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Describes an 4D integer vector.
typedef struct _XMINT4 {
INT x;
INT {
INT {
INT w;
}z;
}y;
} XMINT4;
x
x-component of the vector.
y
y-component of the vector.
z
z-component of the vector.
w
w-component of the vector.
Requirement | Value |
---|---|
Header |
|
This structure is defined in the D3DX\_DXGIFormatConvert.inl
header in the DirectX SDK (June 2010) for use from C++. The latest version of this header in the Microsoft.DXSDK.D3DX NuGet Package no longer defines it, and relies on DirectX::XMINT4 in DirectXMath instead.
Events
May 19, 6 PM - May 23, 12 AM
Calling all developers, creators, and AI innovators to join us in Seattle @Microsoft Build May 19-22.
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