XMINT4 structure
Describes an 4D integer vector.
typedef struct _XMINT4 {
INT x;
INT {
INT {
INT w;
}z;
}y;
} XMINT4;
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x
-
x-component of the vector.
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y
-
y-component of the vector.
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z
-
z-component of the vector.
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w
-
w-component of the vector.
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-
Requirement | Value |
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Header |
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This structure is defined in the D3DX\_DXGIFormatConvert.inl
header in the DirectX SDK (June 2010) for use from C++. The latest version of this header in the Microsoft.DXSDK.D3DX NuGet Package no longer defines it, and relies on DirectX::XMINT4 in DirectXMath instead.