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dpa_dsa.h header

This header is used by Windows Controls. For more information, see:

dpa_dsa.h contains the following programming interfaces:

Functions

 
DPA_AppendPtr

Inserts a new item at the end of a dynamic pointer array (DPA).
DPA_Clone

Duplicates a dynamic pointer array (DPA).
DPA_Create

Creates a dynamic pointer array (DPA).
DPA_CreateEx

Creates a dynamic pointer array (DPA) using a given specified size and heap location.
DPA_DeleteAllPtrs

Removes all items from a dynamic pointer array (DPA) and shrinks the DPA accordingly.
DPA_DeletePtr

Removes an item from a dynamic pointer array (DPA). The DPA shrinks if necessary to accommodate the removed item.
DPA_Destroy

Frees a Dynamic Pointer Array (DPA).
DPA_DestroyCallback

Calls pfnCB on each element of the dynamic pointer array (DPA), then frees the DPA.
DPA_EnumCallback

Iterates through the Dynamic Pointer Array (DPA) and calls pfnCB on each item.
DPA_FastDeleteLastPtr

Deletes the last pointer from a dynamic pointer array (DPA).
DPA_FastGetPtr

Gets the value of the specified pointer in the dynamic pointer array (DPA).
DPA_GetPtr

Gets an item from a dynamic pointer array (DPA).
DPA_GetPtrCount

Gets the number of pointers in a dynamic pointer array (DPA).
DPA_GetPtrIndex

Gets the index of a matching item found in a dynamic pointer array (DPA).
DPA_GetPtrPtr

Gets the pointer to the internal pointer array of a dynamic pointer array (DPA).
DPA_GetSize

Gets the size of a dynamic pointer array (DPA).
DPA_Grow

Changes the number of pointers in a dynamic pointer array (DPA).
DPA_InsertPtr

Inserts a new item at a specified position in a dynamic pointer array (DPA). If necessary, the DPA expands to accommodate the new item.
DPA_LoadStream

Loads the dynamic pointer array (DPA) from a stream by calling the specified callback function to read each element.
DPA_Merge

Combines the contents of two dynamic pointer arrays (DPAs).
DPA_SaveStream

Saves the dynamic pointer array (DPA) to a stream by writing out a header, and then calling the specified callback function to write each element.
DPA_Search

Finds an item in a dynamic pointer array (DPA).
DPA_SetPtr

Assigns a value to an item in a dynamic pointer array (DPA).
DPA_SetPtrCount

Sets the number of pointers in a dynamic pointer array (DPA).
DPA_Sort

Sorts the items in a Dynamic Pointer Array (DPA).
DPA_SortedInsertPtr

Inserts a new item before or after a specified existing item.
DSA_AppendItem

Appends a new item to the end of a dynamic structure array (DSA).
DSA_Clone

Duplicates a dynamic structure array (DSA).
DSA_Create

Creates a dynamic structure array (DSA).
DSA_DeleteAllItems

Deletes all items from a dynamic structure array (DSA).
DSA_DeleteItem

Deletes an item from a dynamic structure array (DSA).
DSA_Destroy

Frees a dynamic structure array (DSA).
DSA_DestroyCallback

Iterates through a dynamic structure array (DSA), calling a specified callback function on each item. Upon reaching the end of the array, the DSA is freed.
DSA_EnumCallback

Iterates through the dynamic structure array (DSA) and calls pfnCB on each item.
DSA_GetItem

Gets an element from a dynamic structure array (DSA).
DSA_GetItemCount

Gets the number of items in a dynamic structure array (DSA).
DSA_GetItemPtr

Gets a pointer to an element from a dynamic structure array (DSA).
DSA_GetSize

Gets the size of the dynamic structure array (DSA).
DSA_InsertItem

Inserts a new item into a dynamic structure array (DSA). If necessary, the DSA expands to accommodate the new item.
DSA_SetItem

Sets the contents of an element in a dynamic structure array (DSA).
DSA_Sort

Sorts the items in a dynamic structure array (DSA).
DSA_Sort

The DSA_Sort function sorts the items in a dynamic structure array (DSA).
Str_SetPtrW

Sets ppszCurrent to a copy of pszNew and frees the previous value, if necessary.

Callback functions

 
PFNDACOMPARE

Defines the prototype for the compare function used by DSA_Sort.
PFNDACOMPARECONST

Defines the prototype for the compare function used by DSA_Sort when the items being compared are constant objects.
PFNDAENUMCALLBACK

Defines the prototype for the callback function used by dynamic structure array (DSA) and dynamic pointer array (DPA) functions.
PFNDAENUMCALLBACKCONST

Defines the prototype for the callback function used by dynamic structure array (DSA) and dynamic pointer array (DPA) functions when the items involved are pointers to constant data.
PFNDPAMERGE

Defines the prototype for the merge function used by DPA_Merge.
PFNDPAMERGECONST

Defines the prototype for the merge function used by DPA_Merge, using constant values.
PFNDPASTREAM

Defines the prototype for the callback function used by DPA_LoadStream and DPA_SaveStream.

Structures

 
DPASTREAMINFO

Contains a stream item used by the PFNDPASTREAM callback function.