Configure 3D assets for mixed reality in Unity
Learn how to place Prefab 3D assets or models into a Unity scene.
Learning objectives
By the end of this module, you'll be able to:
- Incorporate design considerations into building a Scene.
- Use Mixed Reality Toolkit (MRTK) interactions to provide a rich user experience
- Place assets in a Unity scene.
Prerequisites
- Introduction to Mixed Reality, Azure Digital Twin, and Unity Module
- Build a 3D Scene in Unity with Maps SDK Module
- Fundamental working knowledge of Unity
- Understanding of how to build for and deploy to mixed reality devices
- Understanding of MRTK
- Fundamental understanding of Level Of Detail (LOD) concepts