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d3d11_2.h header

This header is used by Direct3D 11 Graphics. For more information, see:

d3d11_2.h contains the following programming interfaces:

Interfaces

 
ID3D11Device2

The device interface represents a virtual adapter; it is used to create resources. ID3D11Device2 adds new methods to those in ID3D11Device1.
ID3D11DeviceContext2

The device context interface represents a device context; it is used to render commands. ID3D11DeviceContext2 adds new methods to those in ID3D11DeviceContext1.

Structures

 
D3D11_PACKED_MIP_DESC

Describes the tile structure of a tiled resource with mipmaps. (D3D11_PACKED_MIP_DESC)
D3D11_SUBRESOURCE_TILING

Describes a tiled subresource volume. (D3D11_SUBRESOURCE_TILING)
D3D11_TILE_REGION_SIZE

Describes the size of a tiled region. (D3D11_TILE_REGION_SIZE)
D3D11_TILE_SHAPE

Describes the shape of a tile by specifying its dimensions. (D3D11_TILE_SHAPE)
D3D11_TILED_RESOURCE_COORDINATE

Describes the coordinates of a tiled resource. (D3D11_TILED_RESOURCE_COORDINATE)

Enumerations

 
D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG

Identifies how to check multisample quality levels.
D3D11_TILE_COPY_FLAG

Identifies how to copy a tile.
D3D11_TILE_MAPPING_FLAG

Identifies how to perform a tile-mapping operation.
D3D11_TILE_RANGE_FLAG

Specifies a range of tile mappings to use with ID3D11DeviceContext2::UpdateTiles.