D3DX11_TECHNIQUE_DESC structure
Describes an effect technique.
typedef struct _D3DX11_TECHNIQUE_DESC {
LPCSTR Name;
UINT Passes;
UINT Annotations;
} D3DX11_TECHNIQUE_DESC;
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Name
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Type: LPCSTR
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Name of this technique (NULL if not anonymous).
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Passes
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Type: UINT
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Number of passes contained in the technique.
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Annotations
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Type: UINT
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Number of annotations on this technique.
D3DX11_TECHNIQUE_DESC is used with ID3DX11EffectTechnique::GetDesc.
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