RUN structure (winddi.h)
The RUN structure is used to describe a linear set of pixels that is not clipped by the CLIPLINE structure.
typedef struct _RUN {
LONG iStart;
LONG iStop;
} RUN, *PRUN;
iStart
Specifies the starting point for a field of pixels to be drawn. The first pixel of the unclipped line is pixel 0.
iStop
Specifies the stopping point for a field of pixels to be drawn.
If the clip region is complex, a single line segment can be broken into many RUNs. The same segment is returned as many times as necessary to list all of its RUNs.
Requirement | Value |
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Header | winddi.h (include Winddi.h) |