About holograms displayed on ”Hololens2”

Mtecs-Togawa 61 Reputation points
2022-02-16T08:31:00.163+00:00

I am developing an app for Hololens2.
I want to fix the position of the hologram to the real thing.

  1. I grabbed the hologram, moved it, and placed it in the specified position.
  2. I used "Vuforia" to align the center point of the hologram with the center point of the image.
  3. I used the "World Anchor" to align the center point of the hologram with the reference point.

I did the above three things.
However, when the user moved through the space, it looked a little off.
But when user returns to the position before moving, it looks fixed correctly.

Next, I think try "Azure Object Anchors".
Is "Azure Object Anchor" valid for this problem?

This problem is due to the Hololens specification and can't be fixed?
Or is there any other way to solve this problem?

I'm sorry, my English is not good.
I would be grateful if you could answer.

HoloLens Development
HoloLens Development
HoloLens: A family of Microsoft self-contained, holographic devices that enable engagement with digital content and interaction with holograms in the surrounding environment.Development: The process of researching, productizing, and refining new or existing technologies.
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  1. Hernando Ren 2,171 Reputation points
    2022-02-17T05:46:29.577+00:00

    Hello, Welcome to Microsoft Q&A,

    For now, we recommend that you use World Locking Tools for all your hologram positioning needs, it provides a stable coordinate system and camera adjustment that minimizes the visible inconsistencies. For more information please see:World locking and spatial anchors in Unity

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