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D3DXSphereBoundProbe function (D3DX10math.h)

Note

The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.

Determines if a ray intersects the volume of a sphere's bounding box.

Syntax

BOOL D3DXSphereBoundProbe(
  _In_ const D3DXVECTOR3 *pCenter,
  _In_       FLOAT       Radius,
  _In_ const D3DXVECTOR3 *pRayPosition,
  _In_ const D3DXVECTOR3 *pRayDirection
);

Parameters

pCenter [in]

Type: const D3DXVECTOR3*

Pointer to a D3DXVECTOR3 structure, specifying the center coordinate of the sphere.

Radius [in]

Type: FLOAT

Radius of the sphere.

pRayPosition [in]

Type: const D3DXVECTOR3*

Pointer to a D3DXVECTOR3 structure, specifying the origin coordinate of the ray.

pRayDirection [in]

Type: const D3DXVECTOR3*

Pointer to a D3DXVECTOR3 structure, specifying the direction of the ray. This vector should not be (0,0,0) but does not need to be normalized.

Return value

Type: BOOL

Returns TRUE if the ray intersects the volume of the sphere's bounding box. Otherwise, returns FALSE.

Remarks

D3DXSphereBoundProbe determines if the ray intersects the volume of the sphere's bounding box, not just the surface of the sphere.

Requirements

Requirement Value
Header
D3DX10math.h
Library
D3DX10.lib

See also

Mesh Functions