Events
Nov 19, 11 PM - Nov 21, 11 PM
Gain the competitive edge you need with powerful AI and Cloud solutions by attending Microsoft Ignite online.
Register nowThis browser is no longer supported.
Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support.
Note
The D3DX10 utility library is deprecated. We recommend that you use DirectXMath instead.
Determines the cross-product in four dimensions.
D3DXVECTOR4* D3DXVec4Cross(
_Inout_ D3DXVECTOR4 *pOut,
_In_ const D3DXVECTOR4 *pV1,
_In_ const D3DXVECTOR4 *pV2,
_In_ const D3DXVECTOR4 *pV3
);
pOut [in, out]
Type: D3DXVECTOR4*
Pointer to the D3DXVECTOR4 that is the result of the operation.
pV1 [in]
Type: const D3DXVECTOR4*
Pointer to a source D3DXVECTOR4 structure.
pV2 [in]
Type: const D3DXVECTOR4*
Pointer to a source D3DXVECTOR4 structure.
pV3 [in]
Type: const D3DXVECTOR4*
Pointer to a source D3DXVECTOR4 structure.
Type: D3DXVECTOR4*
Pointer to a D3DXVECTOR4 structure that is the cross product.
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Cross function can be used as a parameter for another function.
Requirement | Value |
---|---|
Header |
|
Events
Nov 19, 11 PM - Nov 21, 11 PM
Gain the competitive edge you need with powerful AI and Cloud solutions by attending Microsoft Ignite online.
Register now