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d2d1_1.h header

This header is used by Direct2D. For more information, see:

d2d1_1.h contains the following programming interfaces:

Interfaces

 
ID2D1Bitmap1

Represents a bitmap that can be used as a surface for an ID2D1DeviceContext or mapped into system memory, and can contain additional color context information.
ID2D1BitmapBrush1

Paints an area with a bitmap. (ID2D1BitmapBrush1)
ID2D1ColorContext

Represents a color context that can be used with an ID2D1Bitmap1 object.
ID2D1CommandList

Represents a sequence of commands that can be recorded and played back.
ID2D1CommandSink

The command sink is implemented by you for an application when you want to receive a playback of the commands recorded in a command list.
ID2D1Device

Represents a resource domain whose objects and device contexts can be used together. (ID2D1Device)
ID2D1DeviceContext

Represents a set of state and command buffers that are used to render to a target.
ID2D1DrawingStateBlock1

Implementation of a drawing state block that adds the functionality of primitive blend in addition to already existing antialias mode, transform, tags and text rendering mode.
ID2D1Effect

Represents a basic image-processing construct in Direct2D.
ID2D1Factory1

Creates Direct2D resources. (ID2D1Factory1)
ID2D1GdiMetafile

A Direct2D resource that wraps a WMF, EMF, or EMF+ metafile.
ID2D1GdiMetafileSink

A developer implemented interface that allows a metafile to be replayed.
ID2D1GradientStopCollection1

Represents a collection of D2D1_GRADIENT_STOP objects for linear and radial gradient brushes. It provides get methods for all the new parameters added to the gradient stop collection.
ID2D1ImageBrush

Represents a brush based on an ID2D1Image.
ID2D1Multithread

A locking mechanism from a Direct2D factory that Direct2D uses to control exclusive resource access in an app that is uses multiple threads.
ID2D1PathGeometry1

The ID2D1PathGeometry1 interface adds functionality to ID2D1PathGeometry. In particular, it provides the path geometry-specific ComputePointAndSegmentAtLength method.
ID2D1PrintControl

Converts Direct2D primitives stored in an ID2D1CommandList into a fixed page representation. The print sub-system then consumes the primitives.
ID2D1Properties

Represents a set of run-time bindable and discoverable properties that allow a data-driven application to modify the state of a Direct2D effect.
ID2D1StrokeStyle1

Describes the caps, miter limit, line join, and dash information for a stroke. (ID2D1StrokeStyle1)

Functions

 
D2D1ConvertColorSpace

Converts the given color from one colorspace to another.
D2D1CreateDevice

Creates a new Direct2D device associated with the provided DXGI device.
D2D1CreateDeviceContext

Creates a new Direct2D device context associated with a DXGI surface.
D2D1SinCos

Returns the sine and cosine of an angle.
D2D1Tan

Returns the tangent of an angle.
D2D1Vec3Length

Returns the length of a 3 dimensional vector.

Callback functions

 
PD2D1_EFFECT_FACTORY

Describes the implementation of an effect.

Structures

 
D2D1_BITMAP_BRUSH_PROPERTIES1

Describes the extend modes and the interpolation mode of an ID2D1BitmapBrush. (D2D1_BITMAP_BRUSH_PROPERTIES1)
D2D1_BITMAP_PROPERTIES1

This structure allows a ID2D1Bitmap1 to be created with bitmap options and color context information available.
D2D1_CREATION_PROPERTIES

Specifies the options with which the Direct2D device, factory, and device context are created.
D2D1_DRAWING_STATE_DESCRIPTION1

Describes the drawing state of a device context.
D2D1_EFFECT_INPUT_DESCRIPTION

Describes features of an effect.
D2D1_IMAGE_BRUSH_PROPERTIES

Describes image brush features.
D2D1_LAYER_PARAMETERS1

Contains the content bounds, mask information, opacity settings, and other options for a layer resource. (D2D1_LAYER_PARAMETERS1)
D2D1_MAPPED_RECT

Describes mapped memory from the ID2D1Bitmap1::Map API.
D2D1_POINT_DESCRIPTION

Describes a point on a path geometry.
D2D1_PRINT_CONTROL_PROPERTIES

The creation properties for a ID2D1PrintControl object.
D2D1_RENDERING_CONTROLS

Describes limitations to be applied to an imaging effect renderer.
D2D1_STROKE_STYLE_PROPERTIES1

Describes the stroke that outlines a shape. (D2D1_STROKE_STYLE_PROPERTIES1)

Enumerations

 
D2D1_BITMAP_OPTIONS

Specifies how a bitmap can be used.
D2D1_BUFFER_PRECISION

Represents the bit depth of the imaging pipeline in Direct2D.
D2D1_COLOR_INTERPOLATION_MODE

Defines how to interpolate between colors.
D2D1_COLOR_SPACE

Defines options that should be applied to the color space.
D2D1_COMPOSITE_MODE

Used to specify the blend mode for all of the Direct2D blending operations.
D2D1_DEVICE_CONTEXT_OPTIONS

This specifies options that apply to the device context for its lifetime.
D2D1_INTERPOLATION_MODE

This is used to specify the quality of image scaling with ID2D1DeviceContext::DrawImage and with the 2D affine transform effect.
D2D1_LAYER_OPTIONS1

Specifies how the layer contents should be prepared.
D2D1_MAP_OPTIONS

Specifies how the memory to be mapped from the corresponding ID2D1Bitmap1 should be treated.
D2D1_PRIMITIVE_BLEND

Used to specify the geometric blend mode for all Direct2D primitives.
D2D1_PRINT_FONT_SUBSET_MODE

Defines when font resources should be subset during printing.
D2D1_PROPERTY

Specifies the indices of the system properties present on the ID2D1Properties interface for an ID2D1Effect.
D2D1_PROPERTY_TYPE

Specifies the types of properties supported by the Direct2D property interface.
D2D1_STROKE_TRANSFORM_TYPE

Defines how the world transform, dots per inch (dpi), and stroke width affect the shape of the pen used to stroke a primitive.
D2D1_SUBPROPERTY

Specifies the indices of the system sub-properties that may be present in any property.
D2D1_THREADING_MODE

Specifies the threading mode used while simultaneously creating the device, factory, and device context.
D2D1_UNIT_MODE

Specifies how units in Direct2D will be interpreted.