CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 structure
A helper structure used to describe a depth stencil description as a single object suitable for a stream description.
struct CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 {
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1(CD3DX12_DEPTH_STENCIL_DESC1 const &i);
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 operator=(CD3DX12_DEPTH_STENCIL_DESC1 const& i);
operator CD3DX12_DEPTH_STENCIL_DESC1() const;
};
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CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1
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Creates a new, uninitialized, instance of a CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1.
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CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1(CD3DX12_DEPTH_STENCIL_DESC1 const &i)
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Creates a new instance of a CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1, initialized with a subobject type of D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 and subobject data copied from i, a CD3DX12_DEPTH_STENCIL_DESC1 structure.
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operator=(CD3DX12_DEPTH_STENCIL_DESC1 const& i)
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Copy-assignment operator.
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operator CD3DX12_DEPTH_STENCIL_DESC1() const
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Implicit conversion to a CD3DX12_DEPTH_STENCIL_DESC1 structure.
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 is a typedef specialization of the CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT template, and is defined as follows:
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<CD3DX12_DEPTH_STENCIL_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT>
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
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