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d3d10_1.h header

This header is used by Direct3D 10 Graphics. For more information, see:

d3d10_1.h contains the following programming interfaces:

Interfaces

 
ID3D10BlendState1

This blend-state interface accesses blending state for a Direct3D 10.1 device for the output-merger stage.
ID3D10Device1

The device interface represents a virtual adapter for Direct3D 10.1; it is used to perform rendering and create Direct3D resources.
ID3D10ShaderResourceView1

A shader-resource-view interface specifies the subresources a shader can access during rendering. Examples of shader resources include a constant buffer, a texture buffer, a texture or a sampler. (ID3D10ShaderResourceView1)

Functions

 
D3D10CreateDevice1

Create a Direct3D 10.1 device that represents the display adapter.
D3D10CreateDeviceAndSwapChain1

Create a Direct3D 10.1 device and a swap chain.

Structures

 
D3D10_BLEND_DESC1

Describes the blend state for a Direct3D 10.1 device.
D3D10_RENDER_TARGET_BLEND_DESC1

Describes the blend state for a render target for a Direct3D 10.1 device
D3D10_SHADER_RESOURCE_VIEW_DESC1

Describes a shader-resource view. (D3D10_SHADER_RESOURCE_VIEW_DESC1)
D3D10_TEXCUBE_ARRAY_SRV1

Specifies the subresource(s) from an array of cube textures to use in a shader-resource view.

Enumerations

 
D3D10_FEATURE_LEVEL1

The version of hardware acceleration requested.