900 XP
Configure 3D assets for mixed reality in Unity
Learn how to place Prefab 3D assets or models into a Unity scene.
Learning objectives
By the end of this module, you'll be able to:
- Incorporate design considerations into building a Scene.
- Use Mixed Reality Toolkit (MRTK) interactions to provide a rich user experience
- Place assets in a Unity scene.
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Prerequisites
- Introduction to Mixed Reality, Azure Digital Twin, and Unity Module
- Build a 3D Scene in Unity with Maps SDK Module
- Fundamental working knowledge of Unity
- Understanding of how to build for and deploy to mixed reality devices
- Understanding of MRTK
- Fundamental understanding of Level Of Detail (LOD) concepts
This module is part of these learning paths
Module assessment
Assess your understanding of this module. Sign in and answer all questions correctly to earn a pass designation on your profile.
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