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The device context interface represents a device context; it is used to render commands. ID3D11DeviceContext3 adds new methods to those in ID3D11DeviceContext2.
The ID3D11DeviceContext3 interface inherits from ID3D11DeviceContext2. ID3D11DeviceContext3 also has these types of members:
The ID3D11DeviceContext3 interface has these methods.
ID3D11DeviceContext3::Flush1 Sends queued-up commands in the command buffer to the graphics processing unit (GPU), with a specified context type and an optional event handle to create an event query. |
ID3D11DeviceContext3::GetHardwareProtectionState Gets whether hardware protection is enabled. |
ID3D11DeviceContext3::SetHardwareProtectionState Sets the hardware protection state. |
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d11_3.h |
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