ID3DX11EffectPass::GetDesc method

Get a pass description.

Syntax

HRESULT GetDesc(
   D3DX11_PASS_DESC *pDesc
);

Parameters

pDesc

Type: D3DX11_PASS_DESC*

A pointer to a pass description (see D3DX11_PASS_DESC).

Return value

Type: HRESULT

Returns one of the following Direct3D 11 Return Codes.

Remarks

A pass is a block of code that sets render state and shaders (which in turn sets constant buffers, samplers and textures). An effect technique contains one or more passes.

Note

The DirectX SDK does not supply any compiled binaries for effects. You must use Effects 11 source to build your effects-type application. For more information about using Effects 11 source, see Differences Between Effects 10 and Effects 11.

Requirements

Requirement Value
Header
D3dx11effect.h
Library
N/A (An Effects 11 library is available online as shared source.)

See also

ID3DX11EffectPass