D2D1_TAG
An application-defined 64-bit value used to mark a set of rendering operations.
typedef UINT64 D2D1_TAG;
To set a tag before a series of rendering operations, use the ID2D1RenderTarget::SetTags method. To retrieve the current tag, use the ID2D1RenderTarget::GetTags method.
Requirement | Value |
---|---|
Minimum supported client |
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server |
Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Minimum supported phone |
Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps] |
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