d3d11_3.h header
This header is used by Direct3D 11 Graphics. For more information, see:
d3d11_3.h contains the following programming interfaces:
ID3D11Device3 The device interface represents a virtual adapter; it is used to create resources. ID3D11Device3 adds new methods to those in ID3D11Device2. |
ID3D11DeviceContext3 The device context interface represents a device context; it is used to render commands. ID3D11DeviceContext3 adds new methods to those in ID3D11DeviceContext2. |
ID3D11DeviceContext4 The device context interface represents a device context; it is used to render commands. ID3D11DeviceContext4 adds new methods to those in ID3D11DeviceContext3. |
ID3D11Fence Represents a fence, an object used for synchronization of the CPU and one or more GPUs. (ID3D11Fence) |
ID3D11Query1 Represents a query object for querying information from the graphics processing unit (GPU). |
ID3D11RasterizerState2 The rasterizer-state interface holds a description for rasterizer state that you can bind to the rasterizer stage. This rasterizer-state interface supports forced sample count and conservative rasterization mode. |
ID3D11RenderTargetView1 A render-target-view interface represents the render-target subresources that can be accessed during rendering. |
ID3D11ShaderResourceView1 A shader-resource-view interface represents the subresources a shader can access during rendering. Examples of shader resources include a constant buffer, a texture buffer, and a texture. |
ID3D11Texture2D1 A 2D texture interface represents texel data, which is structured memory. |
ID3D11Texture3D1 A 3D texture interface represents texel data, which is structured memory. |
ID3D11UnorderedAccessView1 An unordered-access-view interface represents the parts of a resource the pipeline can access during rendering. |
CD3D11_QUERY_DESC1 Describes a query.D |
CD3D11_RASTERIZER_DESC2 The CD3D11_RASTERIZER_DESC2 (d3d11_3.h) structure describes rasterizer state. |
CD3D11_RENDER_TARGET_VIEW_DESC1 Describes the subresources from a resource that are accessible using a render-target view.D |
CD3D11_SHADER_RESOURCE_VIEW_DESC1 Describes a shader-resource view.D |
CD3D11_TEXTURE2D_DESC1 The CD3D11_TEXTURE2D_DESC1 (d3d11_3.h) structure describes a 2D texture. |
CD3D11_TEXTURE3D_DESC1 The CD3D11_TEXTURE3D_DESC1 (d3d11_3.h) structure describes a 3D texture. |
CD3D11_UNORDERED_ACCESS_VIEW_DESC1 Describes the subresources from a resource that are accessible using an unordered-access view.D |
D3D11_QUERY_DESC1 Describes a query. (D3D11_QUERY_DESC1) |
D3D11_RASTERIZER_DESC2 Describes rasterizer state. (D3D11_RASTERIZER_DESC2) |
D3D11_RENDER_TARGET_VIEW_DESC1 Describes the subresources from a resource that are accessible using a render-target view. (D3D11_RENDER_TARGET_VIEW_DESC1) |
D3D11_SHADER_RESOURCE_VIEW_DESC1 Describes a shader-resource view. (D3D11_SHADER_RESOURCE_VIEW_DESC1) |
D3D11_TEX2D_ARRAY_RTV1 Describes the subresources from an array of 2D textures to use in a render-target view. (D3D11_TEX2D_ARRAY_RTV1) |
D3D11_TEX2D_ARRAY_SRV1 Describes the subresources from an array of 2D textures to use in a shader-resource view. (D3D11_TEX2D_ARRAY_SRV1) |
D3D11_TEX2D_ARRAY_UAV1 Describes an array of unordered-access 2D texture resources. (D3D11_TEX2D_ARRAY_UAV1) |
D3D11_TEX2D_RTV1 Describes the subresource from a 2D texture to use in a render-target view. (D3D11_TEX2D_RTV1) |
D3D11_TEX2D_SRV1 Describes the subresource from a 2D texture to use in a shader-resource view. (D3D11_TEX2D_SRV1) |
D3D11_TEX2D_UAV1 Describes a unordered-access 2D texture resource. (D3D11_TEX2D_UAV1) |
D3D11_TEXTURE2D_DESC1 Describes a 2D texture. (D3D11_TEXTURE2D_DESC1) |
D3D11_TEXTURE3D_DESC1 Describes a 3D texture. (D3D11_TEXTURE3D_DESC1) |
D3D11_UNORDERED_ACCESS_VIEW_DESC1 Describes the subresources from a resource that are accessible using an unordered-access view. (D3D11_UNORDERED_ACCESS_VIEW_DESC1) |
D3D11_CONSERVATIVE_RASTERIZATION_MODE Identifies whether conservative rasterization is on or off. (D3D11_CONSERVATIVE_RASTERIZATION_MODE) |
D3D11_CONTEXT_TYPE Specifies the context in which a query occurs. |
D3D11_FENCE_FLAG Specifies fence options. (D3D11_FENCE_FLAG) |
D3D11_TEXTURE_LAYOUT Specifies texture layout options. (D3D11_TEXTURE_LAYOUT) |