D3DXColorScale function

Note

The D3DX utility library is deprecated. We recommend that you use DirectXMath instead.

Scales a color value.

Syntax

D3DXCOLOR* D3DXColorScale(
  _Inout_       D3DXCOLOR *pOut,
  _In_    const D3DXCOLOR *pC,
  _In_          FLOAT     s
);

Parameters

pOut [in, out]

Type: D3DXCOLOR*

Pointer to a D3DXCOLOR structure that is the result of the operation.

pC [in]

Type: const D3DXCOLOR*

Pointer to a source D3DXCOLOR structure.

s [in]

Type: FLOAT

Scale factor. It scales the color, treating it like a 4D vector. There are no limits on the value of s. If s is 1, the resulting color is the original color.

Return value

Type: D3DXCOLOR*

This function returns a pointer to a D3DXCOLOR structure that is the scaled color value.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXColorScale function can be used as a parameter for another function.

This function computes the scaled color value by multiplying the color components of the D3DXCOLOR structure by the specified scale factor, as shown in the following example.

pOut->r = pC->r * s;

Requirements

Requirement Value
Header
D3dx9math.h
Library
D3dx9.lib

See also

Math Functions

D3DXColorLerp

D3DXColorModulate

D3DXColorNegative