D3D12DDIARG_TEX1D_UNORDERED_ACCESS_VIEW structure (d3d12umddi.h)
Describes a one-dimensional (1-D) texture that is used to create an unordered access view.
typedef struct D3D12DDIARG_TEX1D_UNORDERED_ACCESS_VIEW {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
} D3D12DDIARG_TEX1D_UNORDERED_ACCESS_VIEW;
MipSlice
The identifier of the MIP-map slice.
FirstArraySlice
The identifier of the first array slice.
ArraySize
The number of array slices for the texture.
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |