20)
GlHalfFloat (继承自 GLES30)
GlHighFloat (继承自 GLES20)
GlHighInt (继承自 GLES20)
GlImage2d
GlImage2dArray
GlImage3d
GlImageBindingAccess
GlImageBindingFormat
GlImageBindingLayer
GlImageBindingLayered
GlImageBindingLevel
GlImageBindingName
GlImageCube
GlImageFormatCompatibilityByClass
GlImageFormatCompatibilityBySize
GlImageFormatCompatibilityType
GlImplementationColorReadFormat (继承自 GLES20)
GlImplementationColorReadType (继承自 GLES20)
GlIncr (继承自 GLES20)
GlIncrWrap (继承自 GLES20)
GlInfoLogLength (继承自 GLES20)
GlInt (继承自 GLES20)
GlInt2101010Rev (继承自 GLES30)
GlInterleavedAttribs (继承自 GLES30)
GlIntImage2d
GlIntImage2dArray
GlIntImage3d
GlIntImageCube
GlIntSampler2d (继承自 GLES30)
GlIntSampler2dArray (继承自 GLES30)
GlIntSampler2dMultisample
GlIntSampler3d (继承自 GLES30)
GlIntSamplerCube (继承自 GLES30)
GlIntVec2 (继承自 GLES20)
GlIntVec3 (继承自 GLES20)
GlIntVec4 (继承自 GLES20)
GlInvalidEnum (继承自 GLES20)
GlInvalidFramebufferOperation (继承自 GLES20)
GlInvalidIndex (继承自 GLES30)
GlInvalidOperation (继承自 GLES20)
GlInvalidValue (继承自 GLES20)
GlInvert (继承自 GLES20)
GlIsRowMajor
GlKeep (继承自 GLES20)
GlLequal (继承自 GLES20)
GlLess (继承自 GLES20)
GlLinear (继承自 GLES20)
GlLinearMipmapLinear (继承自 GLES20)
GlLinearMipmapNearest (继承自 GLES20)
GlLineLoop (继承自 GLES20)
GlLines (继承自 GLES20)
GlLineStrip (继承自 GLES20)
GlLinkStatus (继承自 GLES20)
GlLocation
GlLowFloat (继承自 GLES20)
GlLowInt (继承自 GLES20)
GlLuminance (继承自 GLES20)
GlLuminanceAlpha (继承自 GLES20)
GlMajorVersion (继承自 GLES30)
GlMapFlushExplicitBit (继承自 GLES30)
GlMapInvalidateBufferBit (继承自 GLES30)
GlMapInvalidateRangeBit (继承自 GLES30)
GlMapReadBit (继承自 GLES30)
GlMapUnsynchronizedBit (继承自 GLES30)
GlMapWriteBit (继承自 GLES30)
GlMatrixStride
GlMax (继承自 GLES30)
GlMax3dTextureSize (继承自 GLES30)
GlMaxArrayTextureLayers (继承自 GLES30)
GlMaxAtomicCounterBufferBindings
GlMaxAtomicCounterBufferSize
GlMaxColorAttachments (继承自 GLES30)
GlMaxColorTextureSamples
GlMaxCombinedAtomicCounterBuffers
GlMaxCombinedAtomicCounters
GlMaxCombinedComputeUniformComponents
GlMaxCombinedFragmentUniformComponents (继承自 GLES30)
GlMaxCombinedImageUniforms
GlMaxCombinedShaderOutputResources
GlMaxCombinedShaderStorageBlocks
GlMaxCombinedTextureImageUnits (继承自 GLES20)
GlMaxCombinedUniformBlocks (继承自 GLES30)
GlMaxCombinedVertexUniformComponents (继承自 GLES30)
GlMaxComputeAtomicCounterBuffers
GlMaxComputeAtomicCounters
GlMaxComputeImageUniforms
GlMaxComputeShaderStorageBlocks
GlMaxComputeSharedMemorySize
GlMaxComputeTextureImageUnits
GlMaxComputeUniformBlocks
GlMaxComputeUniformComponents
GlMaxComputeWorkGroupCount
GlMaxComputeWorkGroupInvocations
GlMaxComputeWorkGroupSize
GlMaxCubeMapTextureSize (继承自 GLES20)
GlMaxDepthTextureSamples
GlMaxDrawBuffers (继承自 GLES30)
GlMaxElementIndex (继承自 GLES30)
GlMaxElementsIndices (继承自 GLES30)
GlMaxElementsVertices (继承自 GLES30)
GlMaxFragmentAtomicCounterBuffers
GlMaxFragmentAtomicCounters
GlMaxFragmentImageUniforms
GlMaxFragmentInputComponents (继承自 GLES30)
GlMaxFragmentShaderStorageBlocks
GlMaxFragmentUniformBlocks (继承自 GLES30)
GlMaxFragmentUniformComponents (继承自 GLES30)
GlMaxFragmentUniformVectors (继承自 GLES20)
GlMaxFramebufferHeight
GlMaxFramebufferSamples
GlMaxFramebufferWidth
GlMaxImageUnits
GlMaxIntegerSamples
GlMaxNameLength
GlMaxNumActiveVariables
GlMaxProgramTexelOffset (继承自 GLES30)
GlMaxProgramTextureGatherOffset
GlMaxRenderbufferSize (继承自 GLES20)
GlMaxSampleMaskWords
GlMaxSamples (继承自 GLES30)
GlMaxServerWaitTimeout (继承自 GLES30)
GlMaxShaderStorageBlockSize
GlMaxShaderStorageBufferBindings
GlMaxTextureImageUnits (继承自 GLES20)
GlMaxTextureLodBias (继承自 GLES30)
GlMaxTextureSize (继承自 GLES20)
GlMaxTransformFeedbackInterleavedComponents (继承自 GLES30)
GlMaxTransformFeedbackSeparateAttribs (继承自 GLES30)
GlMaxTransformFeedbackSeparateComponents (继承自 GLES30)
GlMaxUniformBlockSize (继承自 GLES30)
GlMaxUniformBufferBindings (继承自 GLES30)
GlMaxUniformLocations
GlMaxVaryingComponents (继承自 GLES30)
GlMaxVaryingVectors (继承自 GLES20)
GlMaxVertexAtomicCounterBuffers
GlMaxVertexAtomicCounters
GlMaxVertexAttribBindings
GlMaxVertexAttribRelativeOffset
GlMaxVertexAttribs (继承自 GLES20)
GlMaxVertexAttribStride
GlMaxVertexImageUniforms
GlMaxVertexOutputComponents (继承自 GLES30)
GlMaxVertexShaderStorageBlocks
GlMaxVertexTextureImageUnits (继承自 GLES20)
GlMaxVertexUniformBlocks (继承自 GLES30)
GlMaxVertexUniformComponents (继承自 GLES30)
GlMaxVertexUniformVectors (继承自 GLES20)
GlMaxViewportDims (继承自 GLES20)
GlMediumFloat (继承自 GLES20)
GlMediumInt (继承自 GLES20)
GlMin (继承自 GLES30)
GlMinorVersion (继承自 GLES30)
GlMinProgramTexelOffset (继承自 GLES30)
GlMinProgramTextureGatherOffset
GlMirroredRepeat (继承自 GLES20)
GlNameLength
GlNearest (继承自 GLES20)
GlNearestMipmapLinear (继承自 GLES20)
GlNearestMipmapNearest (继承自 GLES20)
GlNever (继承自 GLES20)
GlNicest (继承自 GLES20)
GlNoError (继承自 GLES20)
GlNone (继承自 GLES20)
GlNotequal (继承自 GLES20)
GlNumActiveVariables
GlNumCompressedTextureFormats (继承自 GLES20)
GlNumExtensions (继承自 GLES30)
GlNumProgramBinaryFormats (继承自 GLES30)
GlNumSampleCounts (继承自 GLES30)
GlNumShaderBinaryFormats (继承自 GLES20)
GlObjectType (继承自 GLES30)
GlOffset
GlOne (继承自 GLES20)
GlOneMinusConstantAlpha (继承自 GLES20)
GlOneMinusConstantColor (继承自 GLES20)
GlOneMinusDstAlpha (继承自 GLES20)
GlOneMinusDstColor (继承自 GLES20)
GlOneMinusSrcAlpha (继承自 GLES20)
GlOneMinusSrcColor (继承自 GLES20)
GlOutOfMemory (继承自 GLES20)
GlPackAlignment (继承自 GLES20)
GlPackRowLength (继承自 GLES30)
GlPackSkipPixels (继承自 GLES30)
GlPackSkipRows (继承自 GLES30)
GlPixelBufferBarrierBit
GlPixelPackBuffer (继承自 GLES30)
GlPixelPackBufferBinding (继承自 GLES30)
GlPixelUnpackBuffer (继承自 GLES30)
GlPixelUnpackBufferBinding (继承自 GLES30)
GlPoints (继承自 GLES20)
GlPolygonOffsetFactor (继承自 GLES20)
GlPolygonOffsetFill (继承自 GLES20)
GlPolygonOffsetUnits (继承自 GLES20)
GlPrimitiveRestartFixedIndex (继承自 GLES30)
GlProgramBinaryFormats (继承自 GLES30)
GlProgramBinaryLength (继承自 GLES30)
GlProgramBinaryRetrievableHint (继承自 GLES30)
GlProgramInput
GlProgramOutput
GlProgramPipelineBinding
GlProgramSeparable
GlQueryResult (继承自 GLES30)
GlQueryResultAvailable (继承自 GLES30)
GlR11fG11fB10f (继承自 GLES30)
GlR16f (继承自 GLES30)
GlR16i (继承自 GLES30)
GlR16ui (继承自 GLES30)
GlR32f (继承自 GLES30)
GlR32i (继承自 GLES30)
GlR32ui (继承自 GLES30)
GlR8 (继承自 GLES30)
GlR8i (继承自 GLES30)
GlR8Snorm (继承自 GLES30)
GlR8ui (继承自 GLES30)
GlRasterizerDiscard (继承自 GLES30)
GlReadFramebuffer (继承自 GLES30)
GlReadFramebufferBinding (继承自 GLES30)
GlReadOnly
GlReadWrite
GlRed (继承自 GLES30)
GlRedBits (继承自 GLES20)
GlRedInteger (继承自 GLES30)
GlReferencedByComputeShader
GlReferencedByFragmentShader
GlReferencedByVertexShader
GlRenderbuffer (继承自 GLES20)
GlRenderbufferAlphaSize (继承自 GLES20)
GlRenderbufferBinding (继承自 GLES20)
GlRenderbufferBlueSize (继承自 GLES20)
GlRenderbufferDepthSize (继承自 GLES20)
GlRenderbufferGreenSize (继承自 GLES20)
GlRenderbufferHeight (继承自 GLES20)
GlRenderbufferInternalFormat (继承自 GLES20)
GlRenderbufferRedSize (继承自 GLES20)
GlRenderbufferSamples (继承自 GLES30)
GlRenderbufferStencilSize (继承自 GLES20)
GlRenderbufferWidth (继承自 GLES20)
GlRenderer (继承自 GLES20)
GlRepeat (继承自 GLES20)
GlReplace (继承自 GLES20)
GlRg (继承自 GLES30)
GlRg16f (继承自 GLES30)
GlRg16i (继承自 GLES30)
GlRg16ui (继承自 GLES30)
GlRg32f (继承自 GLES30)
GlRg32i (继承自 GLES30)
GlRg32ui (继承自 GLES30)
GlRg8 (继承自 GLES30)
GlRg8i (继承自 GLES30)
GlRg8Snorm (继承自 GLES30)
GlRg8ui (继承自 GLES30)
GlRgb (继承自 GLES20)
GlRgb10A2 (继承自 GLES30)
GlRgb10A2ui (继承自 GLES30)
GlRgb16f (继承自 GLES30)
GlRgb16i (继承自 GLES30)
GlRgb16ui (继承自 GLES30)
GlRgb32f (继承自 GLES30)
GlRgb32i (继承自 GLES30)
GlRgb32ui (继承自 GLES30)
GlRgb565 (继承自 GLES20)
GlRgb5A1 (继承自 GLES20)
GlRgb8 (继承自 GLES30)
GlRgb8i (继承自 GLES30)
GlRgb8Snorm (继承自 GLES30)
GlRgb8ui (继承自 GLES30)
GlRgb9E5 (继承自 GLES30)
GlRgba (继承自 GLES20)
GlRgba16f (继承自 GLES30)
GlRgba16i (继承自 GLES30)
GlRgba16ui (继承自 GLES30)
GlRgba32f (继承自 GLES30)
GlRgba32i (继承自 GLES30)
GlRgba32ui (继承自 GLES30)
GlRgba4 (继承自 GLES20)
GlRgba8 (继承自 GLES30)
GlRgba8i (继承自 GLES30)
GlRgba8Snorm (继承自 GLES30)
GlRgba8ui (继承自 GLES30)
GlRgbaInteger (继承自 GLES30)
GlRgbInteger (继承自 GLES30)
GlRgInteger (继承自 GLES30)
GlSampleAlphaToCoverage (继承自 GLES20)
GlSampleBuffers (继承自 GLES20)
GlSampleCoverageInvert (继承自 GLES20)
GlSampleCoverageValue (继承自 GLES20)
GlSampleMask
GlSampleMaskValue
GlSamplePosition
GlSampler2d (继承自 GLES20)
GlSampler2dArray (继承自 GLES30)
GlSampler2dArrayShadow (继承自 GLES30)
GlSampler2dMultisample
GlSampler2dShadow (继承自 GLES30)
GlSampler3d (继承自 GLES30)
GlSamplerBinding (继承自 GLES30)
GlSamplerCube (继承自 GLES20)
GlSamplerCubeShadow (继承自 GLES30)
GlSamples (继承自 GLES20)
GlScissorBox (继承自 GLES20)
GlScissorTest (继承自 GLES20)
GlSeparateAttribs (继承自 GLES30)
GlShaderBinaryFormats (继承自 GLES20)
GlShaderCompiler (继承自 GLES20)
GlShaderImageAccessBarrierBit

OpenGL ES 3。

GlShaderSourceLength (继承自 GLES20)
GlShaderStorageBarrierBit
GlShaderStorageBlock
GlShaderStorageBuffer
GlShaderStorageBufferBinding
GlShaderStorageBufferOffsetAlignment
GlShaderStorageBufferSize
GlShaderStorageBufferStart
GlShaderType (继承自 GLES20)
GlShadingLanguageVersion (继承自 GLES20)
GlShort (继承自 GLES20)
GlSignaled (继承自 GLES30)
GlSignedNormalized (继承自 GLES30)
GlSrcAlpha (继承自 GLES20)
GlSrcAlphaSaturate (继承自 GLES20)
GlSrcColor (继承自 GLES20)
GlSrgb (继承自 GLES30)
GlSrgb8 (继承自 GLES30)
GlSrgb8Alpha8 (继承自 GLES30)
GlStaticCopy (继承自 GLES30)
GlStaticDraw (继承自 GLES20)
GlStaticRead (继承自 GLES30)
GlStencil (继承自 GLES30)
GlStencilAttachment (继承自 GLES20)
GlStencilBackFail (继承自 GLES20)
GlStencilBackFunc (继承自 GLES20)
GlStencilBackPassDepthFail (继承自 GLES20)
GlStencilBackPassDepthPass (继承自 GLES20)
GlStencilBackRef (继承自 GLES20)
GlStencilBackValueMask (继承自 GLES20)
GlStencilBackWritemask (继承自 GLES20)
GlStencilBits (继承自 GLES20)
GlStencilBufferBit (继承自 GLES20)
GlStencilClearValue (继承自 GLES20)
GlStencilFail (继承自 GLES20)
GlStencilIndex
GlStencilIndex8 (继承自 GLES20)
GlStencilPassDepthFail (继承自 GLES20)
GlStencilPassDepthPass (继承自 GLES20)
GlStencilRef (继承自 GLES20)
GlStencilTest (继承自 GLES20)
GlStencilValueMask (继承自 GLES20)
GlStencilWritemask (继承自 GLES20)
GlStreamCopy (继承自 GLES30)
GlStreamDraw (继承自 GLES20)
GlStreamRead (继承自 GLES30)
GlSubpixelBits (继承自 GLES20)
GlSyncCondition (继承自 GLES30)
GlSyncFence (继承自 GLES30)
GlSyncFlags (继承自 GLES30)
GlSyncFlushCommandsBit (继承自 GLES30)
GlSyncGpuCommandsComplete (继承自 GLES30)
GlSyncStatus (继承自 GLES30)
GlTexture (继承自 GLES20)
GlTexture0 (继承自 GLES20)
GlTexture1 (继承自 GLES20)
GlTexture10 (继承自 GLES20)
GlTexture11 (继承自 GLES20)
GlTexture12 (继承自 GLES20)
GlTexture13 (继承自 GLES20)
GlTexture14 (继承自 GLES20)
GlTexture15 (继承自 GLES20)
GlTexture16 (继承自 GLES20)
GlTexture17 (继承自 GLES20)
GlTexture18 (继承自 GLES20)
GlTexture19 (继承自 GLES20)
GlTexture2 (继承自 GLES20)
GlTexture20 (继承自 GLES20)
GlTexture21 (继承自 GLES20)
GlTexture22 (继承自 GLES20)
GlTexture23 (继承自 GLES20)
GlTexture24 (继承自 GLES20)
GlTexture25 (继承自 GLES20)
GlTexture26 (继承自 GLES20)
GlTexture27 (继承自 GLES20)
GlTexture28 (继承自 GLES20)
GlTexture29 (继承自 GLES20)
GlTexture2d (继承自 GLES20)
GlTexture2dArray (继承自 GLES30)
GlTexture2dMultisample
GlTexture3 (继承自 GLES20)
GlTexture30 (继承自 GLES20)
GlTexture31 (继承自 GLES20)
GlTexture3d (继承自 GLES30)
GlTexture4 (继承自 GLES20)
GlTexture5 (继承自 GLES20)
GlTexture6 (继承自 GLES20)
GlTexture7 (继承自 GLES20)
GlTexture8 (继承自 GLES20)
GlTexture9 (继承自 GLES20)
GlTextureAlphaSize
GlTextureAlphaType
GlTextureBaseLevel (继承自 GLES30)
GlTextureBinding2d (继承自 GLES20)
GlTextureBinding2dArray (继承自 GLES30)
GlTextureBinding2dMultisample
GlTextureBinding3d (继承自 GLES30)
GlTextureBindingCubeMap (继承自 GLES20)
GlTextureBlueSize
GlTextureBlueType
GlTextureCompareFunc (继承自 GLES30)
GlTextureCompareMode (继承自 GLES30)
GlTextureCompressed
GlTextureCubeMap (继承自 GLES20)
GlTextureCubeMapNegativeX (继承自 GLES20)
GlTextureCubeMapNegativeY (继承自 GLES20)
GlTextureCubeMapNegativeZ (继承自 GLES20)
GlTextureCubeMapPositiveX (继承自 GLES20)
GlTextureCubeMapPositiveY (继承自 GLES20)
GlTextureCubeMapPositiveZ (继承自 GLES20)
GlTextureDepth
GlTextureDepthSize
GlTextureDepthType
GlTextureFetchBarrierBit
GlTextureFixedSampleLocations
GlTextureGreenSize
GlTextureGreenType
GlTextureHeight
GlTextureImmutableFormat (继承自 GLES30)
GlTextureImmutableLevels (继承自 GLES30)
GlTextureInternalFormat
GlTextureMagFilter (继承自 GLES20)
GlTextureMaxLevel (继承自 GLES30)
GlTextureMaxLod (继承自 GLES30)
GlTextureMinFilter (继承自 GLES20)
GlTextureMinLod (继承自 GLES30)
GlTextureRedSize
GlTextureRedType
GlTextureSamples
GlTextureSharedSize
GlTextureStencilSize
GlTextureSwizzleA (继承自 GLES30)
GlTextureSwizzleB (继承自 GLES30)
GlTextureSwizzleG (继承自 GLES30)
GlTextureSwizzleR (继承自 GLES30)
GlTextureUpdateBarrierBit
GlTextureWidth
GlTextureWrapR (继承自 GLES30)
GlTextureWrapS (继承自 GLES20)
GlTextureWrapT (继承自 GLES20)
GlTimeoutExpired (继承自 GLES30)
GlTimeoutIgnored (继承自 GLES30)
GlTopLevelArraySize
GlTopLevelArrayStride
GlTransformFeedback (继承自 GLES30)
GlTransformFeedbackActive (继承自 GLES30)
GlTransformFeedbackBarrierBit
GlTransformFeedbackBinding (继承自 GLES30)
GlTransformFeedbackBuffer (继承自 GLES30)
GlTransformFeedbackBufferBinding (继承自 GLES30)
GlTransformFeedbackBufferMode (继承自 GLES30)
GlTransformFeedbackBufferSize (继承自 GLES30)
GlTransformFeedbackBufferStart (继承自 GLES30)
GlTransformFeedbackPaused (继承自 GLES30)
GlTransformFeedbackPrimitivesWritten (继承自 GLES30)
GlTransformFeedbackVarying
GlTransformFeedbackVaryingMaxLength (继承自 GLES30)
GlTriangleFan (继承自 GLES20)
GlTriangles (继承自 GLES20)
GlTriangleStrip (继承自 GLES20)
GlTrue (继承自 GLES20)
GlType
GlUniform
GlUniformArrayStride (继承自 GLES30)
GlUniformBarrierBit
GlUniformBlock
GlUniformBlockActiveUniformIndices (继承自 GLES30)
GlUniformBlockActiveUniforms (继承自 GLES30)
GlUniformBlockDataSize (继承自 GLES30)
GlUniformBlockIndex (继承自 GLES30)
GlUniformBlockNameLength (继承自 GLES30)
GlUniformBlockReferencedByFragmentShader (继承自 GLES30)
GlUniformBlockReferencedByVertexShader (继承自 GLES30)
GlUniformBuffer (继承自 GLES30)
GlUniformBufferBinding (继承自 GLES30)
GlUniformBufferOffsetAlignment (继承自 GLES30)
GlUniformBufferSize (继承自 GLES30)
GlUniformBufferStart (继承自 GLES30)
GlUniformIsRowMajor (继承自 GLES30)
GlUniformMatrixStride (继承自 GLES30)
GlUniformNameLength (继承自 GLES30)
GlUniformOffset (继承自 GLES30)
GlUniformSize (继承自 GLES30)
GlUniformType (继承自 GLES30)
GlUnpackAlignment (继承自 GLES20)
GlUnpackImageHeight (继承自 GLES30)
GlUnpackRowLength (继承自 GLES30)
GlUnpackSkipImages (继承自 GLES30)
GlUnpackSkipPixels (继承自 GLES30)
GlUnpackSkipRows (继承自 GLES30)
GlUnsignaled (继承自 GLES30)
GlUnsignedByte (继承自 GLES20)
GlUnsignedInt (继承自 GLES20)
GlUnsignedInt10f11f11fRev (继承自 GLES30)
GlUnsignedInt2101010Rev (继承自 GLES30)
GlUnsignedInt248 (继承自 GLES30)
GlUnsignedInt5999Rev (继承自 GLES30)
GlUnsignedIntAtomicCounter
GlUnsignedIntImage2d
GlUnsignedIntImage2dArray
GlUnsignedIntImage3d
GlUnsignedIntImageCube
GlUnsignedIntSampler2d (继承自 GLES30)
GlUnsignedIntSampler2dArray (继承自 GLES30)
GlUnsignedIntSampler2dMultisample
GlUnsignedIntSampler3d (继承自 GLES30)
GlUnsignedIntSamplerCube (继承自 GLES30)
GlUnsignedIntVec2 (继承自 GLES30)
GlUnsignedIntVec3 (继承自 GLES30)
GlUnsignedIntVec4 (继承自 GLES30)
GlUnsignedNormalized (继承自 GLES30)
GlUnsignedShort (继承自 GLES20)
GlUnsignedShort4444 (继承自 GLES20)
GlUnsignedShort5551 (继承自 GLES20)
GlUnsignedShort565 (继承自 GLES20)
GlValidateStatus (继承自 GLES20)
GlVendor (继承自 GLES20)
GlVersion (继承自 GLES20)
GlVertexArrayBinding (继承自 GLES30)
GlVertexAttribArrayBarrierBit

OpenGL ES 3。

GlVertexAttribArrayBufferBinding (继承自 GLES20)
GlVertexAttribArrayDivisor (继承自 GLES30)
GlVertexAttribArrayEnabled (继承自 GLES20)
GlVertexAttribArrayInteger (继承自 GLES30)
GlVertexAttribArrayNormalized (继承自 GLES20)
GlVertexAttribArrayPointer (继承自 GLES20)
GlVertexAttribArraySize (继承自 GLES20)
GlVertexAttribArrayStride (继承自 GLES20)
GlVertexAttribArrayType (继承自 GLES20)
GlVertexAttribRelativeOffset
GlVertexBindingBuffer
GlVertexBindingOffset
GlVertexBindingStride
GlVertexShader (继承自 GLES20)
GlVertexShaderBit
GlWaitFailed (继承自 GLES30)
GlWriteOnly
GlZero (继承自 GLES20)

属性

Class

返回此 Object的运行时类。

(继承自 Object)
Handle

基础 Android 实例的句柄。

(继承自 Object)
JniIdentityHashCode

OpenGL ES 3。

(继承自 Object)
JniPeerMembers

OpenGL ES 3。

PeerReference

OpenGL ES 3。

(继承自 Object)
ThresholdClass

此 API 支持 Mono for Android 基础结构,不打算直接从代码使用。

ThresholdType

此 API 支持 Mono for Android 基础结构,不打算直接从代码使用。

方法

Clone()

创建并返回此对象的副本。

(继承自 Object)
Dispose()

OpenGL ES 3。

(继承自 Object)
Dispose(Boolean)

OpenGL ES 3。

(继承自 Object)
Equals(Object)

指示其他对象是否“等于”此对象。

(继承自 Object)
GetHashCode()

返回对象的哈希代码值。

(继承自 Object)
GlActiveShaderProgram(Int32, Int32)
GlBindImageTexture(Int32, Int32, Int32, Boolean, Int32, Int32, Int32)
GlBindProgramPipeline(Int32)
GlBindVertexBuffer(Int32, Int32, Int64, Int32)
GlCreateShaderProgramv(Int32, String[])
GlDeleteProgramPipelines(Int32, Int32[], Int32)
GlDeleteProgramPipelines(Int32, IntBuffer)
GlDispatchCompute(Int32, Int32, Int32)
GlDispatchComputeIndirect(Int64)
GlDrawArraysIndirect(Int32, Int64)
GlDrawElementsIndirect(Int32, Int32, Int64)
GlFramebufferParameteri(Int32, Int32, Int32)
GlGenProgramPipelines(Int32, Int32[], Int32)
GlGenProgramPipelines(Int32, IntBuffer)
GlGetBooleani_v(Int32, Int32, Boolean[], Int32)
GlGetBooleani_v(Int32, Int32, IntBuffer)
GlGetFramebufferParameteriv(Int32, Int32, Int32[], Int32)
GlGetFramebufferParameteriv(Int32, Int32, IntBuffer)
GlGetMultisamplefv(Int32, Int32, FloatBuffer)
GlGetMultisamplefv(Int32, Int32, Single[], Int32)
GlGetProgramInterfaceiv(Int32, Int32, Int32, Int32[], Int32)
GlGetProgramInterfaceiv(Int32, Int32, Int32, IntBuffer)
GlGetProgramPipelineInfoLog(Int32)
GlGetProgramPipelineiv(Int32, Int32, Int32[], Int32)
GlGetProgramPipelineiv(Int32, Int32, IntBuffer)
GlGetProgramResourceIndex(Int32, Int32, String)
GlGetProgramResourceiv(Int32, Int32, Int32, Int32, Int32[], Int32, Int32, Int32[], Int32, Int32[], Int32)
GlGetProgramResourceiv(Int32, Int32, Int32, Int32, IntBuffer, Int32, IntBuffer, IntBuffer)
GlGetProgramResourceLocation(Int32, Int32, String)
GlGetProgramResourceName(Int32, Int32, Int32)
GlGetTexLevelParameterfv(Int32, Int32, Int32, FloatBuffer)
GlGetTexLevelParameterfv(Int32, Int32, Int32, Single[], Int32)
GlGetTexLevelParameteriv(Int32, Int32, Int32, Int32[], Int32)
GlGetTexLevelParameteriv(Int32, Int32, Int32, IntBuffer)
GlIsProgramPipeline(Int32)
GlMemoryBarrier(Int32)
GlMemoryBarrierByRegion(Int32)
GlProgramUniform1f(Int32, Int32, Single)
GlProgramUniform1fv(Int32, Int32, Int32, FloatBuffer)
GlProgramUniform1fv(Int32, Int32, Int32, Single[], Int32)
GlProgramUniform1i(Int32, Int32, Int32)
GlProgramUniform1iv(Int32, Int32, Int32, Int32[], Int32)
GlProgramUniform1iv(Int32, Int32, Int32, IntBuffer)
GlProgramUniform1ui(Int32, Int32, Int32)
GlProgramUniform1uiv(Int32, Int32, Int32, Int32[], Int32)
GlProgramUniform1uiv(Int32, Int32, Int32, IntBuffer)
GlProgramUniform2f(Int32, Int32, Single, Single)
GlProgramUniform2fv(Int32, Int32, Int32, FloatBuffer)
GlProgramUniform2fv(Int32, Int32, Int32, Single[], Int32)
GlProgramUniform2i(Int32, Int32, Int32, Int32)
GlProgramUniform2iv(Int32, Int32, Int32, Int32[], Int32)
GlProgramUniform2iv(Int32, Int32, Int32, IntBuffer)
GlProgramUniform2ui(Int32, Int32, Int32, Int32)
GlProgramUniform2uiv(Int32, Int32, Int32, Int32[], Int32)
GlProgramUniform2uiv(Int32, Int32, Int32, IntBuffer)
GlProgramUniform3f(Int32, Int32, Single, Single, Single)
GlProgramUniform3fv(Int32, Int32, Int32, FloatBuffer)
GlProgramUniform3fv(Int32, Int32, Int32, Single[], Int32)
GlProgramUniform3i(Int32, Int32, Int32, Int32, Int32)
GlProgramUniform3iv(Int32, Int32, Int32, Int32[], Int32)
GlProgramUniform3iv(Int32, Int32, Int32, IntBuffer)
GlProgramUniform3ui(Int32, Int32, Int32, Int32, Int32)
GlProgramUniform3uiv(Int32, Int32, Int32, Int32[], Int32)
GlProgramUniform3uiv(Int32, Int32, Int32, IntBuffer)
GlProgramUniform4f(Int32, Int32, Single, Single, Single, Single)
GlProgramUniform4fv(Int32, Int32, Int32, FloatBuffer)
GlProgramUniform4fv(Int32, Int32, Int32, Single[], Int32)
GlProgramUniform4i(Int32, Int32, Int32, Int32, Int32, Int32)
GlProgramUniform4iv(Int32, Int32, Int32, Int32[], Int32)
GlProgramUniform4iv(Int32, Int32, Int32, IntBuffer)
GlProgramUniform4ui(Int32, Int32, Int32, Int32, Int32, Int32)
GlProgramUniform4uiv(Int32, Int32, Int32, Int32[], Int32)
GlProgramUniform4uiv(Int32, Int32, Int32, IntBuffer)
GlProgramUniformMatrix2fv(Int32, Int32, Int32, Boolean, FloatBuffer)
GlProgramUniformMatrix2fv(Int32, Int32, Int32, Boolean, Single[], Int32)
GlProgramUniformMatrix2x3fv(Int32, Int32, Int32, Boolean, FloatBuffer)
GlProgramUniformMatrix2x3fv(Int32, Int32, Int32, Boolean, Single[], Int32)
GlProgramUniformMatrix2x4fv(Int32, Int32, Int32, Boolean, FloatBuffer)
GlProgramUniformMatrix2x4fv(Int32, Int32, Int32, Boolean, Single[], Int32)
GlProgramUniformMatrix3fv(Int32, Int32, Int32, Boolean, FloatBuffer)
GlProgramUniformMatrix3fv(Int32, Int32, Int32, Boolean, Single[], Int32)
GlProgramUniformMatrix3x2fv(Int32, Int32, Int32, Boolean, FloatBuffer)
GlProgramUniformMatrix3x2fv(Int32, Int32, Int32, Boolean, Single[], Int32)
GlProgramUniformMatrix3x4fv(Int32, Int32, Int32, Boolean, FloatBuffer)
GlProgramUniformMatrix3x4fv(Int32, Int32, Int32, Boolean, Single[], Int32)
GlProgramUniformMatrix4fv(Int32, Int32, Int32, Boolean, FloatBuffer)
GlProgramUniformMatrix4fv(Int32, Int32, Int32, Boolean, Single[], Int32)
GlProgramUniformMatrix4x2fv(Int32, Int32, Int32, Boolean, FloatBuffer)
GlProgramUniformMatrix4x2fv(Int32, Int32, Int32, Boolean, Single[], Int32)
GlProgramUniformMatrix4x3fv(Int32, Int32, Int32, Boolean, FloatBuffer)
GlProgramUniformMatrix4x3fv(Int32, Int32, Int32, Boolean, Single[], Int32)
GlSampleMaski(Int32, Int32)
GlTexStorage2DMultisample(Int32, Int32, Int32, Int32, Int32, Boolean)
GlUseProgramStages(Int32, Int32, Int32)
GlValidateProgramPipeline(Int32)
GlVertexAttribBinding(Int32, Int32)
GlVertexAttribFormat(Int32, Int32, Int32, Boolean, Int32)
GlVertexAttribIFormat(Int32, Int32, Int32, Int32)
GlVertexBindingDivisor(Int32, Int32)
JavaFinalize()

当垃圾回收确定不再引用该对象时,由对象上的垃圾回收器调用。

(继承自 Object)
Notify()

唤醒正在等待此对象的监视器的单个线程。

(继承自 Object)
NotifyAll()

唤醒正在等待此对象的监视器的所有线程。

(继承自 Object)
SetHandle(IntPtr, JniHandleOwnership)

设置 Handle 属性。

(继承自 Object)
ToArray<T>()

OpenGL ES 3。

(继承自 Object)
ToString()

返回对象的字符串表示形式。

(继承自 Object)
UnregisterFromRuntime()

OpenGL ES 3。

(继承自 Object)
Wait()

使当前线程等待,直到唤醒它,通常是通过 em 通知/em> 或 <em>interrupted</em>。<><

(继承自 Object)
Wait(Int64)

使当前线程等待直到唤醒,通常是通过 <em>通知</em> 或 <em interrupted</em>>,或直到经过一定数量的实时。

(继承自 Object)
Wait(Int64, Int32)

使当前线程等待直到唤醒,通常是通过 <em>通知</em> 或 <em interrupted</em>>,或直到经过一定数量的实时。

(继承自 Object)

显式接口实现

IJavaPeerable.Disposed()

OpenGL ES 3。

(继承自 Object)
IJavaPeerable.DisposeUnlessReferenced()

OpenGL ES 3。

(继承自 Object)
IJavaPeerable.Finalized()

OpenGL ES 3。

(继承自 Object)
IJavaPeerable.JniManagedPeerState

OpenGL ES 3。

(继承自 Object)
IJavaPeerable.SetJniIdentityHashCode(Int32)

OpenGL ES 3。

(继承自 Object)
IJavaPeerable.SetJniManagedPeerState(JniManagedPeerStates)

OpenGL ES 3。

(继承自 Object)
IJavaPeerable.SetPeerReference(JniObjectReference)

OpenGL ES 3。

(继承自 Object)

扩展方法

JavaCast<TResult>(IJavaObject)

执行 Android 运行时检查的类型转换。

JavaCast<TResult>(IJavaObject)

OpenGL ES 3。

GetJniTypeName(IJavaPeerable)

OpenGL ES 3。

适用于