Direct3D Enumerated Types
This section contains information about the following enumerated types used with Microsoft® Direct3D®.
Programming element | Description |
---|---|
D3DBACKBUFFER_TYPE | Defines constants that describe the type of back buffer. |
D3DBLEND | Defines the supported blend mode. |
D3DBLENDOP | Defines the supported blend operations. |
D3DCMPFUNC | Defines the supported compare functions. |
D3DCULL | Defines the supported culling modes. |
D3DDEBUGMONITORTOKENS | Defines the debug monitor tokens. |
D3DDEVTYPE | Defines device types. |
D3DFILLMODE | Defines constants describing the fill mode. |
D3DFOGMODE | Defines constants that describe the fog mode. |
D3DFORMAT | Defines the various types of surface formats. |
D3DLIGHTTYPE | Defines the light type. |
D3DMATERIALCOLORSOURCE | Defines the location at which a color or color component must be accessed for lighting calculations. |
D3DMULTISAMPLE_TYPE | Defines levels of full-scene multisampling that the device can apply. |
D3DORDERTYPE | Defines the order type of a high-order surface. |
D3DPOOL | Defines the memory class that holds a resource's buffers. |
D3DPRIMITIVETYPE | Defines the supported primitives. |
D3DRENDERSTATETYPE | Defines device render states. |
D3DRESOURCETYPE | Defines resource types. |
D3DSHADEMODE | Defines constants that describe the supported shading modes. |
D3DSTATEBLOCKTYPE | Defines logical groups of device states. |
D3DSTENCILOP | Defines stencil operations. |
D3DSWAPEFFECT | Defines swap effects. |
D3DTEXTUREADDRESS | Defines constants that describe the supported texture-addressing modes. |
D3DTEXTUREFILTERTYPE | Defines texture filtering modes for a texture stage. |
D3DTEXTUREOP | Defines per-stage texture-blending operations. |
D3DTEXTURESTAGESTATETYPE | Defines texture stage states. |
D3DTEXTURETRANSFORMFLAGS | Defines texture-stage state values. |
D3DTRANSFORMSTATETYPE | Defines constants that describe transformation state values. |
D3DZBUFFERTYPE | Defines constants that describe depth-buffer formats. |
Last updated on Thursday, April 08, 2004
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