ID3DX11EffectGroup::GetAnnotationByName method
Get an annotation by name.
ID3DX11EffectVariable* GetAnnotationByName(
LPCSTR Name
);
-
Name
-
Type: LPCSTR
The name of the annotation.
Type: ID3DX11EffectVariable*
A pointer to an ID3DX11EffectVariable. Note that if the annotation is not found the ID3DX11EffectVariable returned will be empty. The ID3DX11EffectVariable::IsValid method should be called to determine whether the annotation was found.
Note
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
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