ID3D11VideoContext1::VideoProcessorSetOutputShaderUsage method (d3d11_1.h)
Sets a value indicating whether the output surface from a call to ID3D11VideoContext::VideoProcessorBlt will be read by Direct3D shaders.
void VideoProcessorSetOutputShaderUsage(
[in] ID3D11VideoProcessor *pVideoProcessor,
[in] BOOL ShaderUsage
);
[in] pVideoProcessor
Type: ID3D11VideoProcessor*
A pointer to the ID3D11VideoProcessor interface.
[in] ShaderUsage
Type: BOOL
True if the surface rendered using ID3D11VideoContext::VideoProcessorBlt will be read by Direct3D shaders; otherwise, false. This may be set to false when multi-plane overlay hardware is supported.
None
Requirement | Value |
---|---|
Minimum supported client | Windows 10 [desktop apps only] |
Minimum supported server | Windows Server 2016 [desktop apps only] |
Target Platform | Windows |
Header | d3d11_1.h |