GLES20 类

定义

OpenGL ES 2。

[Android.Runtime.Register("android/opengl/GLES20", DoNotGenerateAcw=true)]
public class GLES20 : Java.Lang.Object
[<Android.Runtime.Register("android/opengl/GLES20", DoNotGenerateAcw=true)>]
type GLES20 = class
    inherit Object
继承
GLES20
派生
属性

注解

OpenGL ES 2.0

android.opengl.GLES20Java 文档。

此页面的部分内容是基于 创建和共享的工作进行的修改,并根据 署名许可中所述的术语使用。

构造函数

GLES20()
GLES20(IntPtr, JniHandleOwnership)

创建 JNI 对象的托管表示形式时使用的构造函数;由运行时调用。

字段

GlActiveAttributeMaxLength
GlActiveAttributes
GlActiveUniformMaxLength
GlActiveUniforms
GlAliasedLineWidthRange
GlAliasedPointSizeRange
GlAlpha
GlAlphaBits
GlAlways
GlArrayBuffer
GlArrayBufferBinding
GlAttachedShaders
GlBack
GlBlend
GlBlendDstAlpha
GlBlendDstRgb
GlBlendEquationAlpha
GlBlendEquationRgb
GlBlendSrcAlpha
GlBlendSrcRgb
GlBlueBits
GlBool
GlBoolVec2
GlBoolVec3
GlBoolVec4
GlBufferSize
GlBufferUsage
GlByte
GlCcw
GlClampToEdge
GlColorAttachment0
GlColorBufferBit
GlColorClearValue
GlColorWritemask
GlCompileStatus
GlCompressedTextureFormats
GlConstantAlpha
GlConstantColor
GlCullFaceMode
GlCurrentProgram
GlCurrentVertexAttrib
GlCw
GlDecr
GlDecrWrap
GlDeleteStatus
GlDepthAttachment
GlDepthBits
GlDepthBufferBit
GlDepthClearValue
GlDepthComponent
GlDepthComponent16
GlDepthRange
GlDepthTest
GlDepthWritemask
GlDither
GlDontCare
GlDstAlpha
GlDstColor
GlDynamicDraw
GlElementArrayBuffer
GlElementArrayBufferBinding
GlEqual
GlExtensions
GlFalse
GlFastest
GlFixed
GlFloat
GlFloatMat2
GlFloatMat3
GlFloatMat4
GlFloatVec2
GlFloatVec3
GlFloatVec4
GlFragmentShader
GlFramebuffer
GlFramebufferAttachmentObjectName
GlFramebufferAttachmentObjectType
GlFramebufferAttachmentTextureCubeMapFace
GlFramebufferAttachmentTextureLevel
GlFramebufferBinding
GlFramebufferComplete
GlFramebufferIncompleteAttachment
GlFramebufferIncompleteDimensions
GlFramebufferIncompleteMissingAttachment
GlFramebufferUnsupported
GlFront
GlFrontAndBack
GlFuncAdd
GlFuncReverseSubtract
GlFuncSubtract
GlGenerateMipmapHint
GlGequal
GlGreater
GlGreenBits
GlHighFloat
GlHighInt
GlImplementationColorReadFormat
GlImplementationColorReadType
GlIncr
GlIncrWrap
GlInfoLogLength
GlInt
GlIntVec2
GlIntVec3
GlIntVec4
GlInvalidEnum
GlInvalidFramebufferOperation
GlInvalidOperation
GlInvalidValue
GlInvert
GlKeep
GlLequal
GlLess
GlLinear
GlLinearMipmapLinear
GlLinearMipmapNearest
GlLineLoop
GlLines
GlLineStrip
GlLinkStatus
GlLowFloat
GlLowInt
GlLuminance
GlLuminanceAlpha
GlMaxCombinedTextureImageUnits
GlMaxCubeMapTextureSize
GlMaxFragmentUniformVectors
GlMaxRenderbufferSize
GlMaxTextureImageUnits
GlMaxTextureSize
GlMaxVaryingVectors
GlMaxVertexAttribs
GlMaxVertexTextureImageUnits
GlMaxVertexUniformVectors
GlMaxViewportDims
GlMediumFloat
GlMediumInt
GlMirroredRepeat
GlNearest
GlNearestMipmapLinear
GlNearestMipmapNearest
GlNever
GlNicest
GlNoError
GlNone
GlNotequal
GlNumCompressedTextureFormats
GlNumShaderBinaryFormats
GlOne
GlOneMinusConstantAlpha
GlOneMinusConstantColor
GlOneMinusDstAlpha
GlOneMinusDstColor
GlOneMinusSrcAlpha
GlOneMinusSrcColor
GlOutOfMemory
GlPackAlignment
GlPoints
GlPolygonOffsetFactor
GlPolygonOffsetFill
GlPolygonOffsetUnits
GlRedBits
GlRenderbuffer
GlRenderbufferAlphaSize
GlRenderbufferBinding
GlRenderbufferBlueSize
GlRenderbufferDepthSize
GlRenderbufferGreenSize
GlRenderbufferHeight
GlRenderbufferInternalFormat
GlRenderbufferRedSize
GlRenderbufferStencilSize
GlRenderbufferWidth
GlRenderer
GlRepeat
GlReplace
GlRgb
GlRgb565
GlRgb5A1
GlRgba
GlRgba4
GlSampleAlphaToCoverage
GlSampleBuffers
GlSampleCoverageInvert
GlSampleCoverageValue
GlSampler2d
GlSamplerCube
GlSamples
GlScissorBox
GlScissorTest
GlShaderBinaryFormats
GlShaderCompiler
GlShaderSourceLength
GlShaderType
GlShadingLanguageVersion
GlShort
GlSrcAlpha
GlSrcAlphaSaturate
GlSrcColor
GlStaticDraw
GlStencilAttachment
GlStencilBackFail
GlStencilBackFunc
GlStencilBackPassDepthFail
GlStencilBackPassDepthPass
GlStencilBackRef
GlStencilBackValueMask
GlStencilBackWritemask
GlStencilBits
GlStencilBufferBit
GlStencilClearValue
GlStencilFail
GlStencilIndex
GlStencilIndex8
GlStencilPassDepthFail
GlStencilPassDepthPass
GlStencilRef
GlStencilTest
GlStencilValueMask
GlStencilWritemask
GlStreamDraw
GlSubpixelBits
GlTexture
GlTexture0
GlTexture1
GlTexture10
GlTexture11
GlTexture12
GlTexture13
GlTexture14
GlTexture15
GlTexture16
GlTexture17
GlTexture18
GlTexture19
GlTexture2
GlTexture20
GlTexture21
GlTexture22
GlTexture23
GlTexture24
GlTexture25
GlTexture26
GlTexture27
GlTexture28
GlTexture29
GlTexture2d
GlTexture3
GlTexture30
GlTexture31
GlTexture4
GlTexture5
GlTexture6
GlTexture7
GlTexture8
GlTexture9
GlTextureBinding2d
GlTextureBindingCubeMap
GlTextureCubeMap
GlTextureCubeMapNegativeX
GlTextureCubeMapNegativeY
GlTextureCubeMapNegativeZ
GlTextureCubeMapPositiveX
GlTextureCubeMapPositiveY
GlTextureCubeMapPositiveZ
GlTextureMagFilter
GlTextureMinFilter
GlTextureWrapS
GlTextureWrapT
GlTriangleFan
GlTriangles
GlTriangleStrip
GlTrue
GlUnpackAlignment
GlUnsignedByte
GlUnsignedInt
GlUnsignedShort
GlUnsignedShort4444
GlUnsignedShort5551
GlUnsignedShort565
GlValidateStatus
GlVendor
GlVersion
GlVertexAttribArrayBufferBinding
GlVertexAttribArrayEnabled
GlVertexAttribArrayNormalized
GlVertexAttribArrayPointer
GlVertexAttribArraySize
GlVertexAttribArrayStride
GlVertexAttribArrayType
GlVertexShader
GlZero

属性

Class

返回此 Object的运行时类。

(继承自 Object)
Handle

基础 Android 实例的句柄。

(继承自 Object)
JniIdentityHashCode

OpenGL ES 2。

(继承自 Object)
JniPeerMembers

OpenGL ES 2。

PeerReference

OpenGL ES 2。

(继承自 Object)
ThresholdClass

此 API 支持 Mono for Android 基础结构,不应直接从代码使用。

ThresholdType

此 API 支持 Mono for Android 基础结构,不应直接从代码使用。

方法

Clone()

创建并返回此对象的副本。

(继承自 Object)
Dispose()

OpenGL ES 2。

(继承自 Object)
Dispose(Boolean)

OpenGL ES 2。

(继承自 Object)
Equals(Object)

指示其他某个对象是否“等于”此对象。

(继承自 Object)
GetHashCode()

返回对象的哈希代码值。

(继承自 Object)
GlActiveTexture(Int32)
GlAttachShader(Int32, Int32)
GlBindAttribLocation(Int32, Int32, String)
GlBindBuffer(Int32, Int32)
GlBindFramebuffer(Int32, Int32)
GlBindRenderbuffer(Int32, Int32)
GlBindTexture(Int32, Int32)
GlBlendColor(Single, Single, Single, Single)
GlBlendEquation(Int32)
GlBlendEquationSeparate(Int32, Int32)
GlBlendFunc(Int32, Int32)
GlBlendFuncSeparate(Int32, Int32, Int32, Int32)
GlBufferData(Int32, Int32, Buffer, Int32)
GlBufferSubData(Int32, Int32, Int32, Buffer)
GlCheckFramebufferStatus(Int32)
GlClear(Int32)
GlClearColor(Single, Single, Single, Single)
GlClearDepthf(Single)
GlClearStencil(Int32)
GlColorMask(Boolean, Boolean, Boolean, Boolean)
GlCompileShader(Int32)
GlCompressedTexImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
GlCompressedTexSubImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
GlCopyTexImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
GlCopyTexSubImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
GlCreateProgram()
GlCreateShader(Int32)
GlCullFace(Int32)
GlDeleteBuffers(Int32, Int32[], Int32)
GlDeleteBuffers(Int32, IntBuffer)
GlDeleteFramebuffers(Int32, Int32[], Int32)
GlDeleteFramebuffers(Int32, IntBuffer)
GlDeleteProgram(Int32)
GlDeleteRenderbuffers(Int32, Int32[], Int32)
GlDeleteRenderbuffers(Int32, IntBuffer)
GlDeleteShader(Int32)
GlDeleteTextures(Int32, Int32[], Int32)
GlDeleteTextures(Int32, IntBuffer)
GlDepthFunc(Int32)
GlDepthMask(Boolean)
GlDepthRangef(Single, Single)
GlDetachShader(Int32, Int32)
GlDisable(Int32)
GlDisableVertexAttribArray(Int32)
GlDrawArrays(Int32, Int32, Int32)
GlDrawElements(Int32, Int32, Int32, Buffer)
GlDrawElements(Int32, Int32, Int32, Int32)
GlEnable(Int32)
GlEnableVertexAttribArray(Int32)
GlFinish()
GlFlush()
GlFramebufferRenderbuffer(Int32, Int32, Int32, Int32)
GlFramebufferTexture2D(Int32, Int32, Int32, Int32, Int32)
GlFrontFace(Int32)
GlGenBuffers(Int32, Int32[], Int32)
GlGenBuffers(Int32, IntBuffer)
GlGenerateMipmap(Int32)
GlGenFramebuffers(Int32, Int32[], Int32)
GlGenFramebuffers(Int32, IntBuffer)
GlGenRenderbuffers(Int32, Int32[], Int32)
GlGenRenderbuffers(Int32, IntBuffer)
GlGenTextures(Int32, Int32[], Int32)
GlGenTextures(Int32, IntBuffer)
GlGetActiveAttrib(Int32, Int32, Int32, Int32[], Int32, Int32[], Int32, Int32[], Int32, Byte[], Int32)
GlGetActiveAttrib(Int32, Int32, Int32, IntBuffer, IntBuffer, IntBuffer, SByte)
GlGetActiveAttrib(Int32, Int32, Int32[], Int32, Int32[], Int32)
GlGetActiveAttrib(Int32, Int32, IntBuffer, IntBuffer)
GlGetActiveUniform(Int32, Int32, Int32, Int32[], Int32, Int32[], Int32, Int32[], Int32, Byte[], Int32)
GlGetActiveUniform(Int32, Int32, Int32, IntBuffer, IntBuffer, IntBuffer, SByte)
GlGetActiveUniform(Int32, Int32, Int32[], Int32, Int32[], Int32)
GlGetActiveUniform(Int32, Int32, IntBuffer, IntBuffer)
GlGetAttachedShaders(Int32, Int32, Int32[], Int32, Int32[], Int32)
GlGetAttachedShaders(Int32, Int32, IntBuffer, IntBuffer)
GlGetAttribLocation(Int32, String)
GlGetBooleanv(Int32, Boolean[], Int32)
GlGetBooleanv(Int32, IntBuffer)
GlGetBufferParameteriv(Int32, Int32, Int32[], Int32)
GlGetBufferParameteriv(Int32, Int32, IntBuffer)
GlGetError()
GlGetFloatv(Int32, FloatBuffer)
GlGetFloatv(Int32, Single[], Int32)
GlGetFramebufferAttachmentParameteriv(Int32, Int32, Int32, Int32[], Int32)
GlGetFramebufferAttachmentParameteriv(Int32, Int32, Int32, IntBuffer)
GlGetIntegerv(Int32, Int32[], Int32)
GlGetIntegerv(Int32, IntBuffer)
GlGetProgramInfoLog(Int32)
GlGetProgramiv(Int32, Int32, Int32[], Int32)
GlGetProgramiv(Int32, Int32, IntBuffer)
GlGetRenderbufferParameteriv(Int32, Int32, Int32[], Int32)
GlGetRenderbufferParameteriv(Int32, Int32, IntBuffer)
GlGetShaderInfoLog(Int32)
GlGetShaderiv(Int32, Int32, Int32[], Int32)
GlGetShaderiv(Int32, Int32, IntBuffer)
GlGetShaderPrecisionFormat(Int32, Int32, Int32[], Int32, Int32[], Int32)
GlGetShaderPrecisionFormat(Int32, Int32, IntBuffer, IntBuffer)
GlGetShaderSource(Int32)
GlGetShaderSource(Int32, Int32, Int32[], Int32, Byte[], Int32)
GlGetShaderSource(Int32, Int32, IntBuffer, SByte)
GlGetString(Int32)
GlGetTexParameterfv(Int32, Int32, FloatBuffer)
GlGetTexParameterfv(Int32, Int32, Single[], Int32)
GlGetTexParameteriv(Int32, Int32, Int32[], Int32)
GlGetTexParameteriv(Int32, Int32, IntBuffer)
GlGetUniformfv(Int32, Int32, FloatBuffer)
GlGetUniformfv(Int32, Int32, Single[], Int32)
GlGetUniformiv(Int32, Int32, Int32[], Int32)
GlGetUniformiv(Int32, Int32, IntBuffer)
GlGetUniformLocation(Int32, String)
GlGetVertexAttribfv(Int32, Int32, FloatBuffer)
GlGetVertexAttribfv(Int32, Int32, Single[], Int32)
GlGetVertexAttribiv(Int32, Int32, Int32[], Int32)
GlGetVertexAttribiv(Int32, Int32, IntBuffer)
GlHint(Int32, Int32)
GlIsBuffer(Int32)
GlIsEnabled(Int32)
GlIsFramebuffer(Int32)
GlIsProgram(Int32)
GlIsRenderbuffer(Int32)
GlIsShader(Int32)
GlIsTexture(Int32)
GlLineWidth(Single)
GlLinkProgram(Int32)
GlPixelStorei(Int32, Int32)
GlPolygonOffset(Single, Single)
GlReadPixels(Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
GlReleaseShaderCompiler()
GlRenderbufferStorage(Int32, Int32, Int32, Int32)
GlSampleCoverage(Single, Boolean)
GlScissor(Int32, Int32, Int32, Int32)
GlShaderBinary(Int32, Int32[], Int32, Int32, Buffer, Int32)
GlShaderBinary(Int32, IntBuffer, Int32, Buffer, Int32)
GlShaderSource(Int32, String)
GlStencilFunc(Int32, Int32, Int32)
GlStencilFuncSeparate(Int32, Int32, Int32, Int32)
GlStencilMask(Int32)
GlStencilMaskSeparate(Int32, Int32)
GlStencilOp(Int32, Int32, Int32)
GlStencilOpSeparate(Int32, Int32, Int32, Int32)
GlTexImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
GlTexParameterf(Int32, Int32, Single)
GlTexParameterfv(Int32, Int32, FloatBuffer)
GlTexParameterfv(Int32, Int32, Single[], Int32)
GlTexParameteri(Int32, Int32, Int32)
GlTexParameteriv(Int32, Int32, Int32[], Int32)
GlTexParameteriv(Int32, Int32, IntBuffer)
GlTexSubImage2D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
GlUniform1f(Int32, Single)
GlUniform1fv(Int32, Int32, FloatBuffer)
GlUniform1fv(Int32, Int32, Single[], Int32)
GlUniform1i(Int32, Int32)
GlUniform1iv(Int32, Int32, Int32[], Int32)
GlUniform1iv(Int32, Int32, IntBuffer)
GlUniform2f(Int32, Single, Single)
GlUniform2fv(Int32, Int32, FloatBuffer)
GlUniform2fv(Int32, Int32, Single[], Int32)
GlUniform2i(Int32, Int32, Int32)
GlUniform2iv(Int32, Int32, Int32[], Int32)
GlUniform2iv(Int32, Int32, IntBuffer)
GlUniform3f(Int32, Single, Single, Single)
GlUniform3fv(Int32, Int32, FloatBuffer)
GlUniform3fv(Int32, Int32, Single[], Int32)
GlUniform3i(Int32, Int32, Int32, Int32)
GlUniform3iv(Int32, Int32, Int32[], Int32)
GlUniform3iv(Int32, Int32, IntBuffer)
GlUniform4f(Int32, Single, Single, Single, Single)
GlUniform4fv(Int32, Int32, FloatBuffer)
GlUniform4fv(Int32, Int32, Single[], Int32)
GlUniform4i(Int32, Int32, Int32, Int32, Int32)
GlUniform4iv(Int32, Int32, Int32[], Int32)
GlUniform4iv(Int32, Int32, IntBuffer)
GlUniformMatrix2fv(Int32, Int32, Boolean, FloatBuffer)
GlUniformMatrix2fv(Int32, Int32, Boolean, Single[], Int32)
GlUniformMatrix3fv(Int32, Int32, Boolean, FloatBuffer)
GlUniformMatrix3fv(Int32, Int32, Boolean, Single[], Int32)
GlUniformMatrix4fv(Int32, Int32, Boolean, FloatBuffer)
GlUniformMatrix4fv(Int32, Int32, Boolean, Single[], Int32)
GlUseProgram(Int32)
GlValidateProgram(Int32)
GlVertexAttrib1f(Int32, Single)
GlVertexAttrib1fv(Int32, FloatBuffer)
GlVertexAttrib1fv(Int32, Single[], Int32)
GlVertexAttrib2f(Int32, Single, Single)
GlVertexAttrib2fv(Int32, FloatBuffer)
GlVertexAttrib2fv(Int32, Single[], Int32)
GlVertexAttrib3f(Int32, Single, Single, Single)
GlVertexAttrib3fv(Int32, FloatBuffer)
GlVertexAttrib3fv(Int32, Single[], Int32)
GlVertexAttrib4f(Int32, Single, Single, Single, Single)
GlVertexAttrib4fv(Int32, FloatBuffer)
GlVertexAttrib4fv(Int32, Single[], Int32)
GlVertexAttribPointer(Int32, Int32, Int32, Boolean, Int32, Buffer)
GlVertexAttribPointer(Int32, Int32, Int32, Boolean, Int32, Int32)
GlViewport(Int32, Int32, Int32, Int32)
JavaFinalize()

当垃圾回收确定不再引用对象时,由对象上的垃圾回收器调用。

(继承自 Object)
Notify()

唤醒正在等待此对象的监视器的单个线程。

(继承自 Object)
NotifyAll()

唤醒正在等待此对象的监视器的所有线程。

(继承自 Object)
SetHandle(IntPtr, JniHandleOwnership)

设置 Handle 属性。

(继承自 Object)
ToArray<T>()

OpenGL ES 2。

(继承自 Object)
ToString()

返回对象的字符串表示形式。

(继承自 Object)
UnregisterFromRuntime()

OpenGL ES 2。

(继承自 Object)
Wait()

导致当前线程等待,直到它被唤醒,通常是通过 em <通知/em> 或 <em>interrupted</em>。<>

(继承自 Object)
Wait(Int64)

导致当前线程等待,直到它被唤醒,通常是通过 em <通知/em> 或 <em>interrupted</em>,或直到经过一定数量的实时。<>

(继承自 Object)
Wait(Int64, Int32)

导致当前线程等待,直到它被唤醒,通常是通过 em <通知/em> 或 <em>interrupted</em>,或直到经过一定数量的实时。<>

(继承自 Object)

显式接口实现

IJavaPeerable.Disposed()

OpenGL ES 2。

(继承自 Object)
IJavaPeerable.DisposeUnlessReferenced()

OpenGL ES 2。

(继承自 Object)
IJavaPeerable.Finalized()

OpenGL ES 2。

(继承自 Object)
IJavaPeerable.JniManagedPeerState

OpenGL ES 2。

(继承自 Object)
IJavaPeerable.SetJniIdentityHashCode(Int32)

OpenGL ES 2。

(继承自 Object)
IJavaPeerable.SetJniManagedPeerState(JniManagedPeerStates)

OpenGL ES 2。

(继承自 Object)
IJavaPeerable.SetPeerReference(JniObjectReference)

OpenGL ES 2。

(继承自 Object)

扩展方法

JavaCast<TResult>(IJavaObject)

执行 Android 运行时检查的类型转换。

JavaCast<TResult>(IJavaObject)

OpenGL ES 2。

GetJniTypeName(IJavaPeerable)

OpenGL ES 2。

适用于