MF_SOURCE_READER_PASSTHROUGH_MODE attribute
When this attribute is set, the Source Reader passes through video samples backed by the system memory to internal MFTs without automatically copying them into a DirectX texture, even if a Direct3D device manager is present.
BOOL stored as UINT32
To get this attribute, call IMFAttributes::GetUINT32.
To set this attribute, call IMFAttributes::SetUINT32.
The constant MF_SOURCE_READER_PASSTHROUGH_MODE is not defined in a Windows SDK header file so the caller must specify the GUID value to reference the attribute.
Attribute | Value |
---|---|
MF_SOURCE_READER_PASSTHROUGH_MODE | 043FF126-FE2C-4708-A09B-DA2AB435CED9 |
Requirement | Value |
---|---|
Minimum supported client |
Windows 10 build 19041 |