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d2d1.h header

This header is used by Direct2D. For more information, see:

d2d1.h contains the following programming interfaces:

Interfaces

 
ID2D1Bitmap

Represents a bitmap that has been bound to an ID2D1RenderTarget.
ID2D1BitmapBrush

Paints an area with a bitmap. (ID2D1BitmapBrush)
ID2D1BitmapRenderTarget

Renders to an intermediate texture created by the CreateCompatibleRenderTarget method.
ID2D1Brush

Defines an object that paints an area. Interfaces that derive from ID2D1Brush describe how the area is painted.
ID2D1DCRenderTarget

Issues drawing commands to a GDI device context.
ID2D1DrawingStateBlock

Represents the drawing state of a render target:_the antialiasing mode, transform, tags, and text-rendering options.
ID2D1EllipseGeometry

Represents an ellipse.
ID2D1Factory

Creates Direct2D resources. (ID2D1Factory)
ID2D1GdiInteropRenderTarget

Provides access to a device context that can accept GDI drawing commands.
ID2D1Geometry

Represents a geometry resource and defines a set of helper methods for manipulating and measuring geometric shapes. Interfaces that inherit from ID2D1Geometry define specific shapes.
ID2D1GeometryGroup

Represents a composite geometry, composed of other ID2D1Geometry objects.
ID2D1GeometrySink

Describes a geometric path that can contain lines, arcs, cubic Bezier curves, and quadratic Bezier curves.
ID2D1GradientStopCollection

Represents a collection of D2D1_GRADIENT_STOP objects for linear and radial gradient brushes.
ID2D1HwndRenderTarget

Renders drawing instructions to a window.
ID2D1Image

Represents a producer of pixels that can fill an arbitrary 2D plane. (ID2D1Image)
ID2D1Layer

Represents the backing store required to render a layer.
ID2D1LinearGradientBrush

Paints an area with a linear gradient.
ID2D1Mesh

Represents a set of vertices that form a list of triangles.
ID2D1PathGeometry

Represents a complex shape that may be composed of arcs, curves, and lines.
ID2D1RadialGradientBrush

Paints an area with a radial gradient.
ID2D1RectangleGeometry

Describes a two-dimensional rectangle.
ID2D1RenderTarget

Represents an object that can receive drawing commands. Interfaces that inherit from ID2D1RenderTarget render the drawing commands they receive in different ways.
ID2D1Resource

Represents a Direct2D drawing resource.
ID2D1RoundedRectangleGeometry

Describes a rounded rectangle.
ID2D1SimplifiedGeometrySink

Describes a geometric path that does not contain quadratic bezier curves or arcs.
ID2D1SolidColorBrush

Paints an area with a solid color.
ID2D1StrokeStyle

Describes the caps, miter limit, line join, and dash information for a stroke. (ID2D1StrokeStyle)
ID2D1TessellationSink

Populates an ID2D1Mesh object with triangles.
ID2D1TransformedGeometry

Represents a geometry that has been transformed.

Functions

 
D2D1CreateFactory

D2D1CreateFactory(D2D1_FACTORY_TYPE,REFIID,D2D1_FACTORY_OPTIONS*,void**) creates a factory object that can be used to create Direct2D resources.
D2D1CreateFactory

The D2D1CreateFactory(D2D1_FACTORY_TYPE,REFIID,void**) function creates a factory object that can be used to create Direct2D resources.
D2D1InvertMatrix

Tries to invert the specified matrix.
D2D1IsMatrixInvertible

Indicates whether the specified matrix is invertible.
D2D1MakeRotateMatrix

Creates a rotation transformation that rotates by the specified angle about the specified point.
D2D1MakeSkewMatrix

Creates a skew transformation that has the specified x-axis angle, y-axis angle, and center point.

Structures

 
D2D1_ARC_SEGMENT

Describes an elliptical arc between two points.
D2D1_BEZIER_SEGMENT

Represents a cubic bezier segment drawn between two points.
D2D1_BITMAP_BRUSH_PROPERTIES

Describes the extend modes and the interpolation mode of an ID2D1BitmapBrush. (D2D1_BITMAP_BRUSH_PROPERTIES)
D2D1_BITMAP_PROPERTIES

Describes the pixel format and dpi of a bitmap.
D2D1_BRUSH_PROPERTIES

Describes the opacity and transformation of a brush.
D2D1_DRAWING_STATE_DESCRIPTION

Describes the drawing state of a render target.
D2D1_ELLIPSE

Contains the center point, x-radius, and y-radius of an ellipse.
D2D1_FACTORY_OPTIONS

Contains the debugging level of an ID2D1Factory object.
D2D1_GRADIENT_STOP

Contains the position and color of a gradient stop.
D2D1_HWND_RENDER_TARGET_PROPERTIES

Contains the HWND, pixel size, and presentation options for an ID2D1HwndRenderTarget.
D2D1_LAYER_PARAMETERS

Contains the content bounds, mask information, opacity settings, and other options for a layer resource. (D2D1_LAYER_PARAMETERS)
D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES

Contains the starting point and endpoint of the gradient axis for an ID2D1LinearGradientBrush.
D2D1_QUADRATIC_BEZIER_SEGMENT

Contains the control point and end point for a quadratic Bezier segment.
D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES

Contains the gradient origin offset and the size and position of the gradient ellipse for an ID2D1RadialGradientBrush.
D2D1_RENDER_TARGET_PROPERTIES

Contains rendering options (hardware or software), pixel format, DPI information, remoting options, and Direct3D support requirements for a render target.
D2D1_ROUNDED_RECT

Contains the dimensions and corner radii of a rounded rectangle.
D2D1_STROKE_STYLE_PROPERTIES

Describes the stroke that outlines a shape. (D2D1_STROKE_STYLE_PROPERTIES)
D2D1_TRIANGLE

Contains the three vertices that describe a triangle.

Enumerations

 
D2D1_ANTIALIAS_MODE

Specifies how the edges of nontext primitives are rendered.
D2D1_ARC_SIZE

Specifies whether an arc should be greater than 180 degrees.
D2D1_BITMAP_INTERPOLATION_MODE

Specifies the algorithm that is used when images are scaled or rotated.
D2D1_CAP_STYLE

Describes the shape at the end of a line or segment.
D2D1_COMBINE_MODE

Specifies the different methods by which two geometries can be combined.
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS

Specifies additional features supportable by a compatible render target when it is created. This enumeration allows a bitwise combination of its member values.
D2D1_DASH_STYLE

Describes the sequence of dashes and gaps in a stroke.
D2D1_DC_INITIALIZE_MODE

Specifies how a device context is initialized for GDI rendering when it is retrieved from the render target.
D2D1_DEBUG_LEVEL

Indicates the type of information provided by the Direct2D Debug Layer.
D2D1_DRAW_TEXT_OPTIONS

Specifies whether text snapping is suppressed or clipping to the layout rectangle is enabled. This enumeration allows a bitwise combination of its member values.
D2D1_EXTEND_MODE

Specifies how a brush paints areas outside of its normal content area.
D2D1_FACTORY_TYPE

Specifies whether Direct2D provides synchronization for an ID2D1Factory and the resources it creates, so that they may be safely accessed from multiple threads.
D2D1_FEATURE_LEVEL

Describes the minimum DirectX support required for hardware rendering by a render target.
D2D1_FIGURE_BEGIN

Indicates whether a specific ID2D1SimplifiedGeometrySink figure is filled or hollow.
D2D1_FIGURE_END

Indicates whether a specific ID2D1SimplifiedGeometrySink figure is open or closed.
D2D1_FILL_MODE

Specifies how the intersecting areas of geometries or figures are combined to form the area of the composite geometry.
D2D1_GAMMA

Specifies which gamma is used for interpolation.
D2D1_GEOMETRY_RELATION

Describes how one geometry object is spatially related to another geometry object.
D2D1_GEOMETRY_SIMPLIFICATION_OPTION

Specifies how a geometry is simplified to an ID2D1SimplifiedGeometrySink.
D2D1_LAYER_OPTIONS

Specifies options that can be applied when a layer resource is applied to create a layer.
D2D1_LINE_JOIN

Describes the shape that joins two lines or segments.
D2D1_OPACITY_MASK_CONTENT

Describes whether an opacity mask contains graphics or text. Direct2D uses this information to determine which gamma space to use when blending the opacity mask.
D2D1_PATH_SEGMENT

Indicates whether a segment should be stroked and whether the join between this segment and the previous one should be smooth. This enumeration allows a bitwise combination of its member values.
D2D1_PRESENT_OPTIONS

Describes how a render target behaves when it presents its content. This enumeration allows a bitwise combination of its member values.
D2D1_RENDER_TARGET_TYPE

Describes whether a render target uses hardware or software rendering, or if Direct2D should select the rendering mode.
D2D1_RENDER_TARGET_USAGE

Describes how a render target is remoted and whether it should be GDI-compatible. This enumeration allows a bitwise combination of its member values.
D2D1_SWEEP_DIRECTION

Defines the direction that an elliptical arc is drawn.
D2D1_TEXT_ANTIALIAS_MODE

Describes the antialiasing mode used for drawing text.
D2D1_WINDOW_STATE

Describes whether a window is occluded.