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This constructor doesn't need to be called directly.
Constructor.
public MixedRealityControllerVisualizationSetting(string description, Type controllerType, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.None, UnityEngine.GameObject overrideModel = default);
[System.Obsolete("This constructor doesn't need to be called directly.")]
public MixedRealityControllerVisualizationSetting(string description, Type controllerType, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.None, UnityEngine.GameObject overrideModel = default);
new Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerVisualizationSetting : string * Type * Microsoft.MixedReality.Toolkit.Utilities.Handedness * UnityEngine.GameObject -> Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerVisualizationSetting
[<System.Obsolete("This constructor doesn't need to be called directly.")>]
new Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerVisualizationSetting : string * Type * Microsoft.MixedReality.Toolkit.Utilities.Handedness * UnityEngine.GameObject -> Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerVisualizationSetting
Public Sub New (description As String, controllerType As Type, Optional handedness As Handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.None, Optional overrideModel As GameObject = Nothing)
Description of the Device.
Controller Type to instantiate at runtime.
The designated hand that the device is managing.
The controller model prefab to be rendered.
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