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ユーザー モード ディスプレイ ドライバーによって実装される Direct3D 関数

このページでは、ユーザー モード ディスプレイ ドライバーが実装し、Microsoft Direct3D ランタイムに提供し、オペレーティング システムによって呼び出すことができる関数の一覧を示します。 構造体と列挙も一覧表示されます。

Direct3D バージョン 9 関数

このセクションでは、ユーザー モード ディスプレイ ドライバー DLL が Microsoft Direct3D バージョン 9 ランタイムに提供する関数について説明します。

The user-mode display driver DLL exports the OpenAdapter function and supplies pointers to adapter-specific functions through members of the D3DDDI_ADAPTERFUNCS structure when the runtime calls OpenAdapter.

The Direct3D runtime calls the CreateDevice function from the pfnCreateDevice member of D3DDDI_ADAPTERFUNCS to create a display device that is used to handle a collection of rendering state. The user-mode display driver DLL supplies pointers to all of its display device-specific functions through members of the D3DDDI_DEVICEFUNCS structure when the runtime calls CreateDevice.

The following D3D version 9 functions are contained in d3dumddi.h:

  • PFND3DDDI_AUTHENTICATEDCHANNELKEYEXCHANGE
  • PFND3DDDI_BLT
  • PFND3DDDI_BUFBLT
  • PFND3DDDI_BUFBLT1
  • PFND3DDDI_CAPTURETOSYSMEM
  • PFND3DDDI_CHECKDIRECTFLIPSUPPORT
  • PFND3DDDI_CLEAR
  • PFND3DDDI_CLOSEADAPTER
  • PFND3DDDI_COLORFILL
  • PFND3DDDI_COMPOSERECTS
  • PFND3DDDI_CONFIGUREAUTHENICATEDCHANNEL
  • PFND3DDDI_CREATEAUTHENTICATEDCHANNEL
  • PFND3DDDI_CREATECRYPTOSESSION
  • PFND3DDDI_CREATEDECODEDEVICE
  • PFND3DDDI_CREATEDEVICE
  • PFND3DDDI_CREATEEXTENSIONDEVICE
  • PFND3DDDI_CREATELIGHT
  • PFND3DDDI_CREATEOVERLAY
  • PFND3DDDI_CREATEPIXELSHADER
  • PFND3DDDI_CREATEQUERY
  • PFND3DDDI_CREATERESOURCE
  • PFND3DDDI_CREATERESOURCE2
  • PFND3DDDI_CREATEVERTEXSHADERDECL
  • PFND3DDDI_CREATEVERTEXSHADERFUNC
  • PFND3DDDI_CREATEVIDEOPROCESSDEVICE
  • PFND3DDDI_DXVAHD_CREATEVIDEOPROCESSOR
  • PFND3DDDI_CRYPTOSESSIONKEYEXCHANGE
  • PFND3DDDI_DECODEBEGINFRAME
  • PFND3DDDI_DECODEENDFRAME
  • PFND3DDDI_DECODEEXECUTE
  • PFND3DDDI_DECODEEXTENSIONEXECUTE
  • PFND3DDDI_DECRYPTIONBLT
  • PFND3DDDI_DELETEPIXELSHADER
  • PFND3DDDI_DELETEVERTEXSHADERDECL
  • PFND3DDDI_DELETEVERTEXSHADERFUNC
  • PFND3DDDI_DEPTHFILL
  • PFND3DDDI_DESTROYAUTHENTICATEDCHANNEL
  • PFND3DDDI_DESTROYCRYPTOSESSION
  • PFND3DDDI_DESTROYDECODEDEVICE
  • PFND3DDDI_DESTROYDEVICE
  • PFND3DDDI_DESTROYEXTENSIONDEVICE
  • PFND3DDDI_DESTROYLIGHT
  • PFND3DDDI_DESTROYOVERLAY
  • PFND3DDDI_DESTROYQUERY
  • PFND3DDDI_DESTROYRESOURCE
  • PFND3DDDI_DESTROYVIDEOPROCESSDEVICE
  • PFND3DDDI_DXVAHD_DESTROYVIDEOPROCESSOR
  • PFND3DDDI_DISCARD
  • PFND3DDDI_DRAWINDEXEDPRIMITIVE
  • PFND3DDDI_DRAWINDEXEDPRIMITIVE2
  • PFND3DDDI_DRAWPRIMITIVE
  • PFND3DDDI_DRAWPRIMITIVE2
  • PFND3DDDI_DRAWRECTPATCH
  • PFND3DDDI_DRAWTRIPATCH
  • PFND3DDDI_ENCRYPTIONBLT
  • PFND3DDDI_EXTENSIONEXECUTE
  • PFND3DDDI_FINISHSESSIONKEYREFRESH
  • PFND3DDDI_FLIPOVERLAY
  • PFND3DDDI_FLUSH
  • PFND3DDDI_GENERATEMIPSUBLEVELS
  • PFND3DDDI_GETCAPS
  • PFND3DDDI_GETCAPTUREALLOCATIONHANDLE
  • PFND3DDDI_GETENCRYPTIONBLTKEY
  • PFND3DDDI_GETINFO
  • PFND3DDDI_GETOVERLAYCOLORCONTROLS
  • PFND3DDDI_GETPITCH
  • PFND3DDDI_GETQUERYDATA
  • PFND3DDDI_DXVAHD_GETVIDEOPROCESSBLTSTATEPRIVATE
  • PFND3DDDI_DXVAHD_GETVIDEOPROCESSSTREAMSTATEPRIVATE
  • PFND3DDDI_ISSUEQUERY
  • PFND3DDDI_LOCK
  • PFND3DDDI_LOCKASYNC
  • PFND3DDDI_LOGSTRINGTABLE
  • PFND3DDDICB_LOGSTRINGTABLEENTRY
  • PFND3DDDI_MULTIPLYTRANSFORM
  • PFND3DDDI_OFFERRESOURCES
  • PFND3DDDI_OPENADAPTER
  • PFND3DDDI_OPENRESOURCE
  • PFND3DDDI_PRESENT1
  • PFND3DDDI_SETMARKER
  • PFND3DDDI_SETMARKERMODE
  • PFND3DDDI_PRESENT
  • PFND3DDDI_QUERYAUTHENTICATEDCHANNEL
  • PFND3DDDI_QUERYRESOURCERESIDENCY
  • PFND3DDDI_RECLAIMRESOURCES
  • PFND3DDDI_RENAME
  • PFND3DDDI_RESOLVESHAREDRESOURCE
  • PFND3DDDI_SETCLIPPLANE
  • PFND3DDDI_SETCONVOLUTIONKERNELMONO
  • PFND3DDDI_SETDECODERENDERTARGET
  • PFND3DDDI_SETDEPTHSTENCIL
  • PFND3DDDI_SETDISPLAYMODE
  • PFND3DDDI_SETINDICES
  • PFND3DDDI_SETINDICESUM
  • PFND3DDDI_SETLIGHT
  • PFND3DDDI_SETMATERIAL
  • PFND3DDDI_SETOVERLAYCOLORCONTROLS
  • PFND3DDDI_SETPALETTE
  • PFND3DDDI_SETPIXELSHADER
  • PFND3DDDI_SETPIXELSHADERCONST
  • PFND3DDDI_SETPIXELSHADERCONSTB
  • PFND3DDDI_SETPIXELSHADERCONSTI
  • PFND3DDDI_SETPRIORITY
  • PFND3DDDI_SETRENDERSTATE
  • PFND3DDDI_SETRENDERTARGET
  • PFND3DDDI_SETSCISSORRECT
  • PFND3DDDI_SETSTREAMSOURCE
  • PFND3DDDI_SETSTREAMSOURCEFREQ
  • PFND3DDDI_SETSTREAMSOURCEUM
  • PFND3DDDI_SETTEXTURE
  • PFND3DDDI_SETTEXTURESTAGESTATE
  • PFND3DDDI_SETTRANSFORM
  • PFND3DDDI_SETVERTEXSHADERCONST
  • PFND3DDDI_SETVERTEXSHADERCONSTB
  • PFND3DDDI_SETVERTEXSHADERCONST
  • PFND3DDDI_SETVERTEXSHADERDECL
  • PFND3DDDI_SETVERTEXSHADERFUNC
  • PFND3DDDI_DXVAHD_SETVIDEOPROCESSBLTSTATE
  • PFND3DDDI_SETVIDEOPROCESSRENDERTARGET
  • PFND3DDDI_DXVAHD_SETVIDEOPROCESSSTREAMSTATE
  • PFND3DDDI_SETVIEWPORT
  • PFND3DDDI_SETZRANGE
  • PFND3DDDI_STARTSESSIONKEYREFRESH
  • PFND3DDDI_STATESET
  • PFND3DDDI_TEXBLT
  • PFND3DDDI_TEXBLT1
  • PFND3DDDI_UNLOCK
  • PFND3DDDI_UNLOCKASYNC
  • PFND3DDDI_UPDATEOVERLAY
  • PFND3DDDI_UPDATEPALETTE
  • PFND3DDDI_UPDATEWINFO
  • PFND3DDDI_VALIDATEDEVICE
  • PFND3DDDI_VIDEOPROCESSBEGINFRAME
  • PFND3DDDI_VIDEOPROCESSBLT
  • PFND3DDDI_DXVAHD_VIDEOPROCESSBLTHD
  • PFND3DDDI_VIDEOPROCESSENDFRAME
  • PFND3DDDI_VOLBLT
  • PFND3DDDI_VOLBLT1

Direct3D 9 パラメーター構造体

このセクションでは、ユーザー モード ディスプレイ ドライバー関数で使用される構造体の一覧を示します。 Microsoft Direct3D ランタイムは、ユーザー モード ディスプレイ ドライバー関数のパラメーターで、これらの構造体へのポインターを渡します。

  • D3DDDIARG_AUTHENTICATEDCHANNELKEYEXCHANGE
  • D3DDDIARG_BLT
  • D3DDDIARG_BUFFERBLT
  • D3DDDIARG_BUFFERBLT1
  • D3DDDIARG_CAPTURETOSYSMEM
  • D3DDDIARG_CHECKDIRECTFLIPSUPPORT
  • D3DDDIARG_CHECKPRESENTDURATIONSUPPORT
  • D3DDDIARG_CLEAR
  • D3DDDIARG_COLORFILL
  • D3DDDIARG_COMPOSERECTS
  • D3DDDIARG_CONFIGUREAUTHENTICATEDCHANNEL
  • D3DDDIARG_CREATEAUTHENTICATEDCHANNEL
  • D3DDDIARG_CREATECRYPTOSESSION
  • D3DDDIARG_CREATEDECODEDEVICE
  • D3DDDIARG_CREATEDEVICE
  • D3DDDIARG_CREATEEXTENSIONDEVICE
  • D3DDDIARG_CREATELIGHT
  • D3DDDIARG_CREATEOVERLAY
  • D3DDDIARG_CREATEPIXELSHADER
  • D3DDDIARG_CREATEQUERY
  • D3DDDIARG_CREATEVERTEXSHADERDECL
  • D3DDDIARG_CREATEVERTEXSHADERFUNC
  • D3DDDIARG_CREATEVIDEOPROCESSDEVICE
  • D3DDDIARG_CRYPTOSESSIONKEYEXCHANGE
  • D3DDDIARG_DECODEBEGINFRAME
  • D3DDDIARG_DECODEENDFRAME
  • D3DDDIARG_DECODEEXECUTE
  • D3DDDIARG_DECODEEXTENSIONEXECUTE
  • D3DDDIARG_DECRYPTIONBLT
  • D3DDDIARG_DEPTHFILL
  • D3DDDIARG_DESTROYAUTHENTICATEDCHANNEL
  • D3DDDIARG_DESTROYCRYPTOSESSION
  • D3DDDIARG_DESTROYLIGHT
  • D3DDDIARG_DESTROYOVERLAY
  • D3DDDIARG_DISCARD
  • D3DDDIARG_DRAWINDEXEDPRIMITIVE
  • D3DDDIARG_DRAWINDEXEDPRIMITIVE2
  • D3DDDIARG_DRAWPRIMITIVE
  • D3DDDIARG_DRAWPRIMITIVE2
  • D3DDDIARG_DRAWRECTPATCH
  • D3DDDIARG_DRAWTRIPATCH
  • D3DDDIARG_DXVAHD_CREATEVIDEOPROCESSOR
  • D3DDDIARG_DXVAHD_GETVIDEOPROCESSBLTSTATEPRIVATE
  • D3DDDIARG_DXVAHD_GETVIDEOPROCESSSTREAMSTATEPRIVATE
  • D3DDDIARG_DXVAHD_SETVIDEOPROCESSBLTSTATE
  • D3DDDIARG_DXVAHD_SETVIDEOPROCESSSTREAMSTATE
  • D3DDDIARG_DXVAHD_VIDEOPROCESSBLTHD
  • D3DDDIARG_ENCRYPTIONBLT
  • D3DDDIARG_EXTENSIONEXECUTE
  • D3DDDIARG_FINISHSESSIONKEYREFRESH
  • D3DDDIARG_FLIPOVERLAY
  • D3DDDIARG_GENERATEMIPSUBLEVELS
  • D3DDDIARG_GETCAPS
  • D3DDDIARG_GETCAPTUREALLOCATIONHANDLE
  • D3DDDIARG_GETENCRYPTIONBLTKEY
  • D3DDDIARG_GETOVERLAYCOLORCONTROLS
  • D3DDDIARG_GETPITCH
  • D3DDDIARG_GETQUERYDATA
  • D3DDDIARG_ISSUEQUERY
  • D3DDDIARG_LOCK
  • D3DDDIARG_LOCKASYNC
  • D3DDDIARG_MULTIPLYTRANSFORM
  • D3DDDIARG_OFFERRESOURCES
  • D3DDDIARG_OPENADAPTER
  • D3DDDIARG_OPENRESOURCE
  • D3DDDIARG_PRESENT
  • D3DDDIARG_PRESENT1
  • D3DDDIARG_PRESENTSURFACE
  • D3DDDIARG_QUERYAUTHENTICATEDCHANNEL
  • D3DDDIARG_QUERYRESOURCERESIDENCY
  • D3DDDIARG_RECLAIMRESOURCES
  • D3DDDIARG_RENAME
  • D3DDDIARG_RENDERSTATE
  • D3DDDIARG_RESOLVESHAREDRESOURCE
  • D3DDDIARG_SETCLIPPLANE
  • D3DDDIARG_SETCONVOLUTIONKERNELMONO
  • D3DDDIARG_SETDECODERENDERTARGET
  • D3DDDIARG_SETDEPTHSTENCIL
  • D3DDDIARG_SETDISPLAYMODE
  • D3DDDIARG_SETINDICES
  • D3DDDIARG_SETLIGHT
  • D3DDDIARG_SETMATERIAL
  • D3DDDIARG_SETOVERLAYCOLORCONTROLS
  • D3DDDIARG_SETPALETTE
  • D3DDDIARG_SETPIXELSHADERCONST
  • D3DDDIARG_SETPRIORITY
  • D3DDDIARG_SETRENDERTARGET
  • D3DDDIARG_SETSTREAMSOURCE
  • D3DDDIARG_SETSTREAMSOURCEFREQ
  • D3DDDIARG_SETSTREAMSOURCEUM
  • D3DDDIARG_SETTRANSFORM
  • D3DDDIARG_SETVERTEXSHADERCONST
  • D3DDDIARG_SETVIDEOPROCESSRENDERTARGET
  • D3DDDIARG_STARTSESSIONKEYREFRESH
  • D3DDDIARG_STATESET
  • D3DDDIARG_TEXBLT
  • D3DDDIARG_TEXBLT1
  • D3DDDIARG_TEXTURESTAGE
  • D3DDDIARG_UNLOCK
  • D3DDDIARG_UNLOCKASYNC
  • D3DDDIARG_UPDATEOVERLAY
  • D3DDDIARG_UPDATEPALETTE
  • D3DDDIARG_VALIDATETEXTURESTAGESTATE
  • D3DDDIARG_VIDEOPROCESSBLT
  • D3DDDIARG_VIDEOPROCESSENDFRAME
  • D3DDDIARG_VIEWPORTINFO
  • D3DDDIARG_VOLUMEBLT
  • D3DDDIARG_VOLUMEBLT1
  • D3DDDIARG_WINFO
  • D3DDDIARG_ZRANGE

Direct3D バージョン 10 状態関数

このセクションでは、ユーザー モード ディスプレイ ドライバー DLL が Microsoft Direct3D バージョン 10 ランタイムに提供する状態関数について説明します。

The user-mode display driver DLL exports the OpenAdapter10 function and supplies pointers to adapter-specific functions through members of the D3D10DDI_ADAPTERFUNCS structure when the runtime calls OpenAdapter10.

The driver supplies pointers to state functions through members of the D3D10DDI_DEVICEFUNCS structure in a call to the user-mode display driver's CreateDevice(D3D10) function.

The following functions are contained in d3d10umddi.h.

  • PFND3D10DDI_CALCPRIVATEBLENDSTATESIZE
  • PFND3D10DDI_CALCPRIVATEDEPTHSTENCILSTATESIZE
  • PFND3D10DDI_CALCPRIVATEDEPTHSTENCILVIEWSIZE
  • PFND3D10DDI_CALCPRIVATEDEVICESIZE
  • PFND3D10DDI_CALCPRIVATEELEMENTLAYOUTSIZE
  • PFND3D10DDI_CALCPRIVATEGEOMETRYSHADERWITHSTREAMOUTPUT
  • PFND3D10DDI_CALCPRIVATEOPENEDRESOURCESIZE
  • PFND3D10DDI_CALCPRIVATEQUERYSIZE
  • PFND3D10DDI_CALCPRIVATERASTERIZERSTATESIZE
  • PFND3D10DDI_CALCPRIVATERENDERTARGETVIEWSIZE
  • PFND3D10DDI_CALCPRIVATERESOURCESIZE
  • PFND3D10DDI_CALCPRIVATESAMPLERSIZE
  • PFND3D10DDI_CALCPRIVATESHADERRESOURCEVIEWSIZE
  • PFND3D10DDI_CALCPRIVATESHADERSIZE
  • PFND3D10DDI_CHECKCOUNTER
  • PFND3D10DDI_CHECKCOUNTERINFO
  • PFND3D10DDI_CHECKFORMATSUPPORT
  • PFND3D10DDI_CHECKMULTISAMPLEQUALITYLEVELS
  • PFND3D10DDI_CLEARDEPTHSTENCILVIEW
  • PFND3D10DDI_CLEARRENDERTARGETVIEW
  • PFND3D10DDI_CLOSEADAPTER
  • PFND3D10DDI_CREATEBLENDSTATE
  • PFND3D10DDI_CREATEDEPTHSTENCILSTATE
  • PFND3D10DDI_CREATEDEPTHSTENCILVIEW
  • PFND3D10DDI_CREATEDEVICE
  • PFND3D10DDI_CREATEELEMENTLAYOUT
  • PFND3D10DDI_CREATEGEOMETRYSHADER
  • PFND3D10DDI_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT
  • PFND3D10DDI_CREATEPIXELSHADER
  • PFND3D10DDI_CREATEQUERY
  • PFND3D10DDI_CREATERASTERIZERSTATE
  • PFND3D10DDI_CREATERENDERTARGETVIEW
  • PFND3D10DDI_CREATERESOURCE
  • PFND3D10DDI_CREATESAMPLER
  • PFND3D10DDI_CREATESHADERRESOURCEVIEW
  • PFND3D10DDI_CREATEVERTEXSHADER
  • PFND3D10DDI_RESOURCEUPDATESUBRESOURCEUP
  • PFND3D10DDI_DESTROYBLENDSTATE
  • PFND3D10DDI_DESTROYDEPTHSTENCILSTATE
  • PFND3D10DDI_DESTROYDEPTHSTENCILVIEW
  • PFND3D10DDI_DESTROYDEVICE
  • PFND3D10DDI_DESTROYELEMENTLAYOUT
  • PFND3D10DDI_DESTROYQUERY
  • PFND3D10DDI_DESTROYRASTERIZERSTATE
  • PFND3D10DDI_DESTROYRENDERTARGETVIEW
  • PFND3D10DDI_DESTROYRESOURCE
  • PFND3D10DDI_DESTROYSAMPLER
  • PFND3D10DDI_DESTROYSHADER
  • PFND3D10DDI_DESTROYSHADERRESOURCEVIEW
  • PFND3D10DDI_DRAW
  • PFND3D10DDI_DRAWAUTO
  • PFND3D10DDI_DRAWINDEXED
  • PFND3D10DDI_DRAWINSTANCED
  • PFND3D10DDI_FLUSH
  • PFND3D10DDI_GENMIPS
  • PFND3D10DDI_SETCONSTANTBUFFERS
  • PFND3D10DDI_SETSAMPLERS
  • PFND3D10DDI_SETSHADER
  • PFND3D10DDI_SETSHADERRESOURCES
  • PFND3D10DDI_IA_SETINDEXBUFFER
  • PFND3D10DDI_SETINPUTLAYOUT
  • PFND3D10DDI_IA_SETTOPOLOGY
  • PFND3D10DDI_IA_SETVERTEXBUFFERS
  • PFND3D10DDI_OPENADAPTER
  • PFND3D10DDI_OPENRESOURCE
  • PFND3D10DDI_SETCONSTANTBUFFERS
  • PFND3D10DDI_SETSAMPLERS
  • PFND3D10DDI_SETSHADER
  • PFND3D10DDI_SETSHADERRESOURCES
  • PFND3D10DDI_QUERYBEGIN
  • PFND3D10DDI_QUERYEND
  • PFND3D10DDI_QUERYGETDATA
  • PFND3D10DDI_RELOCATEDEVICEFUNCS
  • PFND3D10DDI_RESOURCECOPY
  • PFND3D10DDI_RESOURCECOPYREGION
  • PFND3D10DDI_RESOURCEISSTAGINGBUSY
  • PFND3D10DDI_RESOURCEMAP
  • PFND3D10DDI_RESOURCEREADAFTERWRITEHAZARD
  • PFND3D10DDI_RESOURCERESOLVESUBRESOURCE
  • PFND3D10DDI_RESOURCEUNMAP
  • PFND3D10DDI_RESOURCEUPDATESUBRESOURCEUP
  • PFND3D10DDI_SETBLENDSTATE
  • PFND3D10DDI_SETDEPTHSTENCILSTATE
  • PFND3D10DDI_SETPREDICATION
  • PFND3D10DDI_SETRASTERIZERSTATE
  • PFND3D10DDI_SETRENDERTARGETS
  • PFND3D10DDI_SETSCISSORRECTS
  • PFND3D10DDI_SETTEXTFILTERSIZE
  • PFND3D10DDI_SETVIEWPORTS
  • PFND3D10DDI_SHADERRESOURCEVIEWREADAFTERWRITEHAZARD
  • PFND3D10DDI_SO_SETTARGETS
  • PFND3D10DDI_SETCONSTANTBUFFERS
  • PFND3D10DDI_SETSAMPLERS
  • PFND3D10DDI_SETSHADER
  • PFND3D10DDI_SETSHADERRESOURCES

Direct3D 10 構造体と列挙体

このセクションでは、ユーザー モード ディスプレイ ドライバーの Microsoft Direct3D バージョン 10 関数で使用される構造体と列挙体の一覧を示します。 Direct3D ランタイムは、ユーザー モード ディスプレイ ドライバー関数のパラメーターでこれらの構造体と列挙値を渡します。

  • D3D10_DDI_BLEND
  • D3D10_DDI_BLEND_DESC
  • D3D10_DDI_BLEND_OP
  • D3D10_DDI_BOX
  • D3D10_DDI_COMPARISON_FUNC
  • D3D10_DDI_DEPTH_STENCIL_DESC
  • D3D10_DDI_DEPTH_STENCILOP_DESC
  • D3D10_DDI_FILTER
  • D3D10_DDI_MAP
  • D3D10_DDI_MAP_FLAG
  • D3D10_DDI_PRIMITIVE_TOPOLOGY
  • D3D10_DDI_QUERY_DATA_PIPELINE_STATISTICS
  • D3D10_DDI_QUERY_DATA_SO_STATISTICS
  • D3D10_DDI_QUERY_DATA_TIMESTAMP_DISJOINT
  • D3D10_DDI_RASTERIZER_DESC
  • D3D10_DDI_RESOURCE_BIND_FLAG
  • D3D10_DDI_RESOURCE_MISC_FLAG
  • D3D10_DDI_RESOURCE_USAGE
  • D3D10_DDI_SAMPLER_DESC
  • D3D10_DDI_STENCIL_OP
  • D3D10_DDI_TEXTURE_ADDRESS_MODE
  • D3D10_DDI_VIEWPORT
  • D3D10_DDIARG_SUBRESOURCE_UP
  • D3D10DDI_ADAPTERFUNCS
  • D3D10DDI_CORELAYER_DEVICECALLBACKS
  • D3D10DDI_COUNTER_INFO
  • D3D10DDI_DEVICEFUNCS
  • D3D10DDI_MAPPED_SUBRESOURCE
  • D3D10DDI_MIPINFO
  • D3D10DDI_QUERY
  • D3D10DDI_VERTEX_CACHE_DESC
  • D3D10DDIARG_BUFFER_RENDERTARGETVIEW
  • D3D10DDIARG_BUFFER_SHADERRESOURCEVIEW
  • D3D10DDIARG_CALCPRIVATEDEVICESIZE
  • D3D10DDIARG_CREATEDEPTHSTENCILVIEW
  • D3D10DDIARG_CREATEDEVICE
  • D3D10DDIARG_CREATEELEMENTLAYOUT
  • D3D10DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT
  • D3D10DDIARG_CREATEQUERY
  • D3D10DDIARG_CREATERENDERTARGETVIEW
  • D3D10DDIARG_CREATERESOURCE
  • D3D10DDIARG_CREATESHADERRESOURCEVIEW
  • D3D10DDIARG_INPUT_ELEMENT_DESC
  • D3D10DDIARG_OPENADAPTER
  • D3D10DDIARG_OPENRESOURCE
  • D3D10DDIARG_SIGNATURE_ENTRY
  • D3D10DDIARG_STAGE_IO_SIGNATURES
  • D3D10DDIARG_STREAM_OUTPUT_DECLARATION_ENTRY
  • D3D10DDIARG_TEX1D_DEPTHSTENCILVIEW
  • D3D10DDIARG_TEX1D_RENDERTARGETVIEW
  • D3D10DDIARG_TEX1D_SHADERRESOURCEVIEW
  • D3D10DDIARG_TEX2D_DEPTHSTENCILVIEW
  • D3D10DDIARG_TEX2D_RENDERTARGETVIEW
  • D3D10DDIARG_TEX2D_SHADERRESOURCEVIEW
  • D3D10DDIARG_TEX3D_RENDERTARGETVIEW
  • D3D10DDIARG_TEX3D_SHADERRESOURCEVIEW
  • D3D10DDIARG_TEXCUBE_DEPTHSTENCILVIEW
  • D3D10DDIARG_TEXCUBE_RENDERTARGETVIEW
  • D3D10DDIARG_TEXCUBE_SHADER* D3D10DDIRESOURCE_TYPE

Direct3D バージョン 10.1 状態関数

このセクションでは、Microsoft Direct3D ランタイムのバージョン 10.1 の新機能であるユーザー モード ディスプレイ ドライバーの状態関数について説明します。 それ以外の場合は、ユーザー モード ディスプレイ ドライバーの状態関数の残りの部分については、「 Direct3D バージョン 10 状態関数」を参照してください。

The user-mode display driver DLL exports the OpenAdapter10 function and supplies pointers to adapter-specific functions through members of the D3D10DDI_ADAPTERFUNCS structure when the runtime calls OpenAdapter10.

The driver supplies pointers to Direct3D version 10.1 state functions through members of the D3D10_1DDI_DEVICEFUNCS structure in a call to the user-mode display driver's adapter-specific CreateDevice(D3D10) function.

The following functions are contained in d3d10umddi.h.

  • PFND3D10_1DDI_CALCPRIVATEBLENDSTATESIZE
  • PFND3D10_1DDI_CALCPRIVATESHADERRESOURCEVIEWSIZE
  • PFND3D10_1DDI_CREATEBLENDSTATE
  • PFND3D10_1DDI_CREATESHADERRESOURCEVIEW
  • PFND3D10_1DDI_RELOCATEDEVICEFUNCS

Direct3D 10.1 構造体と列挙型

このセクションでは、ユーザー モード ディスプレイ ドライバー Microsoft Direct3D バージョン 10.1 関数で使用される構造体と列挙体の一覧を示します。 Direct3D ランタイムは、ユーザー モード ディスプレイ ドライバー関数のパラメーターでこれらの構造体と列挙値を渡します。

  • D3D10_1DDIARG_CREATESHADERRESOURCEVIEW
  • D3D10_1_DDIARG_STANDARD_MULTISAMPLE_QUALITY_LEVELS
  • D3D10_1DDIARG_TEXCUBE_SHADERRESOURCEVIEW
  • D3D10_1_DDI_BLEND_DESC
  • D3D10_1DDI_DEVICEFUNCS
  • D3D10_DDI_RENDER_TARGET_BLEND_DESC1

Direct3D バージョン 11 状態関数

このセクションでは、Microsoft Direct3D バージョン 11.0 ランタイム用に追加されるユーザー モード表示ドライバーの状態関数について説明します。 それ以外の場合は、ユーザー モード ディスプレイ ドライバーの状態関数の残りの部分については、 Direct3D バージョン 10 状態関数Direct3D バージョン 10.1 状態関数を参照してください。

The user-mode display driver DLL exports the OpenAdapter10_2 function and supplies pointers to adapter-specific functions through members of the D3D10_2DDI_ADAPTERFUNCS structure when the runtime calls OpenAdapter10_2.

The driver supplies pointers to Direct3D version 11.0 state functions through members of the D3D11DDI_DEVICEFUNCS structure in a call to the user-mode display driver's adapter-specific CreateDevice(D3D10) function.

The following functions are contained in d3d10umddi.h.

  • PFND3D11DDI_ABANDONCOMMANDLIST
  • PFND3D11DDI_CALCDEFERREDCONTEXTHANDLESIZE
  • PFND3D11DDI_CALCPRIVATECOMMANDLISTSIZE
  • PFND3D11DDI_CALCPRIVATEDEFERREDCONTEXTSIZE
  • PFND3D11DDI_CALCPRIVATEDEPTHSTENCILVIEWSIZE
  • PFND3D11DDI_CALCPRIVATEGEOMETRYSHADERWITHSTREAMOUTPUT
  • PFND3D11DDI_CALCPRIVATERESOURCESIZE
  • PFND3D11DDI_CALCPRIVATESHADERRESOURCEVIEWSIZE
  • PFND3D11DDI_CALCPRIVATETESSELLATIONSHADERSIZE
  • PFND3D11DDI_CALCPRIVATEUNORDEREDACCESSVIEWSIZE
  • PFND3D11DDI_CHECKDEFERREDCONTEXTHANDLESIZES
  • PFND3D11DDI_CLEARUNORDEREDACCESSVIEWFLOAT
  • PFND3D11DDI_CLEARUNORDEREDACCESSVIEWUINT
  • PFND3D11DDI_COMMANDLISTEXECUTE
  • PFND3D11DDI_COPYSTRUCTURECOUNT
  • PFND3D11DDI_CREATECOMMANDLIST
  • PFND3D11DDI_CREATECOMPUTESHADER
  • PFND3D11DDI_CREATEDEFERREDCONTEXT
  • PFND3D11DDI_CREATEDEPTHSTENCILVIEW
  • PFND3D11DDI_CREATEDOMAINSHADER
  • PFND3D11DDI_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT
  • PFND3D11DDI_CREATEHULLSHADER
  • PFND3D11DDI_CREATERESOURCE
  • PFND3D11DDI_CREATESHADERRESOURCEVIEW
  • PFND3D11DDI_CREATEUNORDEREDACCESSVIEW
  • PFND3D10DDI_SETCONSTANTBUFFERS
  • PFND3D10DDI_SETSAMPLERS
  • PFND3D10DDI_SETSHADER
  • PFND3D10DDI_SETSHADERRESOURCES
  • PFND3D11DDI_SETSHADER_WITH_IFACES
  • PFND3D11DDI_SETUNORDEREDACCESSVIEWS
  • PFND3D11DDI_DESTROYCOMMANDLIST
  • PFND3D11DDI_DESTROYUNORDEREDACCESSVIEW
  • PFND3D11DDI_DISPATCH
  • PFND3D11DDI_DISPATCHINDIRECT
  • PFND3D11DDI_DRAWINDEXEDINSTANCEDINDIRECT
  • PFND3D11DDI_DRAWINSTANCEDINDIRECT
  • PFND3D10DDI_SETCONSTANTBUFFERS
  • PFND3D10DDI_SETSAMPLERS
  • PFND3D10DDI_SETSHADER
  • PFND3D10DDI_SETSHADERRESOURCES
  • PFND3D11DDI_SETSHADER_WITH_IFACES
  • PFND3D10_2DDI_GETCAPS
  • PFND3D10_2DDI_GETSUPPORTEDVERSIONS
  • PFND3D11DDI_SETSHADER_WITH_IFACES
  • PFND3D10DDI_SETCONSTANTBUFFERS
  • PFND3D10DDI_SETSAMPLERS
  • PFND3D10DDI_SETSHADER
  • PFND3D10DDI_SETSHADERRESOURCES
  • PFND3D11DDI_SETSHADER_WITH_IFACES
  • PFND3D10DDI_OPENADAPTER
  • PFND3D11DDI_SETSHADER_WITH_IFACES
  • PFND3D11DDI_RECYCLEC
  • PFND3D11DDI_RECYCLECREATECOMMANDLIST
  • PFND3D11DDI_RECYCLECREATEDEFERREDCONTEXT
  • PFND3D11DDI_RELOCATEDEVICEFUNCS
  • PFND3D11DDI_SETRENDERTARGETS
  • PFND3D11DDI_SETRESOURCEMINLOD
  • PFND3D11DDI_SETSHADER_WITH_IFACES

Direct3D 11 構造体と列挙型

このセクションでは、ユーザー モード ディスプレイ ドライバー Microsoft Direct3D バージョン 11.0 関数で使用される構造体と列挙体の一覧を示します。 Direct3D ランタイムは、ユーザー モード ディスプレイ ドライバー関数のパラメーターでこれらの構造体と列挙値を渡します。

  • D3D10_2DDI_ADAPTERFUNCS
  • D3D10_2DDIARG_GETCAPS
  • D3D10_2DDICAPS_TYPE
  • D3D11_DDI_CREATEDEPTHSTENCILVIEW_FLAG
  • D3D11_DDI_QUERY_DATA_PIPELINE_STATISTICS
  • D3D11DDI_3DPIPELINELEVEL
  • D3D11DDI_3DPIPELINESUPPORT_CAPS
  • D3D11DDI_CORELAYER_DEVICECALLBACKS
  • D3D11DDI_DEVICEFUNCS
  • D3D11DDI_HANDLESIZE
  • D3D11DDI_HANDLETYPE
  • D3D11DDI_SHADER_CAPS
  • D3D11DDI_THREADING_CAPS
  • D3D11DDIARG_BUFFER_RENDERTARGETVIEW
  • D3D11DDIARG_BUFFER_UNORDEREDACCESSVIEW
  • D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW
  • D3D11DDIARG_CALCPRIVATEDEFERREDCONTEXTSIZE
  • D3D11DDIARG_CREATECOMMANDLIST
  • D3D11DDIARG_CREATEDEFERREDCONTEXT
  • D3D11DDIARG_CREATEDEPTHSTENCILVIEW
  • D3D11DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT
  • D3D11DDIARG_CREATERESOURCE
  • D3D11DDIARG_CREATESHADERRESOURCEVIEW
  • D3D11DDIARG_CREATEUNORDEREDACCESSVIEW
  • D3D11DDIARG_POINTERDATA
  • D3D11DDIARG_STREAM_OUTPUT_DECLARATION_ENTRY
  • D3D11DDIARG_TESSELLATION_IO_SIGNATURES
  • D3D11DDIARG_TEX1D_UNORDEREDACCESSVIEW
  • D3D11DDIARG_TEX2D_UNORDEREDACCESSVIEW
  • D3D11DDIARG_TEX3D_UNORDEREDACCESSVIEW

Direct3D バージョン 11.1 状態関数

このセクションの関数では、Microsoft Direct3D バージョン 11.1 ランタイム用に追加されるユーザー モードディスプレイ ドライバーの状態関数について説明します。 Direct3D 11.1 は Windows 8 で導入されました。 それ以外の場合は、ユーザー モード ディスプレイ ドライバーによって実装される使用可能な関数の残りの部分については、 Direct3D バージョン 10 状態関数Direct3D バージョン 11 状態関数を参照してください。

The user-mode display driver DLL exports the OpenAdapter10_2 function and supplies pointers to adapter-specific functions through members of the D3D10_2DDI_ADAPTERFUNCS structure when the runtime calls OpenAdapter10_2.

The driver supplies pointers to Direct3D version 11.1 state functions through members of the D3D11_1DDI_DEVICEFUNCS structure in a call to the user-mode display driver's adapter-specific CreateDevice(D3D10) function.

The following Direct3D version 11.1 functions are contained in d3d10umddi.h or d3dumddi.h.

Direct3D 11.1 構造体と列挙型

このセクションでは、ユーザー モード ディスプレイ ドライバー Microsoft Direct3D バージョン 11.1 関数で使用される構造体と列挙体の一覧を示します。 Direct3D ランタイムは、ユーザー モード ディスプレイ ドライバー関数のパラメーターでこれらの構造体と列挙値を渡します。

  • D3D11_1_DDI_BLEND_DESC
  • D3D11_1_DDI_CHECK_DIRECT_FLIP_FLAGS
  • D3D11_1_DDI_COPY_FLAGS
  • D3D11_1_DDI_FLUSH_FLAGS
  • D3D11_1_DDI_LOGIC_OP
  • D3D11_1_DDI_RASTERIZER_DESC
  • D3D11_1_DDI_RENDER_TARGET_BLEND_DESC
  • D3D11_1DDI_AES_CTR_IV
  • D3D11_1DDI_ARCHITECTURE_INFO_DATA
  • D3D11_1DDI_AUTHENTICATED_CHANNEL_TYPE
  • D3D11_1DDI_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION
  • D3D11_1DDI_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION
  • D3D11_1DDI_AUTHENTICATED_CONFIGURE_INITIALIZE
  • D3D11_1DDI_AUTHENTICATED_CONFIGURE_INPUT
  • D3D11_1DDI_AUTHENTICATED_CONFIGURE_OUTPUT
  • D3D11_1DDI_AUTHENTICATED_CONFIGURE_PROTECTION
  • D3D11_1DDI_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE
  • D3D11_1DDI_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
  • D3D11_1DDI_AUTHENTICATED_PROTECTION_FLAGS
  • D3D11_1DDI_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT
  • D3D11_1DDI_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT
  • D3D11_1DDI_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT
  • D3D11_1DDI_AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT
  • D3D11_1DDI_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT
  • D3D11_1DDI_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT
  • D3D11_1DDI_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT
  • D3D11_1DDI_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT
  • D3D11_1DDI_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT
  • D3D11_1DDI_AUTHENTICATED_QUERY_INPUT
  • D3D11_1DDI_AUTHENTICATED_QUERY_OUTPUT
  • D3D11_1DDI_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT
  • D3D11_1DDI_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT
  • D3D11_1DDI_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT
  • D3D11_1DDI_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT
  • D3D11_1DDI_AUTHENTICATED_QUERY_PROTECTION_OUTPUT
  • D3D11_1DDI_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT
  • D3D11_1DDI_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT
  • D3D11_1DDI_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT
  • D3D11_1DDI_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT
  • D3D11_1DDI_BUS_TYPE
  • D3D11_1DDI_CERTIFICATE_INFO
  • D3D11_1DDI_CERTIFICATE_TYPE
  • D3D11_1DDI_CONTENT_PROTECTION_CAPS
  • D3D11_1DDI_D3D11_OPTIONS_DATA
  • D3D11_1DDI_DEVICEFUNCS
  • D3D11_1DDI_ENCRYPTED_BLOCK_INFO
  • D3D11_1DDI_GETCAPTUREHANDLEDATA
  • D3D11_1DDI_OMAC
  • D3D11_1DDI_VIDEO_COLOR
  • D3D11_1DDI_VIDEO_COLOR_RGBA
  • D3D11_1DDI_VIDEO_COLOR_YCbCrA
  • D3D11_1DDI_VIDEO_CONTENT_PROTECTION_CAPS
  • D3D11_1DDI_VIDEO_DECODER_BUFFER_DESC
  • D3D11_1DDI_VIDEO_DECODER_BUFFER_INFO
  • D3D11_1DDI_VIDEO_DECODER_CONFIG
  • D3D11_1DDI_VIDEO_DECODER_DESC
  • D3D11_1DDI_VIDEO_DECODERR_BUFFER_DESC
  • D3D11_1DDI_VIDEO_FRAME_FORMAT
  • D3D11_1DDI_VIDEO_INPUT
  • D3D11_1DDI_VIDEO_OUTPUT
  • D3D11_1DDI_VIDEO_PROCESSOR_ALPHA_FILL_MODE
  • D3D11_1DDI_VIDEO_PROCESSOR_AUTO_STREAM_CAPS
  • D3D11_1DDI_VIDEO_PROCESSOR_CAPS
  • D3D11_1DDI_VIDEO_PROCESSOR_COLOR_SPACE
  • D3D11_1DDI_VIDEO_PROCESSOR_CONTENT_DESC
  • D3D11_1DDI_VIDEO_PROCESSOR_CONVERSION_CAPS
  • D3D11_1DDI_VIDEO_PROCESSOR_CUSTOM_RATE
  • D3D11_1DDI_VIDEO_PROCESSOR_DEVICE_CAPS
  • D3D11_1DDI_VIDEO_PROCESSOR_FEATURE_CAPS
  • D3D11_1DDI_VIDEO_PROCESSOR_FILTER
  • D3D11_1DDI_VIDEO_PROCESSOR_FILTER_CAPS
  • D3D11_1DDI_VIDEO_PROCESSOR_FILTER_RANGE
  • D3D11_1DDI_VIDEO_PROCESSOR_FORMAT_CAPS
  • D3D11_1DDI_VIDEO_PROCESSOR_FORMAT_SUPPORT
  • D3D11_1DDI_VIDEO_PROCESSOR_ITELECINE_CAPS
  • D3D11_1DDI_VIDEO_PROCESSOR_NOMINAL_RANGE
  • D3D11_1DDI_VIDEO_PROCESSOR_OUTPUT_RATE
  • D3D11_1DDI_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
  • D3D11_1DDI_VIDEO_PROCESSOR_ROTATION
  • D3D11_1DDI_VIDEO_PROCESSOR_STEREO_CAPS
  • D3D11_1DDI_VIDEO_PROCESSOR_STEREO_FLIP_MODE
  • D3D11_1DDI_VIDEO_PROCESSOR_STEREO_FORMAT
  • D3D11_1DDI_VIDEO_PROCESSOR_STREAM
  • D3D11_1DDI_VIDEO_USAGE
  • D3D11_1DDI_VIDEODEVICEFUNCS
  • D3D11_1DDIARG_CREATEAUTHENTICATEDCHANNEL
  • D3D11_1DDIARG_CREATECRYPTOSESSION
  • D3D11_1DDIARG_CREATEVIDEODECODER
  • D3D11_1DDIARG_CREATEVIDEODECODEROUTPUTVIEW
  • D3D11_1DDIARG_CREATEVIDEOPROCESSOR
  • D3D11_1DDIARG_CREATEVIDEOPROCESSORENUM
  • D3D11_1DDIARG_CREATEVIDEOPROCESSORINPUTVIEW
  • D3D11_1DDIARG_CREATEVIDEOPROCESSOROUTPUTVIEW
  • D3D11_1DDIARG_SIGNATURE_ENTRY
  • D3D11_1DDIARG_STAGE_IO_SIGNATURES
  • D3D11_1DDIARG_TESSELLATION_IO_SIGNATURES
  • D3D11_1DDIARG_VIDEODECODERBEGINFRAME
  • D3D11_1DDIARG_VIDEODECODEREXTENSION
  • D3D11_DDI_SHADER_MIN_PRECISION
  • D3D11_DDI_SHADER_MIN_PRECISION_SUPPORT_DATA
  • D3D11_DDI_VIDEO_DECODER_BUFFER_TYPE

Direct3D バージョン 11.2 状態関数

このセクションでは、Microsoft Direct3D バージョン 11.2 ランタイム用に追加されるユーザー モード ディスプレイ ドライバーの状態関数について説明します。 Direct3D 11.2 は Windows 8.1 で導入されました。

The driver supplies pointers to Direct3D version 11.2 state functions through members of the D3DDDI_DEVICEFUNCS structure in a call to the user-mode display driver's adapter-specific CreateDevice function.

Direct3D 11.2 構造体と列挙型

このセクションでは、ユーザー モード ディスプレイ ドライバーの Microsoft Direct3D バージョン 11.2 関数で使用される構造体と列挙体の一覧を示します。 Direct3D ランタイムは、ユーザー モード ディスプレイ ドライバー関数のパラメーターでこれらの構造体と列挙値を渡します。

  • D3DWDDM1_3DDI_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG
  • D3DWDDM1_3DDI_DEVICEFUNCS
  • D3DWDDM1_3DDI_D3D11_OPTIONS_DATA1
  • D3DWDDM1_3DDI_MARKER_TYPE
  • D3DWDDM1_3DDI_TILE_COPY_FLAG
  • D3DWDDM1_3DDI_TILE_MAPPING_FLAG
  • D3DWDDM1_3DDI_TILE_RANGE_FLAG
  • D3DWDDM1_3DDI_TILE_REGION_SIZE
  • D3DWDDM1_3DDI_TILED_RESOURCE_COORDINATE
  • D3DWDDM1_3DDI_TILED_RESOURCES_SUPPORT_FLAG

Direct3D バージョン 12.0 状態関数

このセクションでは、Microsoft Direct3D バージョン 12.0 ランタイム用に追加されるユーザー モードディスプレイ ドライバーの状態関数について説明します。 Direct3D 12.0 は Windows 10 で導入されました。

The driver supplies pointers to Direct3D version 12.0 state functions through members of the D3DWDDM2_0DDI_VIDEODEVICEFUNCS structure in a call to the user-mode display driver's adapter-specific CreateDevice function.

Direct3D 12.0 構造体と列挙型

このセクションでは、ユーザー モード ディスプレイ ドライバーの Microsoft Direct3D バージョン 12 関数で使用される構造体と列挙体について説明します。 Direct3D ランタイムは、ユーザー モード ディスプレイ ドライバー関数のパラメーターでこれらの構造体と列挙値を渡します。

  • D3D12DDI_VIDEO_PROCESSOR_INPUT_STREAM_DESC_0032
  • D3D12DDI_VIDEO_PROCESS_OUTPUT_STREAM_DESC_0032
  • D3D12DDIARG_CREATE_VIDEO_DECODER_HEAP
  • D3D12DDI_VIDEO_DECODE_CONFIGURATION
  • D3D12DDI_VIDEO_PROCESSOR_SIZE_DATA_0032
  • D3D12DDI_VIDEO_DECODER_HEAP_SIZE_DATA_0032
  • D3D12DDI_VIDEO_DECODE_BITSTREAM_ENCRYPTION_SCHEME_COUNT_DATA
  • D3D12DDI_VIDEO_DECODE_PROFILE_FORMAT_COUNT_DATA
  • D3D12DDI_VIDEO_DECODE_PROFILE_COUNT_DATA
  • D3D12DDIARG_CREATE_VIDEO_DECODER_HEAP_0033
  • D3D12DDIARG_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS_0032
  • D3D12DDIARG_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS_0032
  • D3D12DDI_BITSTREAM_ENCRYPTION_TYPE_0030
  • D3D12DDI_COMMAND_LIST_FUNCS_VIDEO_PROCESS_0032
  • D3D12DDI_CRYPTO_SESSION_FLAGS_0030
  • D3D12DDI_CRYPTO_SESSION_SUPPORT_FLAGS_0030
  • D3D12DDI_CRYPTO_SESSION_TRANSFORM_OPERATION_0030
  • D3D12DDI_CRYPTO_SESSION_TRANSFORM_SUPPORT_FLAGS_0030
  • D3D12DDIARG_CREATE_CRYPTO_SESSION_0030
  • D3D12DDIARG_CREATE_CRYPTO_SESSION_POLICY_0030
  • D3D12DDIARG_CREATE_PIPELINE_STATE_0033
  • D3D12DDIARG_CREATE_PROTECTED_RESOURCE_SESSION_0030
  • D3D12DDIARG_CREATE_VIDEO_DECODER_0032
  • D3D12DDIARG_CREATE_VIDEO_DECODER_HEAP_0032
  • D3D12DDIARG_CREATE_VIDEO_PROCESSOR_0032
  • D3D12DDIARG_OPEN_CRYPTO_SESSION_0030
  • D3D12DDIARG_OPEN_CRYPTO_SESSION_POLICY_0030
  • D3D12DDIARG_OPEN_PROTECTED_RESOURCE_SESSION_0030
  • D3D12DDI_VIDEO_DECODER_HEAP_SIZE_DATA_0033
  • D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_RATE_INFO_0032
  • D3D12DDI_VIEW_INSTANCING_FLAGS
  • D3D12DDI_VIEW_INSTANCING_TIER
  • D3D12DDI_WRITEBUFFERIMMEDIATE_MODE_0032
  • D3D12DDI_COMMAND_LIST_FUNCS_3D_0030
  • D3D12DDI_COMMAND_LIST_FUNCS_3D_0032
  • D3D12DDI_COMMAND_LIST_FUNCS_3D_0033
  • D3D12DDI_COMMAND_LIST_FUNCS_VIDEO_DECODE_0030
  • D3D12DDI_COMMAND_LIST_FUNCS_VIDEO_DECODE_0032
  • D3D12DDI_COMMAND_LIST_FUNCS_VIDEO_PROCESS_0030
  • D3D12DDI_CONTENT_PROTECTION_CALLBACKS_0030
  • D3D12DDI_CRYPTO_SESSION_TRANSFORM_DECRYPT_HEADER_INPUT_ARGUMENTS_0030
  • D3D12DDI_CRYPTO_SESSION_TRANSFORM_DECRYPT_HEADER_OUTPUT_ARGUMENTS_0030
  • D3D12DDI_CRYPTO_SESSION_TRANSFORM_DECRYPT_OUTPUT_ARGUMENTS_0030
  • D3D12DDI_CRYPTO_SESSION_TRANSFORM_INPUT_ARGUMENTS_0030
  • D3D12DDI_CRYPTO_SESSION_TRANSFORM_OUTPUT_ARGUMENTS_0030
  • D3D12DDI_CRYPTO_SESSION_TRANSFORM_TRANSCRYPT_OUTPUT_ARGUMENTS_0030
  • D3D12DDI_D3D12_OPTIONS_DATA_0031
  • D3D12DDI_D3D12_OPTIONS_DATA_0032
  • D3D12DDI_D3D12_OPTIONS_DATA_0033
  • D3D12DDI_DEVICE_FUNCS_CONTENT_PROTECTION_STREAMING_0030
  • D3D12DDI_DEVICE_FUNCS_CORE_0030
  • D3D12DDI_DEVICE_FUNCS_CORE_0033
  • D3D12DDI_DEVICE_FUNCS_VIDEO_0030
  • D3D12DDI_DEVICE_FUNCS_VIDEO_0032
  • D3D12DDI_PROTECTED_RESOURCE_SESSION_SUPPORT_DATA_0030
  • D3D12DDI_VIDEO_CONTENT_PROTECTION_SYSTEM_COUNT_DATA_0030
  • D3D12DDI_VIDEO_CONTENT_PROTECTION_SYSTEM_SUPPORT_DATA_0030
  • D3D12DDI_VIDEO_CRYPTO_SESSION_SUPPORT_DATA_0030
  • D3D12DDI_VIDEO_CRYPTO_SESSION_TRANSFORM_SUPPORT_DATA_0030
  • D3D12DDI_VIDEO_DECODE_BITSTREAM_ENCRYPTION_SCHEME_COUNT_DATA_0032
  • D3D12DDI_VIDEO_DECODE_COMPRESSED_BITSTREAM_0032
  • D3D12DDI_VIDEO_DECODE_CONVERSION_SUPPORT_DATA_0032
  • D3D12DDI_VIDEO_DECODE_DECRYPTION_ARGUMENTS_0030
  • D3D12DDI_VIDEO_DECODE_FORMAT_COUNT_DATA_0032
  • D3D12DDI_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS_0030
  • D3D12DDI_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS_0032
  • D3D12DDI_VIDEO_DECODE_PROFILE_COUNT_DATA_0032
  • D3D12DDI_VIDEO_DECODE_REFERENCE_FRAMES_0032
  • D3D12DDI_VIDEO_PROCESS_SUPPORT_DATA_0032
  • D3D12DDI_VIDEO_PROCESS_TRANSFORM_0032
  • D3D12DDI_VIDEO_SCALE_SUPPORT_0032
  • D3D12DDI_VIEW_INSTANCE_LOCATION
  • D3D12DDI_VIEW_INSTANCING_DESC
  • D3D12DDI_WRITEBUFFERIMMEDIATE_PARAMETER_0032
  • D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION
  • D3D12_COMMAND_QUEUE_PRIORITY
  • D3D12DDI_ALLOCATION_INFO_0022
  • D3D12DDI_ALLOCATION_INFO_FLAGS_0022
  • D3D12DDI_COMMAND_LIST_FUNCS_VIDEO
  • D3D12DDI_COMMAND_QUEUE_CREATION_FLAGS
  • D3D12DDI_COMMAND_QUEUE_FLAGS
  • D3D12DDI_COMMAND_QUEUE_FUNCS_VIDEO
  • D3D12DDI_CORELAYER_DEVICECALLBACKS_0022
  • D3D12DDI_CREATE_SHADER_FLAGS
  • D3D12DDI_DEALLOCATE_FLAGS_0022
  • D3D12DDI_DEVICE_FUNCS_CORE_0010
  • D3D12DDI_DEVICE_FUNCS_CORE_0021
  • D3D12DDI_DEVICE_FUNCS_CORE_VIDEO_0020
  • D3D12DDI_DEVICE_FUNCS_VIDEO
  • D3D12DDI_EXTENDED_FEATURES_FUNCS_0020
  • D3D12DDI_FEATURE_0020
  • D3D12DDI_HANDLETYPE
  • D3D12DDI_HEAP_FLAGS
  • D3D12DDI_PREDICATION_OP
  • D3D12DDI_QUERY_HEAP_TYPE
  • D3D12DDI_QUERY_TYPE
  • D3D12DDI_RANGE
  • D3D12DDI_RESOURCE_BARRIER_FLAGS
  • D3D12DDI_RESOURCE_BARRIER_TYPE
  • D3D12DDI_RESOURCE_FLAGS_0003
  • D3D12DDI_RESOURCE_RANGED_BARRIER_0022
  • D3D12DDI_RESOURCE_TRANSITION_BARRIER_0003
  • D3D12DDI_RESOURCE_UAV_BARRIER
  • D3D12DDI_SHADERCACHE_CALLBACKS_0021
  • D3D12DDI_SHADERCACHE_HASH
  • D3D12DDI_SWIZZLE_BIT_ENTRY
  • D3D12DDI_SWIZZLE_PATTERN
  • D3D12DDI_SWIZZLE_PATTERN_DESC_0022
  • D3D12DDI_SWIZZLE_PATTERN_FLAGS
  • D3D12DDI_TABLE_TYPE
  • D3D12DDI_TEXTURE_LAYOUT
  • D3D12DDI_TEXTURE_LAYOUT_CAPS_0001
  • D3D12DDI_VIDEO_CODED_INTERLACE_TYPE
  • D3D12DDI_VIDEO_DECODE_BITSTREAM_ENCRYPTION_SCHEMES_DATA_0010
  • D3D12DDI_VIDEO_DECODE_COMPRESSED_BITSTREAM
  • D3D12DDI_VIDEO_DECODE_CONFIGURATION_FLAGS
  • D3D12DDI_VIDEO_DECODE_CONVERSION_ARGUMENTS
  • D3D12DDI_VIDEO_DECODE_CONVERSION_SUPPORT_DATA
  • D3D12DDI_VIDEO_DECODE_CONVERSION_FLAGS
  • D3D12DDI_VIDEO_DECODE_CONVERSION_SUPPORT_FLAGS
  • D3D12DDI_VIDEO_DECODE_FORMATS_DATA
  • D3D12DDI_VIDEO_DECODE_FRAME_PARAMETER
  • D3D12DDI_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS
  • D3D12DDI_VIDEO_DECODE_OUTPUT_STREAM_ARGUMENTS
  • D3D12DDI_VIDEO_DECODE_PARAMETER_TYPE
  • D3D12DDI_VIDEO_DECODE_REFERENCE_FRAMES
  • D3D12DDI_VIDEO_DECODE_STATUS
  • D3D12DDI_VIDEO_DECODE_SUPPORT_DATA
  • D3D12DDI_VIDEO_DECODE_SUPPORT_FLAGS
  • D3D12DDI_VIDEO_DECODE_TIER
  • D3D12DDI_VIDEO_FIELD_TYPE
  • D3D12DDI_VIDEO_FORMAT_DESCRIPTION
  • D3D12DDI_VIDEO_FRAME_STEREO_FORMAT
  • D3D12DDI_VIDEO_PROCESS_ALPHA_BLENDING
  • D3D12DDI_VIDEO_PROCESS_ALPHA_FILL_MODE
  • D3D12DDI_VIDEO_PROCESS_AUTO_PROCESSING_FLAGS
  • D3D12DDI_VIDEO_PROCESS_DEINTERLACE_FLAGS
  • D3D12DDI_VIDEO_PROCESS_FEATURE_SUPPORT_FLAGS
  • D3D12DDI_VIDEO_PROCESS_FILTER_FLAGS
  • D3D12DDI_VIDEO_PROCESS_FILTER_RANGE
  • D3D12DDI_VIDEO_PROCESS_INPUT_STREAM
  • D3D12DDI_VIDEO_PROCESS_INPUT_STREAM_FLAGS
  • D3D12DDI_VIDEO_PROCESS_MAX_INPUT_STREAMS_DATA
  • D3D12DDI_VIDEO_PROCESS_ORIENTATION
  • D3D12DDI_VIDEO_PROCESS_OUTPUT_STREAM
  • D3D12DDI_VIDEO_PROCESS_PALETTE
  • D3D12DDI_VIDEO_PROCESS_REFERENCE_INFO_DATA
  • D3D12DDI_VIDEO_PROCESS_REFERENCES_INFO
  • D3D12DDI_VIDEO_PROCESS_SUPPORT_DATA
  • D3D12DDI_VIDEO_PROCESS_SUPPORT_FLAGS
  • D3D12DDI_VIDEO_PROCESS_TRANSFORM
  • D3D12DDI_VIDEO_SCALE_SUPPORT
  • D3D12DDI_VIDEO_SCALE_SUPPORT_FLAGS
  • D3D12DDI_VIDEO_USAGE
  • D3D12DDIARG_CREATE_VIDEO_DECODER
  • D3D12DDIARG_CREATECOMMANDQUEUE_0023
  • D3D12DDIARG_CREATEDEVICE_0003
  • D3D12DDIARG_GET_PAGEABLE_SIZE
  • D3D12DDIARG_OPENADAPTER
  • D3D12DDIARG_RESOURCE_BARRIER_0022
  • D3D12DDIARG_VIDEO_GETCAPS
  • D3D12DDIARG_VIDEO_PROCESS_INPUT_STREAM_PARAMETERS
  • D3D12DDIARG_VIDEO_PROCESS_OUTPUT_STREAM_PARAMETERS
  • D3D12DDICAPS_TYPE
  • D3D12DDICAPS_TYPE_VIDEO
  • D3D12DDICAPS_TYPE_VIDEO_0020
  • D3D12DDICAPS_UMD_BASED_COMMAND_QUEUE_PRIORITY_DATA_0023
  • D3D12DDICB_ALLOCATE_0022
  • D3D12DDICB_RECLAIMALLOCATIONS2
  • D3DWDDM2_0DDI_CHECK_VIDEO_PROCESSOR_FORMAT_CONVERSION
  • D3DWDDM2_0DDI_CONTEXTTYPE_FLAG
  • D3DWDDM2_0DDI_CORELAYER_DEVICECALLBACKS
  • D3DWDDM2_0DDI_CRYPTO_SESSION_STATUS
  • D3DWDDM2_0DDI_DEVICEFUNCS
  • D3DWDDM2_0DDI_IMAGE_INPUT
  • D3DWDDM2_0DDI_IMAGE_OUTPUT
  • D3DWDDM2_0DDI_IMAGEDEVICEFUNCS
  • D3DWDDM2_0DDI_JPEG_COMPONENTS
  • D3DWDDM2_0DDI_KEY_EXCHANGE_HW_PROTECTION_DATA
  • D3DWDDM2_0DDI_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA
  • D3DWDDM2_0DDI_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA
  • D3DWDDM2_0DDI_SWIZZLE_PATTERN_FLAGS
  • D3DWDDM2_0DDI_VIDEO_CAPABILITY_DECODER_CAPS
  • D3DWDDM2_0DDI_VIDEO_CAPABILITY_DECODER_DOWNSAMPLING
  • D3DWDDM2_0DDI_VIDEO_CAPABILITY_QUERY
  • D3DWDDM2_0DDI_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION
  • D3DWDDM2_0DDI_VIDEO_DECODER_BUFFER_DESC1
  • D3DWDDM2_0DDI_VIDEO_DECODER_CAPS
  • D3DWDDM2_0DDI_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK
  • D3DWDDM2_0DDI_VIDEODEVICEFUNCS
  • D3DWDDM2_0DDI_VIDEO_PROCESSOR_BEHAVIOR_HINTS
  • D3DWDDM2_0DDIARG_DECODE_JPEG
  • D3DWDDM2_0DDIARG_ENCODE_JPEG
  • D3DWDDM2_2DDI_CORELAYER_DEVICECALLBACKS
  • D3DWDDM2_2DDI_DEVICEFUNCS
  • D3DWDDM2_2DDI_SHADERCACHE_HASH
  • D3DWDDM2_2DDI_SWIZZLE_PATTERN_DESC

See also

DXGI DDI のサポート

マルチプレーン オーバーレイのサポート

ユーザー モード ディスプレイ ドライバーによって呼び出される Direct3D ランタイム関数

Direct3D レンダリングのパフォーマンスの向上