D3D12_RESOLVE_MODE enumeration (d3d12.h)

Specifies a resolve operation.

Syntax

typedef enum D3D12_RESOLVE_MODE {
  D3D12_RESOLVE_MODE_DECOMPRESS = 0,
  D3D12_RESOLVE_MODE_MIN = 1,
  D3D12_RESOLVE_MODE_MAX = 2,
  D3D12_RESOLVE_MODE_AVERAGE = 3,
  D3D12_RESOLVE_MODE_ENCODE_SAMPLER_FEEDBACK,
  D3D12_RESOLVE_MODE_DECODE_SAMPLER_FEEDBACK
} ;

Constants

 
D3D12_RESOLVE_MODE_DECOMPRESS
Value: 0
Resolves compressed source samples to their uncompressed values. When using this operation, the source and destination resources must have the same sample count, unlike the min, max, and average operations that require the destination to have a sample count of 1.
D3D12_RESOLVE_MODE_MIN
Value: 1
Resolves the source samples to their minimum value. It can be used with any render target or depth stencil format.
D3D12_RESOLVE_MODE_MAX
Value: 2
Resolves the source samples to their maximum value. It can be used with any render target or depth stencil format.
D3D12_RESOLVE_MODE_AVERAGE
Value: 3
Resolves the source samples to their average value. It can be used with any non-integer render target format, including the depth plane. It can't be used with integer render target formats, including the stencil plane.

Remarks

This enum is used by the ID3D12GraphicsCommandList1::ResolveSubresourceRegion function.

Requirements

Requirement Value
Header d3d12.h

See also

Core Enumerations