D3D11_TEX2D_VDOV structure (d3d11.h)
Identifies the texture resource for a video decoder output view.
typedef struct D3D11_TEX2D_VDOV {
UINT ArraySlice;
} D3D11_TEX2D_VDOV;
ArraySlice
The zero-based index of the texture.
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 [desktop apps | UWP apps] |
Header | d3d11.h |