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xinput.h header

This header is used by XInput Game Controller APIs. For more information, see:

xinput.h contains the following programming interfaces:

Functions

 
XInputEnable

Sets the reporting state of XInput.
XInputGetAudioDeviceIds

Retrieves the sound rendering and sound capture audio device IDs that are associated with the headset connected to the specified controller.
XInputGetBatteryInformation

Retrieves the battery type and charge status of a wireless controller.
XInputGetCapabilities

Retrieves the capabilities and features of a connected controller.
XInputGetDSoundAudioDeviceGuids

Gets the sound rendering and sound capture device GUIDs that are associated with the headset connected to the specified controller.
XInputGetKeystroke

Retrieves a gamepad input event.
XInputGetState

Retrieves the current state of the specified controller.
XInputSetState

Sends data to a connected controller. This function is used to activate the vibration function of a controller.

Structures

 
XINPUT_BATTERY_INFORMATION

Contains information on battery type and charge state.
XINPUT_CAPABILITIES

Describes the capabilities of a connected controller. The XInputGetCapabilities function returns XINPUT_CAPABILITIES.
XINPUT_GAMEPAD

Describes the current state of the controller.
XINPUT_KEYSTROKE

Specifies keystroke data returned by XInputGetKeystroke.
XINPUT_STATE

Represents the state of a controller.
XINPUT_VIBRATION

Specifies motor speed levels for the vibration function of a controller.