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Gets an array of nontransposed matrices.
HRESULT GetMatrixArray(
[in] D3DXHANDLE hParameter,
[out] D3DXMATRIX *pMatrix,
[in] UINT Count
);
hParameter [in]
Type: D3DXHANDLE
Unique identifier. See Handles (Direct3D 9).
pMatrix [out]
Type: D3DXMATRIX*
Returns an array of nontransposed matrices. See D3DXMATRIX.
Count [in]
Type: UINT
Number of matrices in the array.
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
A nontransposed matrix contains row-major data; that is, each vector is contained in a row.
If the destination matrices are larger than the source matrices, only the upper-left components of each destination matrix will be filled, and the remaining destination matrix components will be set to zero.
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Events
May 19, 6 PM - May 23, 12 AM
Calling all developers, creators, and AI innovators to join us in Seattle @Microsoft Build May 19-22.
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