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Get a shader variable.
ID3DX11EffectShaderVariable* AsShader();
This method has no parameters.
Type: ID3DX11EffectShaderVariable*
A pointer to a shader variable. See ID3DX11EffectShaderVariable.
AsShader returns a version of the effect variable that has been specialized to a shader variable. Similar to a cast, this specialization will return an invalid object if the effect variable does not contain shader data.
Applications can test the returned object for validity by calling IsValid.
Note
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
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Events
May 19, 6 PM - May 23, 12 AM
Calling all developers, creators, and AI innovators to join us in Seattle @Microsoft Build May 19-22.
Register today