Events
Nov 19, 11 PM - Nov 21, 11 PM
Gain the competitive edge you need with powerful AI and Cloud solutions by attending Microsoft Ignite online.
Register nowThis browser is no longer supported.
Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support.
Specifies the subresource from a multisampled 2D texture that is accessible to a depth-stencil view.
typedef struct D3D11_TEX2DMS_DSV {
UINT UnusedField_NothingToDefine;
} D3D11_TEX2DMS_DSV;
UnusedField_NothingToDefine
Type: UINT
Unused.
Because a multisampled 2D texture contains a single subtexture, there is nothing to specify; this unused member is included so that this structure will compile in C.
Requirement | Value |
---|---|
Header | d3d11.h |
Events
Nov 19, 11 PM - Nov 21, 11 PM
Gain the competitive edge you need with powerful AI and Cloud solutions by attending Microsoft Ignite online.
Register now