glTexEnvi function

The glTexEnvi function sets a texture environment parameter.

Syntax

void WINAPI glTexEnvi(
   GLenum target,
   GLenum pname,
   GLint  param
);

Parameters

target

A texture environment. Must be GL_TEXTURE_ENV.

pname

The symbolic name of a single-valued texture environment parameter. Must be GL_TEXTURE_ENV_MODE.

param

A single symbolic constant, one of GL_MODULATE, GL_DECAL, GL_BLEND, or GL_REPLACE.

Return value

This function does not return a value.

Error codes

The following error codes can be retrieved by the glGetError function.

Name Meaning
GL_INVALID_ENUM
target or pname was not one of the accepted defined values, or when params should have had a defined constant value (based on the value of pname) and did not.
GL_INVALID_OPERATION
The function was called between a call to glBegin and the corresponding call to glEnd.

Remarks

A texture environment specifies how texture values are interpreted when a fragment is textured. The target parameter must be GL_TEXTURE_ENV. The pname parameter is GL_TEXTURE_ENV_MODE. Three texture functions are defined: GL_MODULATE, GL_DECAL, and GL_BLEND.

A texture function acts on the fragment to be textured using the texture image value that applies to the fragment (see glTexParameter) and produces an RGBA color for that fragment. The following table shows how the RGBA color is produced for each of the three texture functions that can be chosen. C is a triple of color values (RGB) and A is the associated alpha value. RGBA values extracted from a texture image are in the range [0, 1]. The subscript f refers to the incoming fragment, the subscript t to the texture image, the subscript c to the texture environment color, and subscript v indicates a value produced by the texture function.

A texture image can have up to four components per texture element (see glTexImage1D and glTexImage2D). In a one-component image, Lt indicates that single component. A two-component image uses L? and A? . A three-component image has only a color value, C? . A four-component image has both a color value C? and an alpha value A? .

Number of components GL_MODULATE GL_DECAL GL_BLEND
1${REMOVE}$
Cv = L? Cf undefined${REMOVE}$
Cv = (1 - L? )Cf + L? Cc
Av = Af Av = Af
2${REMOVE}$
Cv = L? Cf undefined${REMOVE}$
Cv = (1 - L? )Cf + L? Cc
Av = Af Av = Af
3${REMOVE}$
Cv = C? Cf Cv = C? undefined${REMOVE}$
Av = Af Av = Af
4${REMOVE}$
Cv = C? Cf Cv = (1 - A? )Cf + A? C? undefined${REMOVE}$
Av = A? Af Av = Af

GL_TEXTURE_ENV_MODE defaults to GL_MODULATE.

The following function retrieves information related to glTexEnvi:

glTexGetEnviv

Requirements

Requirement Value
Minimum supported client
Windows 2000 Professional [desktop apps only]
Minimum supported server
Windows 2000 Server [desktop apps only]
Header
Gl.h
Library
Opengl32.lib
DLL
Opengl32.dll

See also

glBegin

glEnd

glTexImage1D

glTexImage2D

glTexParameter