PFND3D12DDI_ADD_TO_STATE_OBJECT_0072 callback function (d3d12umddi.h)
PFND3D12DDI_ADD_TO_STATE_OBJECT_0072 incrementally adds to an existing state object.
Syntax
PFND3D12DDI_ADD_TO_STATE_OBJECT_0072 Pfnd3d12ddiAddToStateObject0072;
HRESULT Pfnd3d12ddiAddToStateObject0072(
D3D12DDI_HDEVICE unnamedParam1,
[in] const D3D12DDIARG_ADD_TO_STATE_OBJECT_0072 *unnamedParam2,
D3D12DDI_HSTATEOBJECT_0054 unnamedParam3,
D3D12DDI_HRTSTATEOBJECT_0054 unnamedParam4
)
{...}
Parameters
unnamedParam1
A handle to the display device (graphics context).
[in] unnamedParam2
Pointer to a D3D12DDIARG_ADD_TO_STATE_OBJECT_0072 structure containing subobject(s) to add to a state object.
unnamedParam3
Handle to a state object.
unnamedParam4
Handle to a runtime handle type state object.
Return value
Returns HRESULT.
Remarks
A state object is created via PFND3D12DDI_CREATE_STATE_OBJECT_0054.
See the DirectX Raytracing (DXR) functional specification for more information.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 2004 |
Header | d3d12umddi.h |