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Describes the subresources from an array of 2D textures that are accessible to a depth-stencil view.
typedef struct D3D12_TEX2D_ARRAY_DSV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D12_TEX2D_ARRAY_DSV;
MipSlice
The index of the first mipmap level to use.
FirstArraySlice
The index of the first texture to use in an array of textures.
ArraySize
Number of textures to use.
Use this structure with a D3D12_DEPTH_STENCIL_VIEW_DESC structure to view the resource as an array of 2D textures.
Requirement | Value |
---|---|
Header | d3d12.h |
Events
May 19, 6 PM - May 23, 12 AM
Calling all developers, creators, and AI innovators to join us in Seattle @Microsoft Build May 19-22.
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