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The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.
Transforms an array (x, y, z, 1) by a given matrix.
D3DXVECTOR4* D3DXVec3TransformArray(
_Inout_ D3DXVECTOR4 *pOut,
_In_ UINT OutStride,
_In_ const D3DXVECTOR3 *pV,
_In_ UINT VStride,
_In_ const D3DXMATRIX *pM,
_In_ UINT n
);
pOut [in, out]
Type: D3DXVECTOR4*
Pointer to the D3DXVECTOR4 array that is the result of the operation.
OutStride [in]
Type: UINT
Stride between vectors in the output data stream.
pV [in]
Type: const D3DXVECTOR3*
Pointer to the source D3DXVECTOR3 array.
VStride [in]
Type: UINT
Stride between vectors in the input data stream.
pM [in]
Type: const D3DXMATRIX*
Pointer to the source D3DXMATRIX structure.
n [in]
Type: UINT
Number of elements in the array.
Type: D3DXVECTOR4*
Pointer to a D3DXVECTOR4 transformed array.
This function transforms the array pV (x, y, z, 1) by the matrix pM.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec3TransformArray function can be used as a parameter for another function.
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Events
May 19, 6 PM - May 23, 12 AM
Calling all developers, creators, and AI innovators to join us in Seattle @Microsoft Build May 19-22.
Register today