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Note
The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.
Builds a matrix that rotates around the y-axis.
D3DXMATRIX* D3DXMatrixRotationY(
_Inout_ D3DXMATRIX *pOut,
_In_ FLOAT Angle
);
pOut [in, out]
Type: D3DXMATRIX*
Pointer to the D3DXMATRIX structure that is the result of the operation.
Angle [in]
Type: FLOAT
Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.
Type: D3DXMATRIX*
Pointer to a D3DXMATRIX structure rotated around the y-axis.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixRotationY function can be used as a parameter for another function.
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Events
Nov 19, 11 PM - Nov 21, 11 PM
Gain the competitive edge you need with powerful AI and Cloud solutions by attending Microsoft Ignite online.
Register now