ID2D1ComputeInfo::SetComputeShaderConstantBuffer method (d2d1effectauthor.h)

Establishes or changes the constant buffer data for this transform.

Syntax

HRESULT SetComputeShaderConstantBuffer(
  [in] const BYTE *buffer,
       UINT32     bufferCount
);

Parameters

[in] buffer

Type: const BYTE*

The data applied to the constant buffer.

bufferCount

Type: UINT32

The number of bytes of data in the constant buffer.

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Requirement Value
Target Platform Windows
Header d2d1effectauthor.h

See also

ID2D1ComputeInfo