ID3D11UnorderedAccessView interface (d3d11.h)

A view interface specifies the parts of a resource the pipeline can access during rendering.


The ID3D11UnorderedAccessView interface inherits from ID3D11View. ID3D11UnorderedAccessView also has these types of members:


The ID3D11UnorderedAccessView interface has these methods.


Get a description of the resource.


To create a view for an unordered access resource, call ID3D11Device::CreateUnorderedAccessView.

All resources must be bound to the pipeline before they can be accessed. Call ID3D11DeviceContext::CSSetUnorderedAccessViews to bind an unordered access view to a compute shader; call ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews to bind an unordered access view to a pixel shader.


Requirement Value
Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11.h

See also


Resource Interfaces