IPPROTO_UDP socket options
The following table describes IPPROTO_UDP socket options that apply to sockets created for the IPv4 and IPv6 address families (AF_INET and AF_INET6) with the protocol parameter to the socket function specified as UDP (IPPROTO_UDP). See the getsockopt and setsockopt function reference pages for more information on getting and setting socket options.
|UDP_CHECKSUM_COVERAGE (ws2tcpip.h)||yes||yes||DWORD (boolean)||When TRUE, UDP datagrams are sent with a checksum.|
|UDP_NOCHECKSUM (ws2tcpip.h)||yes||yes||DWORD (boolean)||When TRUE, UDP datagrams are sent with the checksum of zero. Required for service providers. If a service provider does not have a mechanism to disable UDP checksum calculation, it may simply store this option without taking any action. This option is not supported for IPv6.|
|UDP_RECV_MAX_COALESCED_SIZE (ws2ipdef.h; include ws2tcpip.h)||yes||yes||DWORD||When set to a non-zero value, multiple received datagrams may be coalesced into a single message buffer before being indicated to your application. The option value represents the maximum message size in bytes for coalesced messages that can be indicated to your application. Un-coalesced messages larger than the option value may still be indicated. The default value is 0 (no coalescing). Datagrams will only be coalesced if they originated from the same source address and port. All datagrams coalesced will be of the same size—except the last datagram, which may be smaller. If your application wants to retrieve the datagram sizes (except the last datagram, which may differ) that were coalesced, you must use a receive API that supports control information (such as LPFN_WSARECVMSG (WSARecvMsg)). The size of all but the last message can be found in the UDP_COALESCED_INFO control message, which is of type DWORD. For type safety, your application should use the WSAGetUdpRecvMaxCoalescedSize and WSASetUdpRecvMaxCoalescedSize functions instead of the socket option directly.|
|UDP_SEND_MSG_SIZE (ws2ipdef.h; include ws2tcpip.h)||yes||yes||DWORD||When set to a non-zero value, buffers sent by your application are broken down into multiple messages by the networking stack. The option value represents the size of each broken-down message. The option value is represented in bytes. The last segment's size may be less than the value of the option. The default value is 0 (no segmentation). Your application should set a value that is lower than the MTU of the path to the destination(s) in order to avoid IP fragmentation. For type safety, your application should use the WSAGetUdpSendMessageSize and WSASetUdpSendMessageSize functions instead of the socket option directly.|
Legacy Windows support for IPPROTO_UDP options
UDP_CHECKSUM_COVERAGE is unavailable on Windows 2000 and on Windows NT4. UDP_CHECKSUM_COVERAGE and UDP_NOCHECKSUM are unavailable on Windows 9x/Me.
On the Microsoft Windows Software Development Kit (SDK) released for Windows Vista and later, the organization of header files has changed and IPPROTO_UDP level is defined in the Ws2def.h header file which is automatically included in the Winsock2.h header file. The IPPROTO_UDP socket options are defined in the Ws2tcpip.h header file. The Ws2def.h header file should never be used directly.