HttpWebRequest.BeginGetResponse(AsyncCallback, Object) Method

Definition

Begins an asynchronous request to an Internet resource.

public override IAsyncResult BeginGetResponse (AsyncCallback callback, object state);
public override IAsyncResult BeginGetResponse (AsyncCallback? callback, object? state);

Parameters

callback
AsyncCallback

The AsyncCallback delegate.

state
Object

The state object for this request.

Returns

An IAsyncResult that references the asynchronous request for a response.

Exceptions

The stream is already in use by a previous call to BeginGetResponse(AsyncCallback, Object)

-or-

TransferEncoding is set to a value and SendChunked is false.

-or-

The thread pool is running out of threads.

Method is GET or HEAD, and either ContentLength is greater than zero or SendChunked is true.

-or-

KeepAlive is true, AllowWriteStreamBuffering is false, and either ContentLength is -1, SendChunked is false and Method is POST or PUT.

-or-

The HttpWebRequest has an entity body but the BeginGetResponse(AsyncCallback, Object) method is called without calling the BeginGetRequestStream(AsyncCallback, Object) method.

-or-

The ContentLength is greater than zero, but the application does not write all of the promised data.

Abort() was previously called.

Examples

The following code example uses the BeginGetResponse method to make an asynchronous request for an Internet resource.

Note

In the case of asynchronous requests, it is the responsibility of the client application to implement its own time-out mechanism. The following code example shows how to do it.

using System;
using System.Net;
using System.IO;
using System.Text;
using System.Threading;

public class RequestState
{
  // This class stores the State of the request.
  const int BUFFER_SIZE = 1024;
  public StringBuilder requestData;
  public byte[] BufferRead;
  public HttpWebRequest request;
  public HttpWebResponse response;
  public Stream streamResponse;
  public RequestState()
  {
    BufferRead = new byte[BUFFER_SIZE];
    requestData = new StringBuilder("");
    request = null;
    streamResponse = null;
  }
}

class HttpWebRequest_BeginGetResponse
{
  public static ManualResetEvent allDone= new ManualResetEvent(false);
  const int BUFFER_SIZE = 1024;
  const int DefaultTimeout = 2 * 60 * 1000; // 2 minutes timeout

  // Abort the request if the timer fires.
  private static void TimeoutCallback(object state, bool timedOut) {
      if (timedOut) {
          HttpWebRequest request = state as HttpWebRequest;
          if (request != null) {
              request.Abort();
          }
      }
  }

  static void Main()
  {

    try
    {
      // Create a HttpWebrequest object to the desired URL.
      HttpWebRequest myHttpWebRequest= (HttpWebRequest)WebRequest.Create("http://www.contoso.com");

  /**
    * If you are behind a firewall and you do not have your browser proxy setup
    * you need to use the following proxy creation code.

      // Create a proxy object.
      WebProxy myProxy = new WebProxy();

      // Associate a new Uri object to the _wProxy object, using the proxy address
      // selected by the user.
      myProxy.Address = new Uri("http://myproxy");


      // Finally, initialize the Web request object proxy property with the _wProxy
      // object.
      myHttpWebRequest.Proxy=myProxy;
    ***/
      // Create an instance of the RequestState and assign the previous myHttpWebRequest
      // object to its request field.
      RequestState myRequestState = new RequestState();
      myRequestState.request = myHttpWebRequest;

      // Start the asynchronous request.
      IAsyncResult result=
        (IAsyncResult) myHttpWebRequest.BeginGetResponse(new AsyncCallback(RespCallback),myRequestState);

      // this line implements the timeout, if there is a timeout, the callback fires and the request becomes aborted
      ThreadPool.RegisterWaitForSingleObject (result.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), myHttpWebRequest, DefaultTimeout, true);

      // The response came in the allowed time. The work processing will happen in the
      // callback function.
      allDone.WaitOne();

      // Release the HttpWebResponse resource.
      myRequestState.response.Close();
    }
    catch(WebException e)
    {
      Console.WriteLine("\nMain Exception raised!");
      Console.WriteLine("\nMessage:{0}",e.Message);
      Console.WriteLine("\nStatus:{0}",e.Status);
      Console.WriteLine("Press any key to continue..........");
    }
    catch(Exception e)
    {
      Console.WriteLine("\nMain Exception raised!");
      Console.WriteLine("Source :{0} " , e.Source);
      Console.WriteLine("Message :{0} " , e.Message);
      Console.WriteLine("Press any key to continue..........");
      Console.Read();
    }
  }
  private static void RespCallback(IAsyncResult asynchronousResult)
  {
    try
    {
      // State of request is asynchronous.
      RequestState myRequestState=(RequestState) asynchronousResult.AsyncState;
      HttpWebRequest  myHttpWebRequest=myRequestState.request;
      myRequestState.response = (HttpWebResponse) myHttpWebRequest.EndGetResponse(asynchronousResult);

      // Read the response into a Stream object.
      Stream responseStream = myRequestState.response.GetResponseStream();
      myRequestState.streamResponse=responseStream;

      // Begin the Reading of the contents of the HTML page and print it to the console.
      IAsyncResult asynchronousInputRead = responseStream.BeginRead(myRequestState.BufferRead, 0, BUFFER_SIZE, new AsyncCallback(ReadCallBack), myRequestState);
      return;
    }
    catch(WebException e)
    {
      Console.WriteLine("\nRespCallback Exception raised!");
      Console.WriteLine("\nMessage:{0}",e.Message);
      Console.WriteLine("\nStatus:{0}",e.Status);
    }
    allDone.Set();
  }
  private static  void ReadCallBack(IAsyncResult asyncResult)
  {
    try
    {

    RequestState myRequestState = (RequestState)asyncResult.AsyncState;
    Stream responseStream = myRequestState.streamResponse;
    int read = responseStream.EndRead( asyncResult );
    // Read the HTML page and then print it to the console.
    if (read > 0)
    {
      myRequestState.requestData.Append(Encoding.ASCII.GetString(myRequestState.BufferRead, 0, read));
      IAsyncResult asynchronousResult = responseStream.BeginRead( myRequestState.BufferRead, 0, BUFFER_SIZE, new AsyncCallback(ReadCallBack), myRequestState);
      return;
    }
    else
    {
      Console.WriteLine("\nThe contents of the Html page are : ");
      if(myRequestState.requestData.Length>1)
      {
        string stringContent;
        stringContent = myRequestState.requestData.ToString();
        Console.WriteLine(stringContent);
      }
      Console.WriteLine("Press any key to continue..........");
      Console.ReadLine();

      responseStream.Close();
    }
    }
    catch(WebException e)
    {
      Console.WriteLine("\nReadCallBack Exception raised!");
      Console.WriteLine("\nMessage:{0}",e.Message);
      Console.WriteLine("\nStatus:{0}",e.Status);
    }
    allDone.Set();
  }

Remarks

Caution

WebRequest, HttpWebRequest, ServicePoint, and WebClient are obsolete, and you shouldn't use them for new development. Use HttpClient instead.

The BeginGetResponse method starts an asynchronous request for a response from the Internet resource. The asynchronous callback method uses the EndGetResponse method to return the actual WebResponse.

A ProtocolViolationException is thrown in several cases when the properties set on the HttpWebRequest class are conflicting. This exception occurs if an application sets the ContentLength property and the SendChunked property to true, and then sends an HTTP GET request. This exception occurs if an application tries to send chunked to a server that only supports HTTP 1.0 protocol, where this is not supported. This exception occurs if an application tries to send data without setting the ContentLength property or the SendChunked is false when buffering is disabled and on a keepalive connection (the KeepAlive property is true).

If a WebException is thrown, use the Response and Status properties of the exception to determine the response from the server.

The BeginGetResponse method requires some synchronous setup tasks to complete (DNS resolution, proxy detection, and TCP socket connection, for example) before this method becomes asynchronous. As a result, this method should never be called on a user interface (UI) thread because it might take considerable time (up to several minutes depending on network settings) to complete the initial synchronous setup tasks before an exception for an error is thrown or the method succeeds.

To learn more about the thread pool, see The managed thread pool.

Note

Your application cannot mix synchronous and asynchronous methods for a particular request. If you call the BeginGetRequestStream method, you must use the BeginGetResponse method to retrieve the response.

Note

This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing in the .NET Framework.

Applies to

Product Versions
.NET Core 1.0, Core 1.1, Core 2.0, Core 2.1, Core 2.2, Core 3.0, Core 3.1, 5, 6, 7, 8, 9
.NET Framework 1.1, 2.0, 3.0, 3.5, 4.0, 4.5, 4.5.1, 4.5.2, 4.6, 4.6.1, 4.6.2, 4.7, 4.7.1, 4.7.2, 4.8, 4.8.1
.NET Standard 2.0, 2.1
UWP 10.0

See also