IMixedRealityInputSystem.RaiseOnTouchStarted Method
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public:
void RaiseOnTouchStarted(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, UnityEngine::Vector3 touchPoint);
public void RaiseOnTouchStarted (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource source, Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, UnityEngine.Vector3 touchPoint);
abstract member RaiseOnTouchStarted : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Utilities.Handedness * UnityEngine.Vector3 -> unit
Public Sub RaiseOnTouchStarted (source As IMixedRealityInputSource, controller As IMixedRealityController, handedness As Handedness, touchPoint As Vector3)
- source
- IMixedRealityInputSource
- controller
- IMixedRealityController
- handedness
- Handedness
- touchPoint
- UnityEngine.Vector3