ID3DX11EffectPass::GetDesc method
Get a pass description.
HRESULT GetDesc(
D3DX11_PASS_DESC *pDesc
);
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pDesc
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Type: D3DX11_PASS_DESC*
A pointer to a pass description (see D3DX11_PASS_DESC).
Type: HRESULT
Returns one of the following Direct3D 11 Return Codes.
A pass is a block of code that sets render state and shaders (which in turn sets constant buffers, samplers and textures). An effect technique contains one or more passes.
Note
The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.
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