Structures
Kinect Structures
- CameraIntrinsics
Represents the calibration data for the depth camera. - CameraSpacePoint
A 3D location in camera space. - ColorSpacePoint
A 2D location in color space. - DepthSpacePoint
A 2D location in depth space. - Joint
Connects two bones of a skeleton. - JointOrientation
Orients a joint relative to the parent joint in the skeleton. - KinectManipulationDelta
Represents the accumulated transformations for the current manipulation. - KinectManipulationVelocities
Represents the velocities of the accumulated transformations for the current interaction. - PointF
Represents a 2D point. - RectF
Represents a rectangle - Vector4
A four component vector (x,y,z,w).
Face Structures
- RectI Structure
Represents a rectangle with integer coordinates.
Fusion Structures
- Matrix4 Structure
Defines a 4 x 4 matrix. - NUI_FUSION_BUFFER Structure
Represents a buffer for Kinect Fusion data. - NUI_FUSION_CAMERA_PARAMETERS Structure
Stores the intrinsic camera parameters. These parameters describe the optical system of the camera lens and sensor. - NUI_FUSION_CAMERA_POSE_FINDER_PARAMETERS Structure
Defines the number of poses and feature sample locations used by the INuiFusionCameraPoseFinder class. - NUI_FUSION_IMAGE_FRAME Structure
A frame used specifically for 32bit RGBA-based images. It provides access to the dimensions, format and pixel data for a frame. - NUI_FUSION_RECONSTRUCTION_PARAMETERS Structure
Contains the parameters for a Kinect Fusion reconstruction. - Vector3 Structure
Represents a 3D vector.